#include "app/editor/screen_editor.h" #include #include #include #include #include #include #include "absl/status/statusor.h" #include "absl/strings/str_format.h" #include "absl/strings/string_view.h" #include "app/core/common.h" #include "app/core/constants.h" #include "app/gfx/bitmap.h" #include "app/gfx/snes_tile.h" #include "app/gfx/tilesheet.h" #include "app/gui/canvas.h" #include "app/gui/icons.h" #include "app/gui/input.h" #include "app/zelda3/dungeon/room.h" namespace yaze { namespace app { namespace editor { ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); } void ScreenEditor::Update() { TAB_BAR("##TabBar") TAB_ITEM("Dungeon Maps") if (rom()->is_loaded()) { DrawDungeonMapsEditor(); } END_TAB_ITEM() DrawInventoryMenuEditor(); DrawOverworldMapEditor(); DrawTitleScreenEditor(); DrawNamingScreenEditor(); END_TAB_BAR() } void ScreenEditor::DrawInventoryMenuEditor() { TAB_ITEM("Inventory Menu") static bool create = false; if (!create && rom()->is_loaded()) { status_ = inventory_.Create(); palette_ = inventory_.Palette(); create = true; } DrawInventoryToolset(); if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) { ImGui::TableSetupColumn("Canvas"); ImGui::TableSetupColumn("Tiles"); ImGui::TableSetupColumn("Palette"); ImGui::TableHeadersRow(); ImGui::TableNextColumn(); screen_canvas_.DrawBackground(); screen_canvas_.DrawContextMenu(); screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create); screen_canvas_.DrawGrid(32.0f); screen_canvas_.DrawOverlay(); ImGui::TableNextColumn(); tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4)); tilesheet_canvas_.DrawContextMenu(); tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create); tilesheet_canvas_.DrawGrid(16.0f); tilesheet_canvas_.DrawOverlay(); ImGui::TableNextColumn(); status_ = gui::DisplayPalette(palette_, create); ImGui::EndTable(); } ImGui::Separator(); END_TAB_ITEM() } void ScreenEditor::DrawInventoryToolset() { if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit, ImVec2(0, 0))) { ImGui::TableSetupColumn("#drawTool"); ImGui::TableSetupColumn("#sep1"); ImGui::TableSetupColumn("#zoomOut"); ImGui::TableSetupColumn("#zoomIN"); ImGui::TableSetupColumn("#sep2"); ImGui::TableSetupColumn("#bg2Tool"); ImGui::TableSetupColumn("#bg3Tool"); ImGui::TableSetupColumn("#itemTool"); BUTTON_COLUMN(ICON_MD_UNDO) BUTTON_COLUMN(ICON_MD_REDO) TEXT_COLUMN(ICON_MD_MORE_VERT) BUTTON_COLUMN(ICON_MD_ZOOM_OUT) BUTTON_COLUMN(ICON_MD_ZOOM_IN) TEXT_COLUMN(ICON_MD_MORE_VERT) BUTTON_COLUMN(ICON_MD_DRAW) BUTTON_COLUMN(ICON_MD_BUILD) ImGui::EndTable(); } } absl::Status ScreenEditor::LoadDungeonMaps() { std::vector> current_floor_rooms_d; std::vector> current_floor_gfx_d; int total_floors_d; uint8_t nbr_floor_d; uint8_t nbr_basement_d; for (int d = 0; d < 14; d++) { current_floor_rooms_d.clear(); current_floor_gfx_d.clear(); ASSIGN_OR_RETURN( int ptr, rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2))); ASSIGN_OR_RETURN( int ptrGFX, rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2))); ptr |= 0x0A0000; // Add bank to the short ptr ptrGFX |= 0x0A0000; // Add bank to the short ptr int pcPtr = core::SnesToPc(ptr); // Contains data for the next 25 rooms int pcPtrGFX = core::SnesToPc(ptrGFX); // Contains data for the next 25 rooms ASSIGN_OR_RETURN( ushort bossRoomD, rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2))); ASSIGN_OR_RETURN( nbr_basement_d, rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2))); nbr_basement_d &= 0x0F; ASSIGN_OR_RETURN( nbr_floor_d, rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2))); nbr_floor_d &= 0xF0; nbr_floor_d = nbr_floor_d >> 4; total_floors_d = nbr_basement_d + nbr_floor_d; dungeon_map_labels_.emplace_back(); // for each floor in the dungeon for (int i = 0; i < total_floors_d; i++) { dungeon_map_labels_[d].emplace_back(); std::array rdata; std::array gdata; // for each room on the floor for (int j = 0; j < 25; j++) { // rdata[j] = 0x0F; gdata[j] = 