#include "ROM.h" namespace yaze { namespace Application { namespace Utils { void ROM::LoadFromFile(const std::string& path) { std::cout << "filename: " << path << std::endl; std::ifstream stream(path, std::ios::in | std::ios::binary); if (!stream.good()) { std::cout << "failure reading file" << std::endl; return; } std::vector contents((std::istreambuf_iterator(stream)), std::istreambuf_iterator()); for (auto i : contents) { int value = i; std::cout << "data: " << value << std::endl; } std::cout << "file size: " << contents.size() << std::endl; unsigned int uncompressed_data_size = 0; unsigned int compressed_length = 0; auto gfx_decompressed_data = alttp_compressor_.DecompressGfx( contents.data(), 0, contents.size(), &uncompressed_data_size, &compressed_length); auto overworld_decompressed = alttp_compressor_.DecompressOverworld( contents.data(), 0, contents.size(), &uncompressed_data_size, &compressed_length); } } // namespace Utils } // namespace Application } // namespace yaze