#!/bin/bash # scripts/agent_build.sh # Agent build helper (shared build directory by default; override via YAZE_BUILD_DIR). # Usage: ./scripts/agent_build.sh [target] # Default target is "yaze" if not specified. set -e # Detect OS OS="$(uname -s)" case "${OS}" in Linux*) PRESET="lin-ai";; Darwin*) PRESET="mac-ai";; CYGWIN*) PRESET="win-ai";; MINGW*) PRESET="win-ai";; *) echo "Unknown OS: ${OS}"; exit 1;; esac BUILD_DIR="${YAZE_BUILD_DIR:-build}" TARGET="${1:-yaze}" echo "==================================================" echo "🤖 Agent Build System" echo "Platform: ${OS}" echo "Preset: ${PRESET}" echo "Build Dir: ${BUILD_DIR}" echo "Target: ${TARGET}" echo "==================================================" # Ensure we are in the project root if [ ! -f "CMakePresets.json" ]; then echo "❌ Error: CMakePresets.json not found. Must run from project root." exit 1 fi # Configure if needed (using the preset which now enforces binaryDir) if [ ! -d "${BUILD_DIR}" ]; then echo "🔧 Configuring ${PRESET}..." cmake --preset "${PRESET}" fi # Build echo "🔨 Building target: ${TARGET}..." cmake --build "${BUILD_DIR}" --target "${TARGET}" echo "✅ Build complete."