#include "screen_editor.h" #include #include #include #include "absl/strings/str_format.h" #include "absl/strings/string_view.h" #include "app/core/platform/file_dialog.h" #include "app/core/platform/renderer.h" #include "app/gfx/bitmap.h" #include "app/gfx/snes_tile.h" #include "app/gfx/tilesheet.h" #include "app/gui/canvas.h" #include "app/gui/color.h" #include "app/gui/icons.h" #include "app/gui/input.h" #include "imgui/imgui.h" #include "util/hex.h" #include "util/macro.h" namespace yaze { namespace editor { using core::Renderer; constexpr uint32_t kRedPen = 0xFF0000FF; absl::Status ScreenEditor::Update() { if (ImGui::BeginTabBar("##ScreenEditorTabBar")) { if (ImGui::BeginTabItem("Dungeon Maps")) { if (rom()->is_loaded()) { DrawDungeonMapsEditor(); } ImGui::EndTabItem(); } DrawInventoryMenuEditor(); DrawOverworldMapEditor(); DrawTitleScreenEditor(); DrawNamingScreenEditor(); ImGui::EndTabBar(); } return status_; } void ScreenEditor::DrawInventoryMenuEditor() { TAB_ITEM("Inventory Menu") static bool create = false; if (!create && rom()->is_loaded()) { status_ = inventory_.Create(); palette_ = inventory_.Palette(); create = true; } DrawInventoryToolset(); if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) { ImGui::TableSetupColumn("Canvas"); ImGui::TableSetupColumn("Tiles"); ImGui::TableSetupColumn("Palette"); ImGui::TableHeadersRow(); ImGui::TableNextColumn(); screen_canvas_.DrawBackground(); screen_canvas_.DrawContextMenu(); screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create); screen_canvas_.DrawGrid(32.0f); screen_canvas_.DrawOverlay(); ImGui::TableNextColumn(); tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4)); tilesheet_canvas_.DrawContextMenu(); tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create); tilesheet_canvas_.DrawGrid(16.0f); tilesheet_canvas_.DrawOverlay(); ImGui::TableNextColumn(); status_ = gui::DisplayPalette(palette_, create); ImGui::EndTable(); } ImGui::Separator(); END_TAB_ITEM() } void ScreenEditor::DrawInventoryToolset() { if (ImGui::BeginTable("InventoryToolset", 8, ImGuiTableFlags_SizingFixedFit, ImVec2(0, 0))) { ImGui::TableSetupColumn("#drawTool"); ImGui::TableSetupColumn("#sep1"); ImGui::TableSetupColumn("#zoomOut"); ImGui::TableSetupColumn("#zoomIN"); ImGui::TableSetupColumn("#sep2"); ImGui::TableSetupColumn("#bg2Tool"); ImGui::TableSetupColumn("#bg3Tool"); ImGui::TableSetupColumn("#itemTool"); BUTTON_COLUMN(ICON_MD_UNDO) BUTTON_COLUMN(ICON_MD_REDO) TEXT_COLUMN(ICON_MD_MORE_VERT) BUTTON_COLUMN(ICON_MD_ZOOM_OUT) BUTTON_COLUMN(ICON_MD_ZOOM_IN) TEXT_COLUMN(ICON_MD_MORE_VERT) BUTTON_COLUMN(ICON_MD_DRAW) BUTTON_COLUMN(ICON_MD_BUILD) ImGui::EndTable(); } } absl::Status ScreenEditor::LoadDungeonMaps() { std::vector> current_floor_rooms_d; std::vector> current_floor_gfx_d; int total_floors_d; uint8_t nbr_floor_d; uint8_t nbr_basement_d; for (int d = 0; d < 14; d++) { current_floor_rooms_d.clear(); current_floor_gfx_d.clear(); ASSIGN_OR_RETURN(int ptr, rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2))); ASSIGN_OR_RETURN(int ptr_gfx, rom()->ReadWord(zelda3::kDungeonMapGfxPtr + (d * 2))); ptr |= 0x0A0000; // Add bank to the short ptr ptr_gfx |= 0x0A0000; // Add bank to the short ptr int pc_ptr = SnesToPc(ptr); // Contains data for the next 25 rooms int pc_ptr_gfx = SnesToPc(ptr_gfx); // Contains data for the next 25 rooms ASSIGN_OR_RETURN(uint16_t boss_room_d, rom()->ReadWord(zelda3::kDungeonMapBossRooms + (d * 