Fixes formatting violations that were causing CI failures.
Applied clang-format-14 to ensure consistent code formatting
across the codebase.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.
Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
- Updated the testing guide to clarify the testing framework's organization and execution methods, improving user understanding.
- Refactored CMakeLists to include new platform-specific files, ensuring proper integration of the rendering backend.
- Modified main application files to utilize the new IRenderer interface, enhancing flexibility in rendering operations.
- Implemented deferred texture management in various components, allowing for more efficient graphics handling and improved performance.
- Introduced new methods for texture creation and updates, streamlining the rendering process across the application.
- Enhanced logging and error handling in the rendering pipeline to facilitate better debugging and diagnostics.
- Introduced ObjectEditorCard to consolidate object selection, emulator preview, and interaction controls into a single interface.
- Updated DungeonCanvasViewer to support object interaction context and handle mouse input for object selection and placement.
- Enhanced DungeonEditorV2 with new room graphics card for visualizing room graphics and improved layout for better user experience.
- Refactored existing components to accommodate the new unified editor, streamlining the workflow for managing dungeon objects.