# Build and Test Quick Reference This document is the single source of truth for configuring, building, and testing YAZE on all platforms. Other documentation files link here rather than duplicating these instructions. --- ## 1. Environment Setup ### Clone the Repository ```bash git clone --recursive https://github.com/scawful/yaze.git cd yaze ``` ### Verify Your Environment Run the verification script once per machine to check dependencies and fix common issues: **macOS / Linux:** ```bash ./scripts/verify-build-environment.sh --fix ``` **Windows (PowerShell):** ```powershell .\scripts\verify-build-environment.ps1 -FixIssues ``` ### macOS Toolchain Selection AppleClang (`/usr/bin/clang`) is the default and most reliable choice. If Homebrew LLVM is on your PATH and you hit SDK header errors, pick the toolchain explicitly: ```bash # AppleClang (recommended) cmake --preset mac-dbg --fresh -DCMAKE_C_COMPILER=/usr/bin/clang -DCMAKE_CXX_COMPILER=/usr/bin/clang++ # Homebrew LLVM (optional) cmake --preset mac-dbg --fresh -DCMAKE_TOOLCHAIN_FILE=cmake/llvm-brew.toolchain.cmake ``` --- ## 2. Build Presets YAZE uses CMake presets for consistent builds. Configure with `cmake --preset `, then build with `cmake --build --preset `. ### Available Presets (High Level) - **macOS**: `mac-dbg`, `mac-dbg-v`, `mac-rel`, `mac-dev`, `mac-ai`, `mac-ai-fast`, `mac-uni`, `mac-sdl3`, `mac-test` - **Windows**: `win-dbg`, `win-dbg-v`, `win-rel`, `win-dev`, `win-ai`, `win-z3ed`, `win-arm`, `win-arm-rel`, `win-vs-dbg`, `win-vs-rel`, `win-vs-ai`, `win-sdl3`, `win-test` - **Linux**: `lin-dbg`, `lin-dbg-v`, `lin-rel`, `lin-dev`, `lin-ai`, `lin-sdl3`, `lin-test` - **iOS**: `ios-debug`, `ios-release` (device builds for the thin Xcode shell) - **CI**: `ci-linux`, `ci-macos`, `ci-windows`, `ci-windows-ai` - **WASM**: `wasm-debug`, `wasm-release`, `wasm-crash-repro`, `wasm-ai` `mac-ai-fast` prefers the Homebrew gRPC/protobuf stack for faster configure times (`brew install grpc protobuf abseil`). **Tip:** Add `-v` suffix (e.g., `mac-dbg-v`) to enable verbose compiler warnings. --- ### iOS (Device) Build Flow Use the thin iOS shell backed by CMake-built static libs: ```bash scripts/build-ios.sh # builds ios-debug + generates Xcode project scripts/build-ios.sh ios-release ``` This generates `src/ios/yaze_ios.xcodeproj` and a bundled static library at `build-ios/ios/libyaze_ios_bundle.a`. Open the Xcode project and run on device. Requires `xcodegen` (`brew install xcodegen`) and the iOS SDK from Xcode. --- ## 3. Build Directory Policy | Build Type | Default Directory | |------------|-------------------| | Native (desktop/CLI) | `build/` | | WASM | `build-wasm/` | macOS and Windows presets use multi-config generators, so binaries live under `build/bin/Debug` or `build/bin/Release`. Linux uses single-config builds in `build/bin`. If you need per-user or per-agent isolation, create a local `CMakeUserPresets.json` that points `binaryDir` to a custom path outside the repo. Avoid creating additional `build_*` folders in the repo to keep the checkout small. Example: ```bash cp CMakeUserPresets.json.example CMakeUserPresets.json export YAZE_BUILD_ROOT="$HOME/.cache/yaze" cmake --preset dev-local cmake --build --preset dev-local --target yaze ``` You can also set `YAZE_BUILD_DIR` for scripts and the agent build tool to direct builds to an external path: ```bash export YAZE_BUILD_DIR="$HOME/.cache/yaze/build" ``` For AI-enabled builds, use the `*-ai` presets and specify only the targets you need: ```bash cmake --build --preset mac-ai --target yaze z3ed ``` ### Local Nightly Install (Isolated) Use `scripts/install-nightly.sh` to keep a separate clone and install prefix for nightly builds so your dev `build/` stays untouched. ```bash scripts/install-nightly.sh ``` Wrappers are created under `~/.local/bin`: - `yaze-nightly` (GUI) - `yaze-nightly-grpc` (GUI + gRPC for MCP) - `z3ed-nightly` (CLI) - `yaze-mcp-nightly` (MCP server; expects `~/Code/yaze-mcp/venv`) How it works: - Clones `origin` into `$YAZE_NIGHTLY_REPO` (default `~/Code/yaze-nightly`) and keeps it clean. - Builds into `$YAZE_NIGHTLY_BUILD_DIR` (default `~/Code/yaze-nightly/build-nightly`). - Installs into `$YAZE_NIGHTLY_PREFIX/releases/` and updates `.../current` symlink. - Writes wrapper scripts to `$YAZE_NIGHTLY_BIN_DIR` (default `~/.local/bin`). Updating: ```bash scripts/install-nightly.sh # re-pulls and