#include "cli/handlers/commands.h" #include "cli/handlers/tools/resource_commands.h" #include "cli/handlers/game/dungeon_commands.h" #include "cli/handlers/game/overworld_commands.h" #include "cli/handlers/game/message_commands.h" #include "cli/handlers/game/dialogue_commands.h" #include "cli/handlers/game/music_commands.h" #include "cli/handlers/graphics/hex_commands.h" #include "cli/handlers/graphics/palette_commands.h" // #include "cli/handlers/graphics/sprite_commands.h" // Implementations not available #include "cli/handlers/tools/gui_commands.h" #include "cli/handlers/tools/emulator_commands.h" // #include "cli/handlers/rom/rom_commands.h" // Not used in stubs // #include "cli/handlers/rom/project_commands.h" // Not used in stubs namespace yaze { namespace cli { namespace handlers { // Resource commands absl::Status HandleResourceListCommand(const std::vector& args, Rom* rom) { ResourceListCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleResourceSearchCommand(const std::vector& args, Rom* rom) { ResourceSearchCommandHandler handler; return handler.Run(args, rom); } // Dungeon commands absl::Status HandleDungeonListSpritesCommand(const std::vector& args, Rom* rom) { DungeonListSpritesCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleDungeonDescribeRoomCommand(const std::vector& args, Rom* rom) { DungeonDescribeRoomCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleDungeonExportRoomCommand(const std::vector& args, Rom* rom) { DungeonExportRoomCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleDungeonListObjectsCommand(const std::vector& args, Rom* rom) { DungeonListObjectsCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleDungeonGetRoomTilesCommand(const std::vector& args, Rom* rom) { DungeonGetRoomTilesCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleDungeonSetRoomPropertyCommand(const std::vector& args, Rom* rom) { DungeonSetRoomPropertyCommandHandler handler; return handler.Run(args, rom); } // Overworld commands absl::Status HandleOverworldFindTileCommand(const std::vector& args, Rom* rom) { OverworldFindTileCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleOverworldDescribeMapCommand(const std::vector& args, Rom* rom) { OverworldDescribeMapCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleOverworldListWarpsCommand(const std::vector& args, Rom* rom) { OverworldListWarpsCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleOverworldListSpritesCommand(const std::vector& args, Rom* rom) { OverworldListSpritesCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleOverworldGetEntranceCommand(const std::vector& args, Rom* rom) { OverworldGetEntranceCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleOverworldTileStatsCommand(const std::vector& args, Rom* rom) { OverworldTileStatsCommandHandler handler; return handler.Run(args, rom); } // Message commands absl::Status HandleMessageListCommand(const std::vector& args, Rom* rom) { MessageListCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleMessageReadCommand(const std::vector& args, Rom* rom) { MessageReadCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleMessageSearchCommand(const std::vector& args, Rom* rom) { MessageSearchCommandHandler handler; return handler.Run(args, rom); } // Dialogue commands absl::Status HandleDialogueListCommand(const std::vector& args, Rom* rom) { DialogueListCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleDialogueReadCommand(const std::vector& args, Rom* rom) { DialogueReadCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleDialogueSearchCommand(const std::vector& args, Rom* rom) { DialogueSearchCommandHandler handler; return handler.Run(args, rom); } // Music commands absl::Status HandleMusicListCommand(const std::vector& args, Rom* rom) { MusicListCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleMusicInfoCommand(const std::vector& args, Rom* rom) { MusicInfoCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleMusicTracksCommand(const std::vector& args, Rom* rom) { MusicTracksCommandHandler handler; return handler.Run(args, rom); } // Sprite commands (stubs - implementations not available) absl::Status HandleSpriteListCommand(const std::vector& /*args*/, Rom* /*rom*/) { return absl::OkStatus(); } absl::Status HandleSpritePropertiesCommand(const std::vector& /*args*/, Rom* /*rom*/) { return absl::OkStatus(); } absl::Status HandleSpritePaletteCommand(const