# YAZE Installation Options (Distribution Guide) Status: Draft Audience: Users/distributors who want alternatives to direct GitHub release binaries. ## Overview YAZE is distributed primarily via GitHub release binaries. This guide summarizes current install paths and outlines packaging-friendly options per platform. Use the table to pick what is available today vs. what would require packaging work. ## Platform Matrix | Platform | Status | Recommended Path | Notes | |----------|--------|------------------|-------| | macOS (Intel/Apple) | Available | GitHub release tarball; custom Homebrew tap (see below) | Prefer Apple silicon builds; Intel works under Rosetta. | | Windows (x64) | Available | GitHub release zip; vcpkg-from-source (community) | No official winget/choco package yet. | | Linux (x86_64) | Available | GitHub release AppImage (if provided) or build from source | Test on Ubuntu/Debian/Fedora; Wayland users may need XWayland. | | Web (WASM) | Preview | Hosted demo or local `npm http-server` of `build-wasm` artifact | Requires modern browser; no install. | ## macOS ### 1) Release binary (recommended) 1. Download the macOS tarball from GitHub releases. 2. `tar -xf yaze--macos.tar.gz && cd yaze--macos` 3. Run `./yaze.app/Contents/MacOS/yaze` (GUI) or `./bin/z3ed` (CLI). ### 2) Homebrew (custom tap) - If you publish a tap: `brew tap ` then `brew install yaze`. - Sample formula inputs: - URL: GitHub release tarball. - Dependencies: `cmake`, `ninja`, `pkg-config`, `sdl2`, `glew`, `glm`, `ftxui`, `abseil`, `protobuf`, `gtest`. - For development builds: `cmake --preset mac-dbg` then `cmake --build --preset mac-dbg`. ## Windows ### 1) Release zip (recommended) 1. Download the Windows zip from GitHub releases. 2. Extract to a writable directory. 3. Run `yaze.exe` (GUI) or `z3ed.exe` (CLI) from the `bin` folder. ### 2) vcpkg-from-source (DIY) If you prefer source builds with vcpkg dependencies: 1. Install vcpkg and integrate: `vcpkg integrate install`. 2. Configure: `cmake --preset win-dbg -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%/scripts/buildsystems/vcpkg.cmake`. 3. Build: `cmake --build --preset win-dbg`. 4. Run tests (optional): `ctest --test-dir build`. ## Linux ### 1) Release AppImage (if available) - `chmod +x yaze--linux.AppImage && ./yaze--linux.AppImage` - If graphics fail under Wayland, try `XWAYLAND_FORCE=1 ./yaze--linux.AppImage`. ### 2) Build from source Prereqs: `cmake`, `ninja-build`, `pkg-config`, `libsdl2-dev`, `libglew-dev`, `libglm-dev`, `protobuf-compiler`, `libprotobuf-dev`, `libabsl-dev`, `libftxui-dev` (or build from source), `zlib1g-dev`. ``` cmake --preset lin-dbg cmake --build --preset lin-dbg ctest --test-dir build -L stable # optional ``` ## Web (WASM Preview) - Use the published web build (if provided) or self-host the `build-wasm` output: ``` cd build-wasm && npx http-server . ``` - Open the local URL in a modern browser; no installation required. ## Packaging Notes - Prefer static/runtime-complete bundles for end users (AppImage on Linux, app bundle on macOS, zip on Windows). - When creating packages (Homebrew/Chocolatey/winget), pin the release URL and checksum and align dependencies to the CMake presets (`mac-*/lin-*/win-*`). - Keep CLI and GUI in the same archive to avoid mismatched versions; CLI entry is `z3ed`, GUI entry is `yaze`. ## Quick Links - Build quick reference: `docs/public/build/quick-reference.md` - CMake presets: `CMakePresets.json` - Tests (optional after build): `ctest --test-dir build -L stable`