#include #include #include #include "rom/rom.h" #include "test/test_utils.h" #include "zelda3/dungeon/room.h" namespace yaze { namespace test { class DungeonRoomTest : public ::testing::Test { protected: void SetUp() override { // Skip on Linux CI - requires ROM file #if defined(__linux__) GTEST_SKIP() << "Dungeon room tests require ROM file (unavailable on Linux CI)"; #else TestRomManager::SkipIfRomMissing(RomRole::kVanilla, "DungeonRoomTest"); const std::string rom_path = TestRomManager::GetRomPath(RomRole::kVanilla); if (!rom_.LoadFromFile(rom_path).ok()) { GTEST_SKIP() << "Failed to load test ROM (" << rom_path << ")"; } #endif } void TearDown() override {} Rom rom_; }; TEST_F(DungeonRoomTest, SingleRoomLoadOk) { zelda3::Room test_room(/*room_id=*/0, &rom_); test_room = zelda3::LoadRoomFromRom(&rom_, /*room_id=*/0); } } // namespace test } // namespace yaze