# Yet Another Zelda3 Editor # by scawful cmake_minimum_required(VERSION 3.16) # Set policy version to handle compatibility issues if(POLICY CMP0091) cmake_policy(SET CMP0091 NEW) endif() # Set additional policies to handle submodule compatibility if(POLICY CMP0048) cmake_policy(SET CMP0048 NEW) endif() if(POLICY CMP0077) cmake_policy(SET CMP0077 NEW) endif() if(POLICY CMP0091) cmake_policy(SET CMP0091 NEW) endif() # Suppress deprecation warnings from submodules set(CMAKE_WARN_DEPRECATED OFF CACHE BOOL "Suppress deprecation warnings") # Handle pthread issues on Windows if(WIN32) set(THREADS_PREFER_PTHREAD_FLAG OFF) endif() project(yaze VERSION 0.3.1 DESCRIPTION "Yet Another Zelda3 Editor" LANGUAGES CXX C) # Set project metadata set(YAZE_VERSION_MAJOR 0) set(YAZE_VERSION_MINOR 3) set(YAZE_VERSION_PATCH 1) configure_file(src/yaze_config.h.in yaze_config.h @ONLY) # Build Flags set(YAZE_BUILD_APP ON) set(YAZE_BUILD_LIB ON) set(YAZE_BUILD_EMU ON) set(YAZE_BUILD_Z3ED ON) set(YAZE_BUILD_TESTS ON) set(YAZE_INSTALL_LIB OFF) # Testing and CI Configuration option(YAZE_ENABLE_ROM_TESTS "Enable tests that require ROM files" OFF) option(YAZE_ENABLE_EXPERIMENTAL_TESTS "Enable experimental/unstable tests" ON) option(YAZE_ENABLE_UI_TESTS "Enable ImGui Test Engine UI testing" ON) option(YAZE_MINIMAL_BUILD "Minimal build for CI (disable optional features)" OFF) # Configure minimal builds for CI/CD if(YAZE_MINIMAL_BUILD) set(YAZE_ENABLE_UI_TESTS OFF CACHE BOOL "Disabled for minimal build" FORCE) set(YAZE_BUILD_Z3ED OFF CACHE BOOL "Disabled for minimal build" FORCE) # Keep EMU and LIB enabled for comprehensive testing set(YAZE_BUILD_EMU ON CACHE BOOL "Required for test suite" FORCE) set(YAZE_BUILD_LIB ON CACHE BOOL "Required for test suite" FORCE) set(YAZE_INSTALL_LIB OFF CACHE BOOL "Disabled for minimal build" FORCE) endif() set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file") # libpng features in bitmap.cc - conditional for minimal builds if(PNG_FOUND) add_definitions("-DYAZE_LIB_PNG=1") else() add_definitions("-DYAZE_LIB_PNG=0") message(STATUS "Building without PNG support for minimal build") endif() # Modern CMake standards set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_C_STANDARD 99) set(CMAKE_C_STANDARD_REQUIRED ON) # Output directories include(GNUInstallDirs) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR}) set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH}) set(BUILD_SHARED_LIBS OFF) set(CMAKE_FIND_FRAMEWORK LAST) # Platform detection if(CMAKE_SYSTEM_NAME MATCHES "Darwin") set(YAZE_PLATFORM_MACOS ON) elseif(CMAKE_SYSTEM_NAME MATCHES "Linux") set(YAZE_PLATFORM_LINUX ON) elseif(CMAKE_SYSTEM_NAME MATCHES "Windows") set(YAZE_PLATFORM_WINDOWS ON) # Enable vcpkg integration for Windows builds if(DEFINED ENV{VCPKG_ROOT} AND NOT DEFINED CMAKE_TOOLCHAIN_FILE) set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "Vcpkg toolchain file") elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" AND NOT DEFINED CMAKE_TOOLCHAIN_FILE) set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "Vcpkg toolchain file") endif() endif() # Create a common interface target for shared settings add_library(yaze_common INTERFACE) target_compile_features(yaze_common INTERFACE cxx_std_23) # Platform-specific configurations if(YAZE_PLATFORM_LINUX) target_compile_definitions(yaze_common