# z3ed: AI-Powered CLI for YAZE **Status**: Active Development | AI Integration Phase **Latest Update**: October 3, 2025 ## Overview `z3ed` is a command-line interface for YAZE that enables AI-driven ROM modifications through a proposal-based workflow. It provides both human-accessible commands for developers and machine-readable APIs for LLM integration. **Core Capabilities**: 1. **AI-Driven Editing**: Natural language prompts → ROM modifications (overworld tile16, dungeon objects, sprites, palettes) 2. **GUI Test Automation**: Widget discovery, test recording/replay, introspection for debugging 3. **Proposal System**: Safe sandbox editing with accept/reject workflow 4. **Multiple AI Backends**: Ollama (local), Gemini (cloud), Claude (planned) ## Quick Start ### Build Options ```bash # Basic z3ed (CLI only, no AI/testing features) cmake --build build --target z3ed # Full build with AI agent and testing suite cmake -B build-grpc-test -DYAZE_WITH_GRPC=ON -DYAZE_WITH_JSON=ON cmake --build build-grpc-test --target z3ed ``` **Dependencies for Full Build**: - gRPC (GUI automation) - nlohmann/json (AI service communication) - OpenSSL (optional, for Gemini HTTPS - auto-detected on macOS/Linux) ### AI Agent Commands ```bash # Generate commands from natural language prompt z3ed agent plan --prompt "Place a tree at position 10, 10 on map 0" # Execute in sandbox with auto-approval z3ed agent run --prompt "Create a 3x3 water pond at 15, 20" --rom zelda3.sfc --sandbox # Chat with the agent in the terminal (FTXUI prototype) z3ed agent chat # List all proposals z3ed agent list # View proposal details z3ed agent diff --proposal # Inspect project metadata for the LLM toolchain z3ed agent resource-list --type dungeon --format json # Dump sprite placements for a dungeon room z3ed agent dungeon-list-sprites --room 0x012 ``` ### GUI Testing Commands ```bash # Run automated test z3ed agent test --prompt "Open Overworld editor and verify it loads" # Query test status z3ed agent test status --test-id --follow # Record manual workflow z3ed agent test record start --output tests/my_test.json # ... perform actions in GUI ... z3ed agent test record stop # Replay recorded test z3ed agent test replay tests/my_test.json ``` ## AI Service Setup ### Ollama (Local LLM - Recommended for Development) ```bash # Install Ollama brew install ollama # macOS # or download from https://ollama.com # Pull recommended model ollama pull qwen2.5-coder:7b # Start server ollama serve # z3ed will auto-detect Ollama at localhost:11434 z3ed agent plan --prompt "test" ``` ### Gemini (Google Cloud API) ```bash # Get API key from https://aistudio.google.com/apikey export GEMINI_API_KEY="your-key-here" # z3ed will auto-select Gemini when key is set z3ed agent plan --prompt "test" ``` **Note**: Gemini requires OpenSSL (HTTPS). Build with `-DYAZE_WITH_GRPC=ON -DYAZE_WITH_JSON=ON` to enable SSL support. OpenSSL is auto-detected on macOS/Linux. Windows users can use Ollama instead. ### Example Prompts Here are some example prompts you can try with either Ollama or Gemini: **Overworld Tile16 Editing**: - `"Place a tree at position 10, 20 on map 0"` - `"Create a 3x3 water pond at coordinates 15, 10"` - `"Add a dirt path from position 5,5 to 5,15"` - `"Plant a row of trees horizontally at y=8 from x=20 to x=25"` **Dungeon Editing (Label-Aware)**: - `"Add 3 soldiers to the Eastern Palace entrance room"` - `"Place a chest in Hyrule Castle treasure room"` ## Core Documentation ### Essential Reads 1. **[AGENT-ROADMAP.md](AGENT-ROADMAP.md)** - The primary source of truth for the AI agent's strategic vision, architecture, and next steps. 2. **[E6-z3ed-cli-design.md](E6-z3ed-cli-design.md)** - Detailed architecture and design philosophy. 