std::vector& /*args*/, Rom* /*rom*/) { return absl::OkStatus(); } // GUI commands absl::Status HandleGuiPlaceTileCommand(const std::vector& args, Rom* rom) { GuiPlaceTileCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleGuiClickCommand(const std::vector& args, Rom* rom) { GuiClickCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleGuiDiscoverToolCommand(const std::vector& args, Rom* rom) { GuiDiscoverToolCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleGuiScreenshotCommand(const std::vector& args, Rom* rom) { GuiScreenshotCommandHandler handler; return handler.Run(args, rom); } // Emulator commands absl::Status HandleEmulatorStepCommand(const std::vector& args, Rom* rom) { EmulatorStepCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorRunCommand(const std::vector& args, Rom* rom) { EmulatorRunCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorPauseCommand(const std::vector& args, Rom* rom) { EmulatorPauseCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorResetCommand(const std::vector& args, Rom* rom) { EmulatorResetCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorGetStateCommand(const std::vector& args, Rom* rom) { EmulatorGetStateCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorSetBreakpointCommand(const std::vector& args, Rom* rom) { EmulatorSetBreakpointCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorClearBreakpointCommand(const std::vector& args, Rom* rom) { EmulatorClearBreakpointCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorListBreakpointsCommand(const std::vector& args, Rom* rom) { EmulatorListBreakpointsCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorReadMemoryCommand(const std::vector& args, Rom* rom) { EmulatorReadMemoryCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorWriteMemoryCommand(const std::vector& args, Rom* rom) { EmulatorWriteMemoryCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorGetRegistersCommand(const std::vector& args, Rom* rom) { EmulatorGetRegistersCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleEmulatorGetMetricsCommand(const std::vector& args, Rom* rom) { EmulatorGetMetricsCommandHandler handler; return handler.Run(args, rom); } // Hex commands absl::Status HandleHexRead(const std::vector& args, Rom* rom) { HexReadCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleHexWrite(const std::vector& args, Rom* rom) { HexWriteCommandHandler handler; return handler.Run(args, rom); } absl::Status HandleHexSearch(const std::vector& args, Rom* rom) { HexSearchCommandHandler handler; return handler.Run(args, rom); } // Palette commands absl::Status HandlePaletteGetColors(const std::vector& args, Rom* rom) { PaletteGetColorsCommandHandler handler; return handler.Run(args, rom); } absl::Status HandlePaletteSetColor(const std::vector& args, Rom* rom) { PaletteSetColorCommandHandler handler; return handler.Run(args, rom); } absl::Status HandlePaletteAnalyze(const std::vector& args, Rom* rom) { PaletteAnalyzeCommandHandler handler; return handler.Run(args, rom); } // Agent-specific commands (stubs for now) absl::Status HandleRunCommand(const std::vector& /*args*/, Rom& /*rom*/) { return absl::OkStatus(); } absl::Status HandlePlanCommand(const std::vector& /*args*/) { return absl::OkStatus(); } absl::Status HandleDiffCommand(Rom& /*rom*/, const std::vector& /*args*/) { return absl::OkStatus(); } absl::Status HandleAcceptCommand(const std::vector& /*args*/, Rom& /*rom*/) { return absl::OkStatus(); } absl::Status HandleTestCommand(const std::vector& /*args*/) { return absl::OkStatus(); } absl::Status HandleGuiCommand(const std::vector& /*args*/) { return absl::OkStatus(); } absl::Status HandleLearnCommand(const std::vector& /*args*/) { return absl::OkStatus(); } absl::Status HandleListCommand() { return absl::OkStatus(); } absl::Status HandleCommitCommand(Rom& /*rom*/) { return absl::OkStatus(); } absl::Status HandleRevertCommand(Rom& /*rom*/) { return absl::OkStatus(); } absl::Status HandleDescribeCommand(const std::vector& /*arg_vec*/) { return absl::OkStatus(); } absl::Status HandleChatCommand(Rom& /*rom*/) { return absl::OkStatus(); } absl::Status HandleSimpleChatCommand(const std::vector&, Rom* /*rom*/, bool /*quiet*/) { return absl::OkStatus(); } absl::Status HandleTestConversationCommand(const std::vector& /*arg_vec*/) { return absl::OkStatus(); } } // namespace handlers } // namespace cli } // namespace yaze