- Introduced the AssetLoader class to facilitate loading assets across different platforms, including macOS and standard relative paths for Windows and Linux.
- Implemented methods for searching asset paths, finding asset files, and loading text files, enhancing the flexibility and usability of asset management.
- Updated CMake configuration to include the new asset_loader source files, ensuring proper integration into the build system.
- Adjusted paths in CMake files to reference the correct location of `rom_service.proto`.
- Refactored `RomServiceImpl` to use a namespace alias for improved readability and maintainability.
- Updated method parameters in `RomServiceImpl` to utilize the new namespace alias for consistency.
- Added a new `rom_service.proto` file to define the ROM manipulation service, enabling remote operations for reading and writing ROM data.
- Enhanced the `RecentFilesManager` to utilize a utility function for retrieving the configuration directory, improving code clarity.
- Included necessary updates in CMake configurations to integrate the new proto file and ensure proper build setup.
- Replaced `${CMAKE_SOURCE_DIR}` with `${PROJECT_SOURCE_DIR}` in CMake files for consistent path handling.
- Introduced new `todo_commands` and `todo_manager` components to manage TODO items, including creation, listing, updating, and deletion functionalities.
- Added detailed implementations for handling TODO commands in the CLI, improving task management capabilities.
- Enhanced the `TodoManager` class to support persistence and execution planning for TODO items.
- Updated CMake configurations to include new source files related to TODO management, ensuring proper integration into the build system.
- Updated file dialog references across the application to utilize a new `util::FileDialogWrapper` for consistent file handling.
- Refactored existing code to replace direct calls to `core::FileDialogWrapper` with the new utility class, enhancing modularity and maintainability.
- Introduced `util::PlatformPaths` for cross-platform directory management, ensuring consistent access to user directories and application data paths.
- Added new utility functions for file operations, improving the overall file handling capabilities within the application.
- Updated CMake configurations to include new utility source files, streamlining the build process.
- Added `UnifiedGRPCServer` class to host both ImGuiTestHarness and ROM service, allowing simultaneous access to GUI automation and ROM manipulation.
- Implemented necessary header and source files for the unified server, including initialization, start, and shutdown functionalities.
- Updated CMake configurations to include new source files and link required gRPC libraries for the unified server.
- Enhanced existing services with gRPC support, improving overall system capabilities and enabling real-time collaboration.
- Added integration tests for AI-controlled tile placement, validating command parsing and execution via gRPC.
- Introduced `RomVersionManager` for managing ROM snapshots, including automatic backups, manual checkpoints, and corruption detection.
- Added `ProposalApprovalManager` to facilitate collaborative proposal submissions and voting, enhancing team workflows.
- Updated `CollaborationPanel` to integrate version management features, allowing users to track changes and manage proposals effectively.
- Enhanced documentation to reflect new functionalities and usage instructions for version management and collaboration features.
- Added an option to enable Unity (Jumbo) builds in CMake.
- Updated CMakeLists.txt to conditionally set CMAKE_UNITY_BUILD and batch size.
- Removed outdated analysis documentation for overworld implementation.
- Deleted z3ed resources YAML file as it is no longer needed.
- Refactored CMake files to modularize the build system, separating core, editor, gfx, gui, and zelda3 components into library files.
- Added precompiled headers for various libraries to improve compilation times.
- Updated yaze_config.h.in to define IMGUI_DEFINE_MATH_OPERATORS for C++ compatibility.
- Enhanced editor integration tests with necessary includes for ImGui.
- Added option to enable modular build with `YAZE_USE_MODULAR_BUILD`.
- Updated CMake configuration to support modular libraries for core, editor, graphics, GUI, and emulator functionalities.
- Refactored existing libraries to separate concerns and improve build times.
- Introduced new utility library `yaze_util` for low-level utilities.
- Adjusted CI and release workflows to accommodate the new build system.
- Updated various source files to reflect new include paths and modular structure.
- Enhanced YAML configuration handling in the agent component.