#include "sprite_editor.h" #include namespace yaze { namespace app { namespace editor { using ImGui::Button; using ImGui::Separator; using ImGui::TableHeadersRow; using ImGui::TableNextColumn; using ImGui::TableNextRow; using ImGui::TableSetupColumn; using ImGui::Text; absl::Status SpriteEditor::Update() { if (rom()->is_loaded() && !sheets_loaded_) { // Load the values for current_sheets_ array sheets_loaded_ = true; } if (ImGui::BeginTable("##SpriteCanvasTable", 3, ImGuiTableFlags_Resizable, ImVec2(0, 0))) { TableSetupColumn("Sprites List", ImGuiTableColumnFlags_WidthFixed, 256); TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch, ImGui::GetContentRegionAvail().x); TableSetupColumn("Tile Selector", ImGuiTableColumnFlags_WidthFixed, 256); TableHeadersRow(); TableNextRow(); TableNextColumn(); DrawSpritesList(); TableNextColumn(); { static int next_tab_id = 0; if (ImGui::BeginTabBar("SpriteTabBar", kSpriteTabBarFlags)) { if (ImGui::TabItemButton("+", kSpriteTabBarFlags)) { if (std::find(active_sprites_.begin(), active_sprites_.end(), current_sprite_id_) != active_sprites_.end()) { // Room is already open next_tab_id++; } active_sprites_.push_back(next_tab_id++); // Add new tab } // Submit our regular tabs for (int n = 0; n < active_sprites_.Size;) { bool open = true; if (active_sprites_[n] > sizeof(core::kSpriteDefaultNames) / 4) { active_sprites_.erase(active_sprites_.Data + n); continue; } if (ImGui::BeginTabItem( core::kSpriteDefaultNames[active_sprites_[n]].data(), &open, ImGuiTabItemFlags_None)) { DrawSpriteCanvas(); ImGui::EndTabItem(); } if (!open) active_sprites_.erase(active_sprites_.Data + n); else n++; } ImGui::EndTabBar(); } } TableNextColumn(); if (sheets_loaded_) { DrawCurrentSheets(); } ImGui::EndTable(); } return absl::OkStatus(); } void SpriteEditor::DrawSpriteCanvas() { static bool flip_x = false; static bool flip_y = false; if (ImGui::BeginChild(gui::GetID("##SpriteCanvas"), ImGui::GetContentRegionAvail(), true)) { sprite_canvas_.DrawBackground(); sprite_canvas_.DrawContextMenu(); // sprite_canvas_.DrawBitmap(oam_bitmap_, 2, 2); sprite_canvas_.DrawGrid(); sprite_canvas_.DrawOverlay(); // Draw a table with OAM configuration // X, Y, Tile, Palette, Priority, Flip X, Flip Y if (ImGui::BeginTable("##OAMTable", 7, ImGuiTableFlags_None, ImVec2(0, 0))) { TableSetupColumn("X", ImGuiTableColumnFlags_WidthStretch); TableSetupColumn("Y", ImGuiTableColumnFlags_WidthStretch); TableSetupColumn("Tile", ImGuiTableColumnFlags_WidthStretch); TableSetupColumn("Palette", ImGuiTableColumnFlags_WidthStretch); TableSetupColumn("Priority", ImGuiTableColumnFlags_WidthStretch); TableSetupColumn("Flip X", ImGuiTableColumnFlags_WidthStretch); TableSetupColumn("Flip Y", ImGuiTableColumnFlags_WidthStretch); TableHeadersRow(); TableNextRow(); TableNextColumn(); gui::InputHexWord("", &oam_config_.x); TableNextColumn(); gui::InputHexWord("", &oam_config_.y); TableNextColumn(); gui::InputHexByte("", &oam_config_.tile); TableNextColumn(); gui::InputHexByte("", &oam_config_.palette); TableNextColumn(); gui::InputHexByte("", &oam_config_.priority); TableNextColumn(); if (ImGui::Checkbox("##XFlip", &flip_x)) { oam_config_.flip_x = flip_x; } TableNextColumn(); if (ImGui::Checkbox("##YFlip", &flip_y)) { oam_config_.flip_y = flip_y; } ImGui::EndTable(); } DrawAnimationFrames(); ImGui::EndChild(); } } void SpriteEditor::DrawCurrentSheets() { if (ImGui::BeginChild(gui::GetID("sheet_label"), ImVec2(ImGui::GetContentRegionAvail().x, 0), true, ImGuiWindowFlags_NoDecoration)) { for (int i = 0; i < 8; i++) { std::string sheet_label = absl::StrFormat("Sheet %d", i); gui::InputHexByte(sheet_label.c_str(), ¤t_sheets_[i]); if (i % 2 == 0) ImGui::SameLine(); } graphics_sheet_canvas_.DrawBackground(); graphics_sheet_canvas_.DrawContextMenu(); graphics_sheet_canvas_.DrawTileSelector(32); for (int i = 0; i < 8; i++) { graphics_sheet_canvas_.DrawBitmap( rom()->bitmap_manager()[current_sheets_[i]], 1, (i * 0x40) + 1, 2); } graphics_sheet_canvas_.DrawGrid(); graphics_sheet_canvas_.DrawOverlay(); ImGui::EndChild(); } } void SpriteEditor::DrawSpritesList() { if (ImGui::BeginChild(gui::GetID("##SpritesList"), ImVec2(ImGui::GetContentRegionAvail().x, 0), true, ImGuiWindowFlags_NoDecoration)) { int i = 0; for (const auto each_sprite_name : core::kSpriteDefaultNames) { rom()->resource_label()->SelectableLabelWithNameEdit( current_sprite_id_ == i, "Sprite Names", core::UppercaseHexByte(i), core::kSpriteDefaultNames[i].data()); if (ImGui::IsItemClicked()) { current_sprite_id_ = i; if (!active_sprites_.contains(i)) { active_sprites_.push_back(i); } } i++; } ImGui::EndChild(); } } void SpriteEditor::DrawAnimationFrames() { if (ImGui::Button("Add Frame")) { // Add a new frame } if (ImGui::Button("Remove Frame")) { // Remove the current frame } } } // namespace editor } // namespace app } // namespace yaze