;#ENABLED=True ;#PATCH_NAME=Hole Overlay Fix ;#PATCH_AUTHOR=kan ;#PATCH_VERSION=1.0 ;#PATCH_DESCRIPTION ;Allow the floor collision of the hole overlay to work on every floor types ;#ENDPATCH_DESCRIPTION pushpc org $01B83E : JSL FigureOutFloor1 ; change comparisons to our dynamic values org $01FE6C : CMP.w $0318 org $01FE71 : CMP.w $031A pullpc ;=================================================================================================== ; Find floor 1 index and save its tiles FigureOutFloor1: REP #$30 LDX.w $046A ; read floor 1 index ; this reuses some memory related to conveyors ; the memory is very temporary so it should be safe ; databank is 0, so we can use abs,X LDA.w $009B52+0,X ; find top tile AND.w #$03FE ; isolate tile name STA.w $0318 ; save tile LDA.w $009B52+8,X ; find bottom tile AND.w #$03FE ; isolate tile name STA.w $031A ; save tile LDA.b $BA ; vanilla code and return RTL