#include "e2e/dungeon_editor_smoke_test.h" #include "test_utils.h" #include "app/core/controller.h" #include "imgui_test_engine/imgui_te_context.h" // Simple smoke test for dungeon editor // Verifies that the editor opens and basic UI elements are present void E2ETest_DungeonEditorSmokeTest(ImGuiTestContext* ctx) { // Load ROM first yaze::test::gui::LoadRomInTest(ctx, "zelda3.sfc"); // Open the Dungeon Editor yaze::test::gui::OpenEditorInTest(ctx, "Dungeon Editor"); // Focus on the dungeon editor window ctx->WindowFocus("Dungeon Editor"); // Log that we opened the editor ctx->LogInfo("Dungeon Editor window opened successfully"); // Verify the 3-column layout exists // Check for Room Selector on the left ctx->SetRef("Dungeon Editor"); // Check basic tabs exist ctx->ItemClick("Rooms##TabItemButton"); ctx->LogInfo("Room selector tab clicked"); // Check that we can see room list // Room 0 should exist in any valid zelda3.sfc ctx->ItemClick("Room 0x00"); ctx->LogInfo("Selected room 0x00"); // Verify canvas is present (center column) // The canvas should be focusable ctx->ItemClick("##Canvas"); ctx->LogInfo("Canvas clicked"); // Check Object Selector tab on right ctx->ItemClick("Object Selector##TabItemButton"); ctx->LogInfo("Object selector tab clicked"); // Log success ctx->LogInfo("Dungeon Editor smoke test completed successfully"); }