2))); ASSIGN_OR_RETURN(nbr_basement_d, rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2))); nbr_basement_d &= 0x0F; ASSIGN_OR_RETURN(nbr_floor_d, rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2))); nbr_floor_d &= 0xF0; nbr_floor_d = nbr_floor_d >> 4; total_floors_d = nbr_basement_d + nbr_floor_d; dungeon_map_labels_.emplace_back(); // for each floor in the dungeon for (int i = 0; i < total_floors_d; i++) { dungeon_map_labels_[d].emplace_back(); std::array rdata; std::array gdata; // for each room on the floor for (int j = 0; j < 25; j++) { gdata[j] = 0xFF; rdata[j] = rom()->data()[pc_ptr + j + (i * 25)]; // Set the rooms if (rdata[j] == 0x0F) { gdata[j] = 0xFF; } else { gdata[j] = rom()->data()[pc_ptr_gfx++]; } std::string label = util::HexByte(rdata[j]); dungeon_map_labels_[d][i][j] = label; } current_floor_gfx_d.push_back(gdata); // Add new floor gfx data current_floor_rooms_d.push_back(rdata); // Add new floor data } dungeon_maps_.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d, current_floor_rooms_d, current_floor_gfx_d); } return absl::OkStatus(); } absl::Status ScreenEditor::SaveDungeonMaps() { for (int d = 0; d < 14; d++) { int ptr = zelda3::kDungeonMapRoomsPtr + (d * 2); int ptr_gfx = zelda3::kDungeonMapGfxPtr + (d * 2); int pc_ptr = SnesToPc(ptr); int pc_ptr_gfx = SnesToPc(ptr_gfx); const int nbr_floors = dungeon_maps_[d].nbr_of_floor; const int nbr_basements = dungeon_maps_[d].nbr_of_basement; for (int i = 0; i < nbr_floors + nbr_basements; i++) { for (int j = 0; j < 25; j++) { RETURN_IF_ERROR(rom()->WriteByte(pc_ptr + j + (i * 25), dungeon_maps_[d].floor_rooms[i][j])); RETURN_IF_ERROR(rom()->WriteByte(pc_ptr_gfx + j + (i * 25), dungeon_maps_[d].floor_gfx[i][j])); pc_ptr_gfx++; } } } return absl::OkStatus(); } absl::Status ScreenEditor::LoadDungeonMapTile16( const std::vector &gfx_data, bool bin_mode) { tile16_sheet_.Init(256, 192, gfx::TileType::Tile16); for (int i = 0; i < 186; i++) { int addr = zelda3::kDungeonMapTile16; if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) { addr = zelda3::kDungeonMapTile16Expanded; } ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8))); gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8))); gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8))); gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8))); gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right int sheet_offset = 212; if (bin_mode) { sheet_offset = 0; } tile16_sheet_.ComposeTile16(gfx_data, t1, t2, t3, t4, sheet_offset); } RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette( *rom()->mutable_dungeon_palette(3))); Renderer::GetInstance().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get()); for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) { auto tile = tile16_sheet_.GetTile16(i); tile16_individual_[i] = tile; RETURN_IF_ERROR( tile16_individual_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3))); Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]); } return absl::OkStatus(); } absl::Status ScreenEditor::SaveDungeonMapTile16() { for (int i = 0; i < 186; i++) { int addr = zelda3::kDungeonMapTile16; if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) { addr = zelda3::kDungeonMapTile16Expanded; } gfx::TileInfo t1 = tile16_sheet_.tile_info()[i].tiles[0]; gfx::TileInfo t2 = tile16_sheet_.tile_info()[i].tiles[1]; gfx::TileInfo t3 = tile16_sheet_.tile_info()[i].tiles[2]; gfx::TileInfo t4 = tile16_sheet_.tile_info()[i].tiles[3]; auto tl = gfx::TileInfoToWord(t1); RETURN_IF_ERROR(rom()->WriteWord(addr + (i * 8), tl)); auto tr = gfx::TileInfoToWord(t2); RETURN_IF_ERROR(rom()->WriteWord(addr + 2 + (i * 8), tr)); auto bl = gfx::TileInfoToWord(t3); RETURN_IF_ERROR(rom()->WriteWord(addr + 4 + (i * 8), bl)); auto br = gfx::TileInfoToWord(t4); RETURN_IF_ERROR(rom()->WriteWord(addr + 6 + (i * 8), br)); } return absl::OkStatus(); } void ScreenEditor::DrawDungeonMapsTabs() { auto ¤t_dungeon = dungeon_maps_[selected_dungeon]; if (ImGui::BeginTabBar("##DungeonMapTabs")) { auto nbr_floors = current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement; for (int i = 0; i < nbr_floors; i++) { int basement_num = current_dungeon.nbr_of_basement - i; std::string tab_name = absl::StrFormat("Basement %d", basement_num); if (i >= current_dungeon.nbr_of_basement) { tab_name = absl::StrFormat("Floor %d", i - current_dungeon.nbr_of_basement + 1); } if (ImGui::BeginTabItem(tab_name.c_str())) { floor_number = i; screen_canvas_.DrawBackground(ImVec2(325, 325)); screen_canvas_.DrawTileSelector(64.f); auto boss_room = current_dungeon.boss_room; for (int j = 0; j < 25; j++) { if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) { int tile16_id = current_dungeon.floor_gfx[floor_number][j]; int posX = ((j % 5) * 32); int posY = ((j / 5) * 32); if (tile16_individual_.count(tile16_id) == 0) { tile16_individual_[tile16_id] = tile16_sheet_.GetTile16(tile16_id); Renderer::GetInstance().RenderBitmap( &tile16_individual_[tile16_id]); } screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2), (posY * 2), 4.0f); if (current_dungeon.floor_rooms[floor_number][j] == boss_room) { screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64, 64, kRedPen); } std::string label = dungeon_map_labels_[selected_dungeon][floor_number][j]; screen_canvas_.DrawText(label, (posX * 2), (posY * 2)); std::string gfx_id = util::HexByte(tile16_id); screen_canvas_.DrawText(gfx_id, (posX * 2), (posY * 2) + 16); } } screen_canvas_.DrawGrid(64.f, 5); screen_canvas_.DrawOverlay(); if (!screen_canvas_.points().empty()) { int x = screen_canvas_.points().front().x / 64; int y = screen_canvas_.points().front().y / 64; selected_room = x + (y * 5); } ImGui::EndTabItem(); } } ImGui::EndTabBar(); } gui::InputHexByte( "Selected Room", ¤t_dungeon.floor_rooms[floor_number].at(selected_room)); gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room); const ImVec2 button_size = ImVec2(130, 0); // Add Floor Button if (ImGui::Button("Add Floor", button_size) && current_dungeon.nbr_of_floor < 8) { current_dungeon.nbr_of_floor++; dungeon_map_labels_[selected_dungeon].emplace_back(); } ImGui::SameLine(); if (ImGui::Button("Remove Floor", button_size) && current_dungeon.nbr_of_floor > 0) { current_dungeon.nbr_of_floor--; dungeon_map_labels_[selected_dungeon].pop_back(); } // Add Basement Button if (ImGui::Button("Add Basement", button_size) && current_dungeon.nbr_of_basement < 8) { current_dungeon.nbr_of_basement++; dungeon_map_labels_[selected_dungeon].emplace_back(); } ImGui::SameLine(); if (ImGui::Button("Remove Basement", button_size) && current_dungeon.nbr_of_basement > 0) { current_dungeon.nbr_of_basement--; dungeon_map_labels_[selected_dungeon].pop_back(); } if (ImGui::Button("Copy Floor", button_size)) { copy_button_pressed = true; } ImGui::SameLine(); if (ImGui::Button("Paste Floor", button_size)) { paste_button_pressed = true; } } void