#ifndef YAZE_BASE_SPRITE_H_ #define YAZE_BASE_SPRITE_H_ #ifdef __cplusplus extern "C" { #endif #include /** * @brief Primitive of a sprite. */ typedef struct z3_sprite { const char* name; /**< Name of the sprite. */ uint8_t id; /**< ID of the sprite. */ uint8_t subtype; /**< Subtype of the sprite. */ } z3_sprite; #ifdef __cplusplus } #endif #endif // YAZE_BASE_SPRITE_H_