# Yet Another Zelda3 Editor # by scawful cmake_minimum_required(VERSION 3.10) project(yaze VERSION 0.2.0 DESCRIPTION "Yet Another Zelda3 Editor" LANGUAGES CXX) # Build Flags set(YAZE_BUILD_APP ON) set(YAZE_BUILD_LIB ON) set(YAZE_BUILD_EMU ON) set(YAZE_BUILD_Z3ED ON) set(YAZE_BUILD_PYTHON OFF) set(YAZE_BUILD_TESTS ON) set(YAZE_INSTALL_LIB OFF) # libpng features in bitmap.cc add_definitions("-DYAZE_LIB_PNG=1") # C++ Standard and CMake Specifications set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH}) set(BUILD_SHARED_LIBS OFF) set(CMAKE_FIND_FRAMEWORK LAST) set(CMAKE_SHARED_MODULE_PREFIX "") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Dlinux -Dstricmp=strcasecmp") if (MACOS) set(CMAKE_INSTALL_PREFIX /usr/local) endif() # Abseil Standard Specifications include(cmake/absl.cmake) # SDL2 and PNG include(cmake/sdl2.cmake) # Asar include(cmake/asar.cmake) # ImGui include(cmake/imgui.cmake) # Project Files add_subdirectory(src)