#include "cli/handlers/game/dialogue_commands.h" #include "absl/strings/str_format.h" namespace yaze { namespace cli { namespace handlers { absl::Status DialogueListCommandHandler::Execute(Rom* rom, const resources::ArgumentParser& parser, resources::OutputFormatter& formatter) { auto limit = parser.GetInt("limit").value_or(10); formatter.BeginObject("Dialogue Messages"); formatter.AddField("total_messages", 0); formatter.AddField("limit", limit); formatter.AddField("status", "not_implemented"); formatter.AddField("message", "Dialogue listing requires dialogue system integration"); formatter.BeginArray("messages"); formatter.EndArray(); formatter.EndObject(); return absl::OkStatus(); } absl::Status DialogueReadCommandHandler::Execute(Rom* rom, const resources::ArgumentParser& parser, resources::OutputFormatter& formatter) { auto message_id = parser.GetString("id").value(); formatter.BeginObject("Dialogue Message"); formatter.AddField("message_id", message_id); formatter.AddField("status", "not_implemented"); formatter.AddField("message", "Dialogue reading requires dialogue system integration"); formatter.EndObject(); return absl::OkStatus(); } absl::Status DialogueSearchCommandHandler::Execute(Rom* rom, const resources::ArgumentParser& parser, resources::OutputFormatter& formatter) { auto query = parser.GetString("query").value(); auto limit = parser.GetInt("limit").value_or(10); formatter.BeginObject("Dialogue Search Results"); formatter.AddField("query", query); formatter.AddField("limit", limit); formatter.AddField("matches_found", 0); formatter.AddField("status", "not_implemented"); formatter.AddField("message", "Dialogue search requires dialogue system integration"); formatter.BeginArray("matches"); formatter.EndArray(); formatter.EndObject(); return absl::OkStatus(); } } // namespace handlers } // namespace cli } // namespace yaze