ScreenEditor::DrawDungeonMapsRoomGfx() { if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) { tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4)); tilesheet_canvas_.DrawContextMenu(); tilesheet_canvas_.DrawTileSelector(32.f); tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true); tilesheet_canvas_.DrawGrid(32.f); tilesheet_canvas_.DrawOverlay(); if (!tilesheet_canvas_.points().empty()) { selected_tile16_ = tilesheet_canvas_.points().front().x / 32 + (tilesheet_canvas_.points().front().y / 32) * 16; current_tile16_info = tile16_sheet_.tile_info().at(selected_tile16_); // Draw the selected tile if (!screen_canvas_.points().empty()) { dungeon_maps_[selected_dungeon].floor_gfx[floor_number][selected_room] = selected_tile16_; tilesheet_canvas_.mutable_points()->clear(); } } ImGui::Separator(); current_tile_canvas_.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4)); current_tile_canvas_.DrawContextMenu(); if (current_tile_canvas_.DrawTilePainter(tile8_individual_[selected_tile8_], 16)) { // Modify the tile16 based on the selected tile and current_tile16_info } current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2, 4.0f); current_tile_canvas_.DrawGrid(16.f); current_tile_canvas_.DrawOverlay(); gui::InputTileInfo("TL", ¤t_tile16_info.tiles[0]); ImGui::SameLine(); gui::InputTileInfo("TR", ¤t_tile16_info.tiles[1]); gui::InputTileInfo("BL", ¤t_tile16_info.tiles[2]); ImGui::SameLine(); gui::InputTileInfo("BR", ¤t_tile16_info.tiles[3]); if (ImGui::Button("Modify Tile16")) { tile16_sheet_.ModifyTile16( rom()->graphics_buffer(), current_tile16_info.tiles[0], current_tile16_info.tiles[1], current_tile16_info.tiles[2], current_tile16_info.tiles[3], selected_tile16_, 212); tile16_individual_[selected_tile16_] = tile16_sheet_.GetTile16(selected_tile16_); RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].ApplyPalette( *rom()->mutable_dungeon_palette(3))); Renderer::GetInstance().RenderBitmap( &tile16_individual_[selected_tile16_]); } } ImGui::EndChild(); } void ScreenEditor::DrawDungeonMapsEditor() { if (!dungeon_maps_loaded_) { if (!LoadDungeonMaps().ok()) { ImGui::Text("Failed to load dungeon maps"); } if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) { // TODO: Load roomset gfx based on dungeon ID sheets_.emplace(0, GraphicsSheetManager::GetInstance().gfx_sheets()[212]); sheets_.emplace(1, GraphicsSheetManager::GetInstance().gfx_sheets()[213]); sheets_.emplace(2, GraphicsSheetManager::GetInstance().gfx_sheets()[214]); sheets_.emplace(3, GraphicsSheetManager::GetInstance().gfx_sheets()[215]); int current_tile8 = 0; int tile_data_offset = 0; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 32; j++) { std::vector tile_data(64, 0); // 8x8 tile (64 bytes int tile_index = current_tile8 + j; int x = (j % 8) * 8; int y = (j / 8) * 8; sheets_[i].Get8x8Tile(tile_index, 0, 0, tile_data, tile_data_offset); tile8_individual_.emplace_back(gfx::Bitmap(8, 8, 4, tile_data)); RETURN_VOID_IF_ERROR(tile8_individual_.back().ApplyPalette( *rom()->mutable_dungeon_palette(3))); Renderer::GetInstance().RenderBitmap(&tile8_individual_.back()); } tile_data_offset = 0; } dungeon_maps_loaded_ = true; } else { ImGui::Text("Failed to load dungeon map tile16"); } } if (ImGui::BeginTable("##DungeonMapToolset", 2, ImGuiTableFlags_SizingFixedFit)) { ImGui::TableSetupColumn("Draw Mode"); ImGui::TableSetupColumn("Edit Mode"); ImGui::TableNextColumn(); if (ImGui::Button(ICON_MD_DRAW)) { current_mode_ = EditingMode::DRAW; } ImGui::TableNextColumn(); if (ImGui::Button(ICON_MD_EDIT)) { current_mode_ = EditingMode::EDIT; } ImGui::EndTable(); } static std::vector dungeon_names = { "Sewers/Sanctuary", "Hyrule Castle", "Eastern Palace", "Desert Palace", "Tower of Hera", "Agahnim's Tower", "Palace of Darkness", "Swamp Palace", "Skull Woods", "Thieves' Town", "Ice Palace", "Misery Mire", "Turtle Rock", "Ganon's Tower"}; if (ImGui::BeginTable("DungeonMapsTable", 4, ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) { ImGui::TableSetupColumn("Dungeon"); ImGui::TableSetupColumn("Map"); ImGui::TableSetupColumn("Rooms Gfx"); ImGui::TableSetupColumn("Tiles Gfx"); ImGui::TableHeadersRow(); ImGui::TableNextColumn(); for (int i = 0; i < dungeon_names.size(); i++) { rom()->resource_label()->SelectableLabelWithNameEdit( selected_dungeon == i, "Dungeon Names", absl::StrFormat("%d", i), dungeon_names[i]); if (ImGui::IsItemClicked()) { selected_dungeon = i; } } ImGui::TableNextColumn(); DrawDungeonMapsTabs(); ImGui::TableNextColumn(); DrawDungeonMapsRoomGfx(); ImGui::TableNextColumn(); tilemap_canvas_.DrawBackground(); tilemap_canvas_.DrawContextMenu(); if (tilemap_canvas_.DrawTileSelector(16.f)) { // Get the tile8 ID to use for the tile16 drawing above selected_tile8_ = tilemap_canvas_.GetTileIdFromMousePos(); } tilemap_canvas_.DrawBitmapTable(sheets_); tilemap_canvas_.DrawGrid(); tilemap_canvas_.DrawOverlay(); ImGui::Text("Selected tile8: %d", selected_tile8_); ImGui::Separator(); ImGui::Text("For use with custom inserted graphics assembly patches."); if (ImGui::Button("Load GFX from BIN file")) LoadBinaryGfx(); ImGui::EndTable(); } } void ScreenEditor::LoadBinaryGfx() { std::string bin_file = core::FileDialogWrapper::ShowOpenFileDialog(); if (!bin_file.empty()) { std::ifstream file(bin_file, std::ios::binary); if (file.is_open()) { // Read the gfx data into a buffer std::vector bin_data((std::istreambuf_iterator(file)), std::istreambuf_iterator()); auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4); gfx_bin_data_ = converted_bin; tile16_sheet_.clear(); if (LoadDungeonMapTile16(converted_bin, true).ok()) { sheets_.clear(); std::vector> gfx_sheets; for (int i = 0; i < 4; i++) { gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000), converted_bin.begin() + ((i + 1) * 0x1000)); sheets_.emplace(i, gfx::Bitmap(128, 32, 8, gfx_sheets[i])); status_ = sheets_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3)); if (status_.ok()) { Renderer::GetInstance().RenderBitmap(&sheets_[i]); } } binary_gfx_loaded_ = true; } else { status_ = absl::InternalError("Failed to load dungeon map tile16"); } file.close(); } } } void ScreenEditor::DrawTitleScreenEditor() { if (ImGui::BeginTabItem("Title Screen")) { ImGui::EndTabItem(); } } void ScreenEditor::DrawNamingScreenEditor() { if (ImGui::BeginTabItem("Naming Screen")) { ImGui::EndTabItem(); } } void ScreenEditor::DrawOverworldMapEditor() { if (ImGui::BeginTabItem("Overworld Map")) { ImGui::EndTabItem(); } } void ScreenEditor::DrawToolset() { static bool show_bg1 = true; static bool show_bg2 = true; static bool show_bg3 = true; static bool drawing_bg1 = true; static bool drawing_bg2 = false; static bool drawing_bg3 = false; ImGui::Checkbox("Show BG1", &show_bg1); ImGui::SameLine(); ImGui::Checkbox("Show BG2", &show_bg2); ImGui::Checkbox("Draw BG1", &drawing_bg1); ImGui::SameLine(); ImGui::Checkbox("Draw BG2", &drawing_bg2); ImGui::SameLine(); ImGui::Checkbox("Draw BG3", &drawing_bg3); } } // namespace editor } // namespace yaze