#ifndef YAZE_APP_CORE_INPUT_H #define YAZE_APP_CORE_INPUT_H #define IMGUI_DEFINE_MATH_OPERATORS #include #include #include #include #include #include #include #include "absl/strings/string_view.h" #include "app/gfx/snes_tile.h" #include "imgui/imgui.h" namespace yaze { namespace gui { constexpr ImVec2 kDefaultModalSize = ImVec2(200, 0); constexpr ImVec2 kZeroPos = ImVec2(0, 0); IMGUI_API bool InputHex(const char *label, uint64_t *data); IMGUI_API bool InputHex(const char *label, int *data, int num_digits = 4, float input_width = 50.f); IMGUI_API bool InputHexShort(const char *label, uint32_t *data); IMGUI_API bool InputHexWord(const char *label, uint16_t *data, float input_width = 50.f, bool no_step = false); IMGUI_API bool InputHexWord(const char *label, int16_t *data, float input_width = 50.f, bool no_step = false); IMGUI_API bool InputHexByte(const char *label, uint8_t *data, float input_width = 50.f, bool no_step = false); IMGUI_API bool InputHexByte(const char *label, uint8_t *data, uint8_t max_value, float input_width = 50.f, bool no_step = false); IMGUI_API bool ListBox(const char *label, int *current_item, const std::vector &items, int height_in_items = -1); bool InputTileInfo(const char *label, gfx::TileInfo *tile_info); using ItemLabelFlags = enum ItemLabelFlag { Left = 1u << 0u, Right = 1u << 1u, Default = Left, }; IMGUI_API void ItemLabel(absl::string_view title, ItemLabelFlags flags); IMGUI_API ImGuiID GetID(const std::string &id); void FileDialogPipeline(absl::string_view display_key, absl::string_view file_extensions, std::optional button_text, std::function callback); using GuiElement = std::variant, std::string>; struct Table { const char *id; int num_columns; ImGuiTableFlags flags; ImVec2 size; std::vector column_labels; std::vector column_contents; }; void AddTableColumn(Table &table, const std::string &label, GuiElement element); void DrawTable(Table ¶ms); } // namespace gui } // namespace yaze #endif