0xFF; rdata[j] = rom()->data()[pcPtr + j + (i * 25)]; // Set the rooms if (rdata[j] == 0x0F) { gdata[j] = 0xFF; } else { gdata[j] = rom()->data()[pcPtrGFX++]; } std::string label = core::UppercaseHexByte(rdata[j]); dungeon_map_labels_[d][i][j] = label; } current_floor_gfx_d.push_back(gdata); // Add new floor gfx data current_floor_rooms_d.push_back(rdata); // Add new floor data } dungeon_maps_.emplace_back(bossRoomD, nbr_floor_d, nbr_basement_d, current_floor_rooms_d, current_floor_gfx_d); } return absl::OkStatus(); } absl::Status ScreenEditor::SaveDungeonMaps() { for (int d = 0; d < 14; d++) { int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2); int ptrGFX = zelda3::screen::kDungeonMapGfxPtr + (d * 2); int pcPtr = core::SnesToPc(ptr); int pcPtrGFX = core::SnesToPc(ptrGFX); const int nbr_floors = dungeon_maps_[d].nbr_of_floor; const int nbr_basements = dungeon_maps_[d].nbr_of_basement; for (int i = 0; i < nbr_floors + nbr_basements; i++) { for (int j = 0; j < 25; j++) { // rom()->data()[pcPtr + j + (i * 25)] = // dungeon_maps_[d].floor_rooms[i][j]; // rom()->data()[pcPtrGFX++] = dungeon_maps_[d].floor_gfx[i][j]; RETURN_IF_ERROR(rom()->WriteByte(ptr + j + (i * 25), dungeon_maps_[d].floor_rooms[i][j])); RETURN_IF_ERROR(rom()->WriteByte(ptrGFX + j + (i * 25), dungeon_maps_[d].floor_gfx[i][j])); pcPtrGFX++; } } } return absl::OkStatus(); } absl::Status ScreenEditor::LoadDungeonMapTile16() { tile16_sheet_.Init(256, 192, gfx::TileType::Tile16); for (int i = 0; i < 186; i++) { int addr = zelda3::screen::kDungeonMapTile16; if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) { addr = zelda3::screen::kDungeonMapTile16Expanded; } ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8))); gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8))); gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8))); gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8))); gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right tile16_sheet_.ComposeTile16(rom()->graphics_buffer(), t1, t2, t3, t4); } RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette( *rom()->mutable_dungeon_palette(3))); rom()->RenderBitmap(&*tile16_sheet_.mutable_bitmap().get()); for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) { if (tile16_individual_.count(i) == 0) { auto tile = tile16_sheet_.GetTile16(i); tile16_individual_[i] = tile; rom()->RenderBitmap(&tile16_individual_[i]); } } return absl::OkStatus(); } void ScreenEditor::DrawDungeonMapsTabs() { auto current_dungeon = dungeon_maps_[selected_dungeon]; if (ImGui::BeginTabBar("##DungeonMapTabs")) { auto nbr_floors = current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement; for (int i = 0; i < nbr_floors; i++) { std::string tab_name = absl::StrFormat("Floor %d", i + 1); if (i >= current_dungeon.nbr_of_floor) { tab_name = absl::StrFormat("Basement %d", i - current_dungeon.nbr_of_floor + 1); } if (ImGui::BeginTabItem(tab_name.c_str())) { floor_number = i; // screen_canvas_.LoadCustomLabels(dungeon_map_labels_[selected_dungeon]); // screen_canvas_.set_current_labels(floor_number); screen_canvas_.DrawBackground(ImVec2(325, 325)); screen_canvas_.DrawTileSelector(64.f); auto boss_room = current_dungeon.boss_room; for (int j = 0; j < 25; j++) { if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) { int tile16_id = current_dungeon.floor_rooms[floor_number][j]; int tile_x = (tile16_id % 16) * 16; int tile_y = (tile16_id / 16) * 16; int posX = ((j % 5) * 32); int posY = ((j / 5) * 32); if (tile16_individual_.count(tile16_id) == 0) { auto tile = tile16_sheet_.GetTile16(tile16_id); std::cout << "Tile16: " << tile16_id << std::endl; rom()->RenderBitmap(&tile); tile16_individual_[tile16_id] = tile; } screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2), (posY * 2), 4.0f); if (current_dungeon.floor_rooms[floor_number][j] == boss_room) { screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64, 64, core::kRedPen); } std::string