installs a new release ``` Removing: ```bash rm -rf ~/.local/yaze/nightly ~/.local/bin/yaze-nightly* ~/.local/bin/z3ed-nightly ~/.local/bin/yaze-mcp-nightly ``` Key overrides: ```bash export YAZE_NIGHTLY_REPO="$HOME/Code/yaze-nightly" export YAZE_NIGHTLY_PREFIX="$HOME/.local/yaze/nightly" export YAZE_NIGHTLY_BUILD_TYPE=RelWithDebInfo export YAZE_GRPC_PORT=50051 export YAZE_MCP_REPO="$HOME/Code/yaze-mcp" ``` ### Shared Dependency Caches (Recommended) Set shared caches once per machine to avoid re-downloading dependencies after cleaning build directories. **macOS / Linux:** ```bash export CPM_SOURCE_CACHE="$HOME/.cpm-cache" export VCPKG_DOWNLOADS="$HOME/.cache/vcpkg/downloads" export VCPKG_BINARY_SOURCES="clear;files,$HOME/.cache/vcpkg/bincache,readwrite" ``` **Windows (PowerShell):** ```powershell $env:CPM_SOURCE_CACHE = "$env:USERPROFILE\.cpm-cache" $env:VCPKG_DOWNLOADS = "$env:LOCALAPPDATA\vcpkg\downloads" $env:VCPKG_BINARY_SOURCES = "clear;files,$env:LOCALAPPDATA\vcpkg\bincache,readwrite" ``` You can also set these in `CMakeUserPresets.json` (see `CMakeUserPresets.json.example`). **Windows Helper Scripts:** - Quick builds: `scripts/agents/windows-smoke-build.ps1` - Test runs: `scripts/agents/run-tests.sh` (or PowerShell equivalent) --- ## 4. Common Build Commands ### Standard Debug Build **macOS:** ```bash cmake --preset mac-dbg cmake --build --preset mac-dbg --target yaze ``` **Linux:** ```bash cmake --preset lin-dbg cmake --build --preset lin-dbg --target yaze ``` **Windows:** ```bash cmake --preset win-dbg cmake --build --preset win-dbg --target yaze ``` ### AI-Enabled Build (with gRPC and z3ed CLI) **macOS:** ```bash cmake --preset mac-ai cmake --build --preset mac-ai --target yaze z3ed ``` **Linux:** ```bash cmake --preset lin-ai cmake --build --preset lin-ai --target yaze z3ed ``` **Windows:** ```bash cmake --preset win-ai cmake --build --preset win-ai --target yaze z3ed ``` --- ## 5. Testing YAZE uses CTest with GoogleTest. Tests are organized by category using labels. ### Quick Start ```bash # Run stable tests (fast, no ROM required) ctest --test-dir build -L stable -j4 # Run all enabled tests ctest --test-dir build --output-on-failure # Run tests matching a pattern ctest --test-dir build -R "Dungeon" ``` ### Direct Test Binaries ```bash # macOS/Windows (multi-config) ./build/bin/Debug/yaze_emu_test --emu_test_rom=roms/alttp_vanilla.sfc ./build/bin/Debug/yaze_test_stable --rom=roms/alttp_vanilla.sfc ./build/bin/Debug/yaze_test_gui --rom=roms/alttp_vanilla.sfc ./build/bin/Debug/yaze_test_benchmark --rom=roms/alttp_vanilla.sfc # Linux (single-config) ./build/bin/yaze_emu_test --emu_test_rom=roms/alttp_vanilla.sfc ``` ### Test Categories | Category | Command | Description | |----------|---------|-------------| | Stable | `ctest --test-dir build -L stable` | Core unit tests, always available | | GUI | `ctest --test-dir build -L gui` | GUI smoke tests | | ROM-dependent | `ctest --test-dir build -L rom_dependent` | Requires a Zelda 3 ROM | | Experimental | `ctest --test-dir build -L experimental` | AI/experimental features | ### Enabling ROM-Dependent Tests ```bash # Configure with ROM path cmake --preset mac-dev -DYAZE_TEST_ROM_VANILLA_PATH="$PWD/roms/alttp_vanilla.sfc" # Build and run cmake --build --preset mac-dev --target yaze_test ctest --test-dir build -L rom_dependent ``` ### Test Coverage by Preset | Preset | Stable | GUI | ROM-Dep | Experimental | |--------|:------:|:---:|:-------:|:------------:| | `*-dbg` | Yes | Yes | No | No | | `*-ai` | Yes | Yes | No | Yes | | `*-dev` | Yes | Yes | Yes | No | | `*-rel` | No | No | No | No | ### Environment Variables | Variable | Purpose | |----------|---------| | `YAZE_TEST_ROM_VANILLA` | Path to vanilla ROM for ROM-dependent tests | | `YAZE_TEST_ROM_EXPANDED` | Path to expanded (ZSCustom/OOS) ROM | | `YAZE_TEST_ROM_PATH` | Legacy ROM path (vanilla fallback) | | `YAZE_SKIP_ROM_TESTS` | Skip ROM tests (useful for CI) | | `YAZE_ENABLE_UI_TESTS` | Enable GUI tests (auto-detected if display available) | --- ## 6. Further Reading - **[Build Troubleshooting](troubleshooting.md)** - Solutions for common build issues - **[Platform Compatibility](platform-compatibility.md)** - Platform-specific notes and CI/CD details - **[CMake Presets Guide](presets.md)** - Complete preset reference - **[Testing Guide](../developer/testing-guide.md)** - Comprehensive testing documentation