#include "overworld_map.h" #include #include #include #include #include "app/core/features.h" #include "app/gfx/snes_tile.h" #include "app/rom.h" #include "app/zelda3/overworld/overworld.h" #include "util/log.h" namespace yaze { namespace zelda3 { OverworldMap::OverworldMap(int index, Rom *rom) : index_(index), parent_(index), rom_(rom) { LoadAreaInfo(); if (core::FeatureFlags::get().overworld.kLoadCustomOverworld) { // If the custom overworld ASM has NOT already been applied, manually set // the vanilla values. uint8_t asm_version = (*rom_)[OverworldCustomASMHasBeenApplied]; if (asm_version == 0x00) { LoadCustomOverworldData(); } else { SetupCustomTileset(asm_version); } } } absl::Status OverworldMap::BuildMap(int count, int game_state, int world, std::vector &tiles16, OverworldBlockset &world_blockset) { game_state_ = game_state; world_ = world; if (large_map_) { if (parent_ != index_ && !initialized_) { if (index_ >= kSpecialWorldMapIdStart && index_ <= 0x8A && index_ != 0x88) { area_graphics_ = (*rom_)[kOverworldSpecialGfxGroup + (parent_ - kSpecialWorldMapIdStart)]; area_palette_ = (*rom_)[kOverworldSpecialPalGroup + 1]; } else if (index_ == 0x88) { area_graphics_ = 0x51; area_palette_ = 0x00; } else { area_graphics_ = (*rom_)[kAreaGfxIdPtr + parent_]; area_palette_ = (*rom_)[kOverworldMapPaletteIds + parent_]; } initialized_ = true; } } LoadAreaGraphics(); RETURN_IF_ERROR(BuildTileset()) RETURN_IF_ERROR(BuildTiles16Gfx(tiles16, count)) RETURN_IF_ERROR(LoadPalette()); RETURN_IF_ERROR(BuildBitmap(world_blockset)) built_ = true; return absl::OkStatus(); } void OverworldMap::LoadAreaInfo() { if (index_ != kSpecialWorldMapIdStart) { if (index_ <= 128) large_map_ = ((*rom_)[kOverworldMapSize + (index_ & 0x3F)] != 0); else { large_map_ = index_ == 129 || index_ == 130 || index_ == 137 || index_ == 138; } } auto message_id = rom_->ReadWord(kOverworldMessageIds + (parent_ * 2)); if (message_id.ok()) { message_id_ = message_id.value(); } else { message_id_ = 0; util::logf("Error reading message id for map %d", parent_); } if (index_ < kDarkWorldMapIdStart) { area_graphics_ = (*rom_)[kAreaGfxIdPtr + parent_]; area_palette_ = (*rom_)[kOverworldMapPaletteIds + parent_]; area_music_[0] = (*rom_)[kOverworldMusicBeginning + parent_]; area_music_[1] = (*rom_)[kOverworldMusicZelda + parent_]; area_music_[2] = (*rom_)[kOverworldMusicMasterSword + parent_]; area_music_[3] = (*rom_)[kOverworldMusicAgahnim + parent_]; sprite_graphics_[0] = (*rom_)[kOverworldSpriteset + parent_]; sprite_graphics_[1] = (*rom_)[kOverworldSpriteset + parent_ + kDarkWorldMapIdStart]; sprite_graphics_[2] = (*rom_)[kOverworldSpriteset + parent_ + kSpecialWorldMapIdStart]; sprite_palette_[0] = (*rom_)[kOverworldSpritePaletteIds + parent_]; sprite_palette_[1] = (*rom_)[kOverworldSpritePaletteIds + parent_ + kDarkWorldMapIdStart]; sprite_palette_[2] = (*rom_)[kOverworldSpritePaletteIds + parent_ + kSpecialWorldMapIdStart]; } else if (index_ < kSpecialWorldMapIdStart) { area_graphics_ = (*rom_)[kAreaGfxIdPtr + parent_]; area_palette_ = (*rom_)[kOverworldMapPaletteIds + parent_]; area_music_[0] = (*rom_)[kOverworldMusicDarkWorld + (parent_ - 64)]; sprite_graphics_[0] = (*rom_)[kOverworldSpriteset + parent_ + kSpecialWorldMapIdStart]; sprite_graphics_[1] = (*rom_)[kOverworldSpriteset + parent_ + kSpecialWorldMapIdStart]; sprite_graphics_[2] = (*rom_)[kOverworldSpriteset + parent_ + kSpecialWorldMapIdStart]; sprite_palette_[0] = (*rom_)[kOverworldSpritePaletteIds + parent_ + kSpecialWorldMapIdStart]; sprite_palette_[1] = (*rom_)[kOverworldSpritePaletteIds + parent_ + kSpecialWorldMapIdStart]; sprite_palette_[2] = (*rom_)[kOverworldSpritePaletteIds + parent_ + kSpecialWorldMapIdStart]; } else { if (index_ == 0x94) { parent_ = 0x80; } else if (index_ == 0x95) { parent_ = 0x03; } else if (index_ == 0x96) { parent_ = 0x5B; // pyramid bg use 0x5B map } else if (index_ == 0x97) { parent_ = 0x00; // pyramid bg use 0x5B map } else if (index_ == 0x9C) { parent_ = 0x43; } else if (index_ == 0x9D) { parent_ = 0x00; } else if (index_ == 0x9E) { parent_ = 0x00; } else if (index_ == 0x9F) { parent_ = 0x2C; } else if (index_ == 0x88) { parent_ = 0x88; } else if (index_ == 129 || index_ == 130 || index_ == 137 || index_ == 138) { parent_ = 129; } area_palette_ = (*rom_)[kOverworldSpecialPalGroup + parent_ - kSpecialWorldMapIdStart]; if ((index_ >= kSpecialWorldMapIdStart && index_ <= 0x8A && index_ != 0x88) || index_ == 0x94) { area_graphics_ = (*rom_)[kOverworldSpecialGfxGroup + (parent_ - kSpecialWorldMapIdStart)]; area_palette_ = (*rom_)[kOverworldSpecialPalGroup + 1]; } else if (index_ == 0x88) { area_graphics_ = 0x51; area_palette_ = 0x00; } else { // pyramid bg use 0x5B map area_graphics_ = (*rom_)[kAreaGfxIdPtr + parent_]; area_palette_ = (*rom_)[kOverworldMapPaletteIds + parent_]; } sprite_graphics_[0] = (*rom_)[kOverworldSpriteset + parent_ + kSpecialWorldMapIdStart]; sprite_graphics_[1] = (*rom_)[kOverworldSpriteset + parent_ + kSpecialWorldMapIdStart]; sprite_graphics_[2] = (*rom_)[kOverworldSpriteset + parent_ + kSpecialWorldMapIdStart]; sprite_palette_[0] = (*rom_)[kOverworldSpritePaletteIds + parent_ + kSpecialWorldMapIdStart]; sprite_palette_[1] = (*rom_)[kOverworldSpritePaletteIds + parent_ + kSpecialWorldMapIdStart]; sprite_palette_[2] = (*rom_)[kOverworldSpritePaletteIds + parent_ + kSpecialWorldMapIdStart]; } } void OverworldMap::LoadCustomOverworldData() { // Set the main palette values. if (index_ < kDarkWorldMapIdStart) { area_palette_ = 0; } else if (index_ >= kDarkWorldMapIdStart && index_ < kSpecialWorldMapIdStart) { area_palette_ = 1; } else if (index_ >= kSpecialWorldMapIdStart && index_ < 0xA0) { area_palette_ = 0; } if (index_ == 0x03 || index_ == 0x05 || index_ == 0x07) { area_palette_ = 2; } else if (index_ == 0x43 || index_ == 0x45 || index_ == 0x47) { area_palette_ = 3; } else if (index_ == 0x88) { area_palette_ = 4; } // Set