#ifndef YAZE_BASE_DUNGEON_H_ #define YAZE_BASE_DUNGEON_H_ #ifdef __cplusplus extern "C" { #endif #include #include typedef struct dungeon_sprite { const char* name; uint8_t id; uint8_t subtype; } dungeon_sprite; typedef enum background2 { Off, Parallax, Dark, OnTop, Translucent, Addition, Normal, Transparent, DarkRoom } background2; typedef struct object_door { short id; uint8_t x; uint8_t y; uint8_t size; uint8_t type; uint8_t layer; } object_door; typedef struct staircase { uint8_t id; uint8_t room; const char* label; } staircase; typedef struct chest { uint8_t x; uint8_t y; uint8_t item; bool picker; bool big_chest; } chest; typedef struct chest_data { uint8_t id; bool size; } chest_data; typedef struct destination { uint8_t index; uint8_t target; uint8_t target_layer; } destination; typedef struct z3_dungeon_room { background2 bg2; dungeon_sprite* sprites; object_door* doors; staircase* staircases; chest* chests; chest_data* chests_in_room; destination pits; destination stairs[4]; } z3_dungeon_room; #ifdef __cplusplus } #endif #endif // YAZE_BASE_DUNGEON_H_