#ifndef YAZE_TEST_E2E_DUNGEON_LAYER_RENDERING_TEST_H_ #define YAZE_TEST_E2E_DUNGEON_LAYER_RENDERING_TEST_H_ struct ImGuiTestContext; namespace yaze { namespace test { /** * @brief Toggle BG1 layer visibility and verify canvas updates * * Tests that the BG1 (background layer 1) checkbox in the room card * properly toggles visibility, and the canvas reflects the change. */ void E2ETest_DungeonLayers_ToggleBG1(ImGuiTestContext* ctx); /** * @brief Toggle BG2 layer visibility and verify canvas updates * * Tests that the BG2 (background layer 2) checkbox in the room card * properly toggles visibility, and the canvas reflects the change. */ void E2ETest_DungeonLayers_ToggleBG2(ImGuiTestContext* ctx); /** * @brief Turn off all layers and verify blank canvas * * Tests that when all layer checkboxes (BG1, BG2) are unchecked, * the canvas renders with no background layers visible. */ void E2ETest_DungeonLayers_AllLayersOff(ImGuiTestContext* ctx); /** * @brief Open two rooms and verify independent layer controls * * Tests that each room card maintains its own layer visibility settings. * Toggling layers in one room should not affect another room's display. */ void E2ETest_DungeonLayers_PerRoomSettings(ImGuiTestContext* ctx); /** * @brief Verify objects render above background layers * * Tests the rendering order: BG1 -> BG2 -> Objects. * Objects should always appear on top of background layers. */ void E2ETest_DungeonLayers_ObjectsAboveBackground(ImGuiTestContext* ctx); } // namespace test } // namespace yaze #endif // YAZE_TEST_E2E_DUNGEON_LAYER_RENDERING_TEST_H_