the mosaic values. mosaic_ = index_ == 0x00 || index_ == kDarkWorldMapIdStart || index_ == kSpecialWorldMapIdStart || index_ == 0x81 || index_ == 0x88; int index_world = 0x20; if (parent_ >= kDarkWorldMapIdStart && parent_ < kSpecialWorldMapIdStart) // DW { index_world = 0x21; } else if (parent_ == 0x88) // Triforce room { index_world = 0x24; } const auto overworld_gfx_groups2 = rom_->version_constants().kOverworldGfxGroups2; // Main Blocksets for (int i = 0; i < 8; i++) { custom_gfx_ids_[i] = (uint8_t)(*rom_)[overworld_gfx_groups2 + (index_world * 8) + i]; } const auto overworldgfxGroups = rom_->version_constants().kOverworldGfxGroups1; // Replace the variable tiles with the variable ones. uint8_t temp = (*rom_)[overworldgfxGroups + (area_graphics_ * 4)]; if (temp != 0) { custom_gfx_ids_[3] = temp; } else { custom_gfx_ids_[3] = 0xFF; } temp = (*rom_)[overworldgfxGroups + (area_graphics_ * 4) + 1]; if (temp != 0) { custom_gfx_ids_[4] = temp; } else { custom_gfx_ids_[4] = 0xFF; } temp = (*rom_)[overworldgfxGroups + (area_graphics_ * 4) + 2]; if (temp != 0) { custom_gfx_ids_[5] = temp; } else { custom_gfx_ids_[5] = 0xFF; } temp = (*rom_)[overworldgfxGroups + (area_graphics_ * 4) + 3]; if (temp != 0) { custom_gfx_ids_[6] = temp; } else { custom_gfx_ids_[6] = 0xFF; } // Set the animated GFX values. if (index_ == 0x03 || index_ == 0x05 || index_ == 0x07 || index_ == 0x43 || index_ == 0x45 || index_ == 0x47) { animated_gfx_ = 0x59; } else { animated_gfx_ = 0x5B; } // Set the subscreen overlay values. subscreen_overlay_ = 0x00FF; if (index_ == 0x00 || index_ == kDarkWorldMapIdStart) // Add fog 2 to the lost woods and skull woods. { subscreen_overlay_ = 0x009D; } else if (index_ == 0x03 || index_ == 0x05 || index_ == 0x07) // Add the sky BG to LW death mountain. { subscreen_overlay_ = 0x0095; } else if (index_ == 0x43 || index_ == 0x45 || index_ == 0x47) // Add the lava to DW death mountain. { subscreen_overlay_ = 0x009C; } else if (index_ == 0x5B) // TODO: Might need this one too "index == 0x1B" // but for now I don't think so. { subscreen_overlay_ = 0x0096; } else if (index_ == 0x80) // Add fog 1 to the master sword area. { subscreen_overlay_ = 0x0097; } else if (index_ == 0x88) // Add the triforce room curtains to the triforce room. { subscreen_overlay_ = 0x0093; } // Set the main palette values. if (index_ < 0x40) // LW { area_palette_ = 0; } else if (index_ >= 0x40 && index_ < 0x80) // DW { area_palette_ = 1; } else if (index_ >= 0x80 && index_ < 0xA0) // SW { area_palette_ = 0; } if (index_ == 0x03 || index_ == 0x05 || index_ == 0x07) // LW Death Mountain { area_palette_ = 2; } else if (index_ == 0x43 || index_ == 0x45 || index_ == 0x47) // DW Death Mountain { area_palette_ = 3; } else if (index_ == 0x88) // Triforce room { area_palette_ = 4; } // Set the mosaic values. switch (index_) { case 0x00: // Leaving Skull Woods / Lost Woods case 0x40: mosaic_expanded_ = {false, true, false, true}; break; case 