#ifndef YAZE_BASE_SNES_COLOR_H_ #define YAZE_BASE_SNES_COLOR_H_ #include #ifdef __cplusplus extern "C" { #endif /** * @brief Primitive of 16-bit RGB SNES color. */ struct snes_color { uint16_t red; /**< Red component of the color. */ uint16_t blue; /**< Blue component of the color. */ uint16_t green; /**< Green component of the color. */ }; typedef struct snes_color snes_color; /** * @brief Primitive of a SNES color palette. */ struct snes_palette { unsigned int id; /**< ID of the palette. */ unsigned int size; /**< Size of the palette. */ snes_color* colors; /**< Pointer to the colors in the palette. */ }; typedef struct snes_palette snes_palette; #ifdef __cplusplus } #endif #endif // YAZE_BASE_SNES_COLOR_H_