Commit Graph

7 Commits

Author SHA1 Message Date
scawful
bb5e2002c2 fix: apply clang-format and exclude third-party libraries from formatting checks
- Applied clang-format to fix formatting violations in TUI and other source files
- Updated CMakeLists.txt to exclude src/lib/* from format targets to prevent third-party library violations
- Fixes clang-format violations in chat_tui.cc, tui.cc, and unified_layout.cc
- All source files now pass format-check target

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 03:30:56 -05:00
scawful
fa3da8fc27 fix: apply clang-format to all source files
Fixes formatting violations that were causing CI failures.
Applied clang-format-14 to ensure consistent code formatting
across the codebase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 01:35:33 -05:00
scawful
d45f7819e1 refactor(app): reorganize application structure and update includes
- Moved core components such as `Controller` and `Window` from `src/app/core/` to `src/app/` and `src/app/platform/`, respectively, to improve modularity and clarity.
- Updated include paths across the codebase to reflect the new locations of these components.
- Introduced a new foundational core library in `src/core/` for project management and ROM patching logic, enhancing the separation of concerns.
- Adjusted CMake configurations to ensure proper compilation of the new core library and updated dependencies in various modules.

Benefits:
- Streamlines the application structure, making it easier to navigate and maintain.
- Enhances code organization by clearly delineating core functionalities from application-specific logic.
- Improves overall architecture by promoting a clearer separation of concerns between different components.
2025-10-15 20:10:04 -04:00
scawful
dc9b9d5d10 move zelda3 directory to src from app 2025-10-12 22:01:52 -04:00
scawful
418695188a refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
2025-10-09 18:00:27 -04:00
scawful
20a406892c Refactor test structure and enhance object encoding tests
- Updated CMakeLists.txt to correct file paths for unit tests.
- Modified DungeonObjectRenderingE2ETests to inherit from BoundRomTest for better ROM management.
- Enhanced DungeonEditorIntegrationTest with improved mock ROM handling and added graphics data setup.
- Introduced a new MockRom class with methods for setting mock data and initializing memory layout.
- Added comprehensive unit tests for RoomObject encoding and decoding, covering all object types and edge cases.
- Refactored DungeonObjectRenderingTests to utilize BoundRomTest, ensuring consistent ROM loading and setup.
- Improved assertions in rendering tests for better clarity and reliability.
2025-10-04 13:37:52 -04:00
scawful
38ece34894 feat: Organize and enhance test structure with new tools and integration tests
- Added a new `tools` directory to house various utility tools, including the `overworld_golden_data_extractor`, `extract_vanilla_values`, and `rom_patch_utility`.
- Introduced comprehensive integration tests for dungeon and overworld functionalities, ensuring compatibility with existing ROM data.
- Refactored existing test files to improve organization and maintainability, moving deprecated tests to a dedicated directory.
- Updated CMake configuration to include new tools and tests, enhancing the build process for development and CI environments.
- Improved test coverage for dungeon object rendering and room integration, validating core functionalities against expected behaviors.
2025-10-04 12:21:18 -04:00