- Deleted the `dungeon_editor_bottleneck_analysis.md`, `editor_performance_monitoring_setup.md`, `lazy_loading_optimization_summary.md`, and `overworld_optimization_status.md` files as they are no longer relevant to the current optimization strategies and performance monitoring efforts.
- This cleanup helps streamline the documentation and focuses on the most up-to-date performance insights and optimization techniques.
- Introduced a detailed comparison document highlighting the functional equivalence between ZScream (C#) and YAZE (C++) overworld loading logic.
- Verified key areas such as tile loading, expansion detection, map decompression, and coordinate calculations, confirming consistent behavior across both implementations.
- Documented differences and improvements in YAZE, including enhanced error handling and memory management.
- Provided validation results from integration tests ensuring data integrity and compatibility with existing ROMs.