#ifndef YAZE_TEST_INTEGRATION_TEST_EDITOR_H #define YAZE_TEST_INTEGRATION_TEST_EDITOR_H #include "app/editor/editor.h" #ifdef IMGUI_ENABLE_TEST_ENGINE #include "imgui_test_engine/imgui_te_context.h" #include "imgui_test_engine/imgui_te_engine.h" #endif namespace yaze { namespace test { class TestEditor : public yaze::editor::Editor { public: TestEditor() = default; ~TestEditor() = default; void Initialize() override {} absl::Status Cut() override { return absl::UnimplementedError("Not implemented"); } absl::Status Copy() override { return absl::UnimplementedError("Not implemented"); } absl::Status Paste() override { return absl::UnimplementedError("Not implemented"); } absl::Status Undo() override { return absl::UnimplementedError("Not implemented"); } absl::Status Redo() override { return absl::UnimplementedError("Not implemented"); } absl::Status Find() override { return absl::UnimplementedError("Not implemented"); } absl::Status Update() override; absl::Status Save() override { return absl::UnimplementedError("Not implemented"); } absl::Status Load() override { return absl::UnimplementedError("Not implemented"); } #ifdef IMGUI_ENABLE_TEST_ENGINE void RegisterTests(ImGuiTestEngine* engine); #endif private: #ifdef IMGUI_ENABLE_TEST_ENGINE ImGuiTestEngine* engine_; #else void* engine_; // Placeholder when test engine is disabled #endif }; int RunIntegrationTest(); } // namespace test } // namespace yaze #endif // YAZE_TEST_INTEGRATION_TEST_EDITOR_H