# Examples & Recipes Short, task-focused snippets for everyday YAZE workflows. These examples supplement the primary guides (Getting Started, z3ed CLI, Dungeon/Overworld editors) and should remain concise. When in doubt, link back to the relevant guide instead of duplicating long explanations. ## 1. Launching Common Editors ```bash # Open YAZE directly in the Dungeon editor with room cards preset ./build/bin/yaze --rom_file=zelda3.sfc \ --editor=Dungeon \ --cards="Rooms List,Room Graphics,Object Editor" # Jump to an Overworld map from the CLI/TUI companion ./build/bin/z3ed overworld describe-map --map 0x80 --rom zelda3.sfc ``` ## 2. AI/Automation Recipes ```bash # Generate an AI plan to reposition an entrance, but do not apply yet ./build/bin/z3ed agent plan \ --rom zelda3.sfc \ --prompt "Move the desert palace entrance 2 tiles north" \ --sandbox # Resume the plan and apply it once reviewed ./build/bin/z3ed agent accept --proposal-id --rom zelda3.sfc --sandbox ``` ## 3. Building & Testing Snippets ```bash # Debug build with tests cmake --preset mac-dbg cmake --build --preset mac-dbg --target yaze yaze_test ./build/bin/yaze_test --unit # AI-focused build in a dedicated directory (recommended for assistants) cmake --preset mac-ai -B build_ai cmake --build build_ai --target yaze z3ed ``` ## 4. Quick Verification - Run `./scripts/verify-build-environment.sh --fix` (or the PowerShell variant on Windows) whenever pulling major build changes. - See the [Build & Test Quick Reference](../build/quick-reference.md) for the canonical list of commands and testing recipes. Want to contribute another recipe? Add it here with a short description and reference the relevant guide so the examples stay focused.