# WASM Release Crash Plan Status: **ACTIVE** Owner: **backend-infra-engineer** Created: 2025-11-26 Last Reviewed: 2025-11-26 Next Review: 2025-12-03 Coordination: [coordination-board entry](./coordination-board.md#2025-11-25-backend-infra-engineer--wasm-release-crash-triage) ## Context Release WASM build crashes with `RuntimeError: memory access out of bounds` during ROM load; debug build succeeds. Stack maps to `std::unordered_map` construction and sprite name static init, implying UB/heap corruption in bitmap/tile caching paths surfaced by `-O3`/no `SAFE_HEAP`/LTO. ## Goals / Exit Criteria - Reproduce crash on a “sanitized release” build with symbolized stack (SAFE_HEAP/ASSERTIONS) and isolate the exact C++ site. - Implement a fix eliminating the heap corruption in release (likely bitmap/tile cache ownership/eviction) and verify both release/debug load ROM successfully. - Ship a safe release configuration (temporary SAFE_HEAP or LTO toggle acceptable) for GitHub Pages until root cause fix lands. - Remove/mitigate boot-time `Module` setter warning in `core/namespace.js` to reduce noise. - Document findings and updated build guidance in wasm playbook. ## Plan 1) **Repro + Instrumentation (today)** - Build “sanitized release” preset (O3 + `-s SAFE_HEAP=1 -s ASSERTIONS=2`, LTO off) and re-run ROM load via Playwright harness to capture precise stack. - Add temporary addr2line helper script for wasm (if needed) to map addresses quickly. 2) **Root Cause Fix (next)** - Inspect bitmap/tile cache ownership and eviction (`TileCache::CacheTile`, `BitmapTable`, `Arena::ProcessTextureQueue`, `Canvas::DrawBitmapTable`) for dangling surface/texture pointers or moved-from Bitmaps stored in unordered_map under optimization. - Patch to avoid storing moved-from Bitmap references (prefer emplace/move with clear ownership), ensure surface/texture pointers nulled before eviction, and guard palette/renderer access in release. - Rebuild release (standard flags) and verify ROM load succeeds without SAFE_HEAP. 3) **Mitigations & Cleanup (parallel/after fix)** - If fix needs longer: ship interim release with SAFE_HEAP/LTO-off to unblock Pages users. - Fix `window.yaze.core.Module` setter clash (define writable property) to remove boot warning. - Triage double `FS.syncfs` warning (low priority) while in code. - Update `wasm-antigravity-playbook` with debug steps + interim release flag guidance. ## Validation - Automated ROM load (Playwright script) passes on release and debug builds, no runtime errors or aborts. - Manual spot-check in browser confirms ROM loads and renders; no console OOB errors; yazeDebug ROM status shows loaded. - GitHub Pages deployment built with chosen flags loads ROM without crash. - No regressions in debug build (SAFE_HEAP path still works). ## Notes / Risks - SAFE_HEAP in release increases bundle size/perf cost; acceptable as interim but not final. - If root cause lives in SDL surface/texture lifetimes, need to validate on native as well (possible hidden UB masked by sanitizer).