3. **[E6-z3ed-reference.md](E6-z3ed-reference.md)** - Complete command reference and API documentation. ## Current Status (October 2025) The project is currently focused on implementing a conversational AI agent. See [AGENT-ROADMAP.md](AGENT-ROADMAP.md) for a detailed breakdown of what's complete, in progress, and planned. ### 🔄 In Progress - **Conversational Agent**: Building a chat-like interface for the TUI and GUI. - **Agent "Tools"**: Adding more read-only commands for the agent to inspect the ROM. - **ResourceLabels Integration**: Integrating user-defined names for AI context. ### 📋 Planned - **GUI Chat Widget**: A shared chat interface for the main `yaze` application. - **Dungeon Editing Support**: Object/sprite placement via AI. - **Visual Diff Generation**: Before/after screenshots for proposals. ## AI Editing Focus Areas z3ed is optimized for practical ROM editing workflows: ### Overworld Tile16 Editing ⭐ PRIMARY FOCUS **Why**: Simple data model (uint16 IDs), visual feedback, reversible, safe - Single tile placement (trees, rocks, bushes) - Area creation (water ponds, dirt patches) - Path creation (connecting points with tiles) - Pattern generation (tree rows, forests, boundaries) ### Dungeon Editing - Sprite placement with label awareness ("eastern palace entrance") - Object placement (chests, doors, switches) - Entrance configuration - Room property editing ### Palette Editing - Color modification by index - Sprite palette adjustments - Export/import workflows ### Additional Capabilities - Sprite data editing - Compression/decompression - ROM validation - Patch application ## Example Workflows ### Basic Tile16 Edit ```bash # AI generates command z3ed agent plan --prompt "Place a tree at 10, 10" # Output: overworld set-tile --map 0 --x 10 --y 10 --tile 0x02E # Execute manually z3ed overworld set-tile --map 0 --x 10 --y 10 --tile 0x02E # Or auto-execute with sandbox z3ed agent run --prompt "Place a tree at 10, 10" --rom zelda3.sfc --sandbox ``` ### Complex Multi-Step Edit ```bash # AI generates multiple commands z3ed agent plan --prompt "Create a 3x3 water pond at 15, 20" # Review proposal z3ed agent diff --latest # Accept and apply z3ed agent accept --latest ``` ### Locate Existing Tiles ```bash # Find every instance of tile 0x02E across the overworld z3ed overworld find-tile --tile 0x02E --format json # Narrow search to Light World map 0x05 z3ed overworld find-tile --tile 0x02E --map 0x05 ``` ### Label-Aware Dungeon Edit ```bash # AI uses ResourceLabels from your project z3ed agent plan --prompt "Add 3 soldiers to my custom fortress entrance" # AI explains: "Using label 'custom_fortress' for dungeon 0x04" ``` ## Dependencies Guard AI agent features require: - `YAZE_WITH_GRPC=ON` - GUI automation and test harness - `YAZE_WITH_JSON=ON` - AI service communication - OpenSSL (optional) - Gemini HTTPS support (auto-detected) **Windows Compatibility**: Build without gRPC/JSON for basic z3ed functionality. Use Ollama (localhost) instead of Gemini for AI features without SSL dependency. ## Recent Changes (Oct 3, 2025) ### SSL/HTTPS Support - ✅ OpenSSL now optional (guarded by YAZE_WITH_GRPC + YAZE_WITH_JSON) - ✅ Graceful degradation when OpenSSL not found (Ollama still works) - ✅ Windows builds work without SSL dependencies ### Prompt Engineering - ✅ Refocused examples on tile16 editing workflows - ✅ Added dungeon editing with label awareness - ✅ Inline tile16 reference for AI knowledge - ✅ Practical multi-step examples (water ponds, paths, patterns) ### Conversational Loop - ✅ Tool dispatcher defaults to JSON when invoked by the agent, keeping outputs machine-readable. - ✅ Conversational service now replays tool results without recursion, improving chat stability. - ✅ Mock AI service issues sample tool calls so the loop can be exercised without a live LLM. ## Troubleshooting ### "OpenSSL not found" warning **Impact**: Gemini API won't work (HTTPS required) **Solutions**: - Use Ollama instead (no SSL needed, runs locally) - Install OpenSSL: `brew install openssl` (macOS) or `apt-get install libssl-dev` (Linux) - Windows: Build without gRPC/JSON, use Ollama ### "gRPC not available" error **Impact**: GUI testing and automation disabled **Solution**: Rebuild with `-DYAZE_WITH_GRPC=ON` ### AI generates invalid commands **Causes**: Vague prompt, unfamiliar tile IDs, missing context **Solutions**: - Use specific coordinates and tile types - Reference tile16 IDs from documentation - Provide map context ("Light World", "map 0") - Check ResourceLabels are loaded for your project #### Gemini-Specific Issues - **"Cannot reach Gemini API"**: Check your internet connection, API key, and that you've built with SSL support. - **"Invalid Gemini API key"**: Regenerate your key at `aistudio.google.com/apikey`.