INTERFACE linux stricmp=strcasecmp) elseif(YAZE_PLATFORM_MACOS) set(CMAKE_INSTALL_PREFIX /usr/local) target_compile_definitions(yaze_common INTERFACE MACOS) elseif(YAZE_PLATFORM_WINDOWS) include(cmake/vcpkg.cmake) target_compile_definitions(yaze_common INTERFACE WINDOWS) # Windows-specific architecture detection and configuration if(CMAKE_SYSTEM_PROCESSOR MATCHES "ARM64|aarch64") target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_ARM64) message(STATUS "Building for Windows ARM64") elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "AMD64|x86_64") target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_X64) message(STATUS "Building for Windows x64") elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "i386|i686|x86") target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_X86) message(STATUS "Building for Windows x86") else() message(WARNING "Unknown Windows architecture: ${CMAKE_SYSTEM_PROCESSOR}") endif() endif() # Compiler-specific settings if(MSVC) target_compile_options(yaze_common INTERFACE /W4 /permissive- /bigobj # Support large object files /utf-8 # Use UTF-8 encoding ) target_compile_definitions(yaze_common INTERFACE _CRT_SECURE_NO_WARNINGS _CRT_NONSTDC_NO_WARNINGS SILENCE_CXX23_DEPRECATIONS _SILENCE_CXX23_DEPRECATION_WARNING _SILENCE_ALL_CXX23_DEPRECATION_WARNINGS NOMINMAX # Disable min/max macros WIN32_LEAN_AND_MEAN # Reduce Windows header bloat strncasecmp=_strnicmp strcasecmp=_stricmp ) else() target_compile_options(yaze_common INTERFACE -Wall -Wextra -Wpedantic -Wno-deprecated-declarations # Silence deprecation warnings -Wno-c++23-compat # Silence C++23 compatibility warnings ) # Add C++23 deprecation silencing for GCC/Clang target_compile_definitions(yaze_common INTERFACE _SILENCE_CXX23_DEPRECATION_WARNING _SILENCE_ALL_CXX23_DEPRECATION_WARNINGS ABSL_HAVE_INTRINSIC_INT128=1 # Enable intrinsic int128 support ) endif() # Abseil Standard Specifications include(cmake/absl.cmake) # SDL2 and PNG include(cmake/sdl2.cmake) # Asar include(cmake/asar.cmake) # Google Test (if needed for main app integration) if (YAZE_BUILD_TESTS) include(cmake/gtest.cmake) endif() # ImGui (after minimal build flags are set) include(cmake/imgui.cmake) # Project Files # Copy theme files to build directory (for development) file(GLOB THEME_FILES "${CMAKE_SOURCE_DIR}/assets/themes/*.theme") file(COPY ${THEME_FILES} DESTINATION "${CMAKE_BINARY_DIR}/assets/themes/") # IMPORTANT: Also ensure themes are included in macOS bundles # This is handled in src/CMakeLists.txt via YAZE_RESOURCE_FILES add_subdirectory(src) # Tests if (YAZE_BUILD_TESTS) add_subdirectory(test) endif() # Code quality targets find_program(CLANG_FORMAT NAMES clang-format clang-format-14 clang-format-15 clang-format-16 clang-format-17 clang-format-18) if(CLANG_FORMAT) file(GLOB_RECURSE ALL_SOURCE_FILES "${CMAKE_SOURCE_DIR}/src/*.cc" "${CMAKE_SOURCE_DIR}/src/*.h" "${CMAKE_SOURCE_DIR}/test/*.cc" "${CMAKE_SOURCE_DIR}/test/*.h") add_custom_target(format COMMAND ${CLANG_FORMAT} -i --style=Google ${ALL_SOURCE_FILES} COMMENT "Running clang-format on source files" ) add_custom_target(format-check COMMAND ${CLANG_FORMAT} --dry-run --Werror --style=Google ${ALL_SOURCE_FILES} COMMENT "Checking code format" ) endif() # Packaging configuration include(cmake/packaging.cmake)