label = dungeon_map_labels_[selected_dungeon][floor_number][j]; screen_canvas_.DrawText(label, (posX * 2), (posY * 2)); // GFX.drawText( // e.Graphics, 16 + ((i % 5) * 32), 20 + ((i / 5) * 32), } // if (dungmapSelectedTile == i) // Constants.AzurePen2, // 10 + ((i % 5) * 32), 12 + ((i / 5) * 32), 32, 32)); } screen_canvas_.DrawGrid(64.f, 5); screen_canvas_.DrawOverlay(); if (!screen_canvas_.points().empty()) { int x = screen_canvas_.points().front().x / 64; int y = screen_canvas_.points().front().y / 64; selected_room = x + (y * 5); } ImGui::EndTabItem(); } } ImGui::EndTabBar(); } gui::InputHexByte( "Selected Room", ¤t_dungeon.floor_rooms[floor_number].at(selected_room)); gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room); if (ImGui::Button("Copy Floor", ImVec2(100, 0))) { copy_button_pressed = true; } ImGui::SameLine(); if (ImGui::Button("Paste Floor", ImVec2(100, 0))) { paste_button_pressed = true; } } void ScreenEditor::DrawDungeonMapsEditor() { if (!dungeon_maps_loaded_) { if (LoadDungeonMaps().ok()) { if (LoadDungeonMapTile16().ok()) { auto bitmap_manager = rom()->mutable_bitmap_manager(); sheets_.emplace(0, *bitmap_manager->mutable_bitmap(212)); sheets_.emplace(1, *bitmap_manager->mutable_bitmap(213)); sheets_.emplace(2, *bitmap_manager->mutable_bitmap(214)); sheets_.emplace(3, *bitmap_manager->mutable_bitmap(215)); dungeon_maps_loaded_ = true; } else { ImGui::Text("Failed to load dungeon map tile16"); } } else { ImGui::Text("Failed to load dungeon maps"); } } static std::vector dungeon_names = { "Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace", "Desert Palace", "Tower of Hera", "Agahnim's Tower", "Palace of Darkness", "Swamp Palace", "Skull Woods", "Thieves' Town", "Ice Palace", "Misery Mire", "Turtle Rock", "Ganon's Tower"}; if (ImGui::BeginTable("DungeonMapsTable", 4, ImGuiTableFlags_Resizable)) { ImGui::TableSetupColumn("Dungeon"); ImGui::TableSetupColumn("Map"); ImGui::TableSetupColumn("Rooms Gfx"); ImGui::TableSetupColumn("Tiles Gfx"); ImGui::TableHeadersRow(); // Dungeon column ImGui::TableNextColumn(); for (int i = 0; i < dungeon_names.size(); i++) { rom()->resource_label()->SelectableLabelWithNameEdit( selected_dungeon == i, "Dungeon Names", absl::StrFormat("%d", i), dungeon_names[i]); } // Map column ImGui::TableNextColumn(); DrawDungeonMapsTabs(); ImGui::TableNextColumn(); if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) { tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4)); tilesheet_canvas_.DrawContextMenu(); tilesheet_canvas_.DrawTileSelector(32.f); tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true); tilesheet_canvas_.DrawGrid(32.f); tilesheet_canvas_.DrawOverlay(); if (!tilesheet_canvas_.points().empty()) { selected_tile16_ = tilesheet_canvas_.points().front().x / 32 + (tilesheet_canvas_.points().front().y / 32) * 16; } } ImGui::EndChild(); ImGui::TableNextColumn(); tilemap_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4)); tilemap_canvas_.DrawContextMenu(); tilemap_canvas_.DrawBitmapTable(sheets_); tilemap_canvas_.DrawGrid(); tilemap_canvas_.DrawOverlay(); ImGui::EndTable(); } } void ScreenEditor::DrawTitleScreenEditor() { TAB_ITEM("Title Screen") END_TAB_ITEM() } void ScreenEditor::DrawNamingScreenEditor() { TAB_ITEM("Naming Screen") END_TAB_ITEM() } void ScreenEditor::DrawOverworldMapEditor() { TAB_ITEM("Overworld Map") END_TAB_ITEM() } void ScreenEditor::DrawToolset() { static bool show_bg1 = true; static bool show_bg2 = true; static bool show_bg3 = true; static bool drawing_bg1 = true; static bool drawing_bg2 = false; static bool drawing_bg3 = false; ImGui::Checkbox("Show BG1", &show_bg1); ImGui::SameLine(); ImGui::Checkbox("Show BG2", &show_bg2); ImGui::Checkbox("Draw BG1", &drawing_bg1); ImGui::SameLine(); ImGui::Checkbox("Draw BG2", &drawing_bg2); ImGui::SameLine(); ImGui::Checkbox("Draw BG3", &drawing_bg3); } } // namespace editor } // namespace app } // namespace yaze