0x02: // Going into Skull woods / Lost Woods west case 0x0A: case 0x42: case 0x4A: mosaic_expanded_ = {false, false, true, false}; break; case 0x0F: // Going into Zora's Domain North case 0x10: // Going into Skull Woods / Lost Woods North case 0x11: case 0x50: case 0x51: mosaic_expanded_ = {true, false, false, false}; break; case 0x80: // Leaving Zora's Domain, the Master Sword area, and the // Triforce area case 0x81: case 0x88: mosaic_expanded_ = {false, true, false, false}; break; } } void OverworldMap::SetupCustomTileset(uint8_t asm_version) { area_palette_ = (*rom_)[OverworldCustomMainPaletteArray + index_]; mosaic_ = (*rom_)[OverworldCustomMosaicArray + index_] != 0x00; uint8_t mosaicByte = (*rom_)[OverworldCustomMosaicArray + index_]; mosaic_expanded_ = {(mosaicByte & 0x08) != 0x00, (mosaicByte & 0x04) != 0x00, (mosaicByte & 0x02) != 0x00, (mosaicByte & 0x01) != 0x00}; // This is just to load the GFX groups for ROMs that have an older version // of the Overworld ASM already applied. if (asm_version >= 0x01 && asm_version != 0xFF) { for (int i = 0; i < 8; i++) { custom_gfx_ids_[i] = (*rom_)[OverworldCustomTileGFXGroupArray + (index_ * 8) + i]; } animated_gfx_ = (*rom_)[OverworldCustomAnimatedGFXArray + index_]; } else { int index_world = 0x20; if (parent_ >= kDarkWorldMapIdStart && parent_ < kSpecialWorldMapIdStart) // DW { index_world = 0x21; } else if (parent_ == 0x88) // Triforce room { index_world = 0x24; } // Main Blocksets for (int i = 0; i < 8; i++) { custom_gfx_ids_[i] = (uint8_t)(*rom_)[rom_->version_constants().kOverworldGfxGroups2 + (index_world * 8) + i]; } const auto overworldgfxGroups = rom_->version_constants().kOverworldGfxGroups1; // Replace the variable tiles with the variable ones. // If the variable is 00 set it to 0xFF which is the new "don't load // anything" value. uint8_t temp = (*rom_)[overworldgfxGroups + (area_graphics_ * 4)]; if (temp != 0x00) { custom_gfx_ids_[3] = temp; } else { custom_gfx_ids_[3] = 0xFF; } temp = (*rom_)[overworldgfxGroups + (area_graphics_ * 4) + 1]; if (temp != 0x00) { custom_gfx_ids_[4] = temp; } else { custom_gfx_ids_[4] = 0xFF; } temp = (*rom_)[overworldgfxGroups + (area_graphics_ * 4) + 2]; if (temp != 0x00) { custom_gfx_ids_[5] = temp; } else { custom_gfx_ids_[5] = 0xFF; } temp = (*rom_)[overworldgfxGroups + (area_graphics_ * 4) + 3]; if (temp != 0x00) { custom_gfx_ids_[6] = temp; } else { custom_gfx_ids_[6] = 0xFF; } // Set the animated GFX values. if (index_ == 0x03 || index_ == 0x05 || index_ == 0x07 || index_ == 0x43 || index_ == 0x45 || index_ == 0x47) { animated_gfx_ = 0x59; } else { animated_gfx_ = 0x5B; } } subscreen_overlay_ = (*rom_)[OverworldCustomSubscreenOverlayArray + (index_ * 2)]; } void OverworldMap::LoadMainBlocksetId() { if (parent_ < kDarkWorldMapIdStart) { main_gfx_id_ = 0x20; } else if (parent_ >= kDarkWorldMapIdStart && parent_ < kSpecialWorldMapIdStart) { main_gfx_id_ = 0x21; } else if (parent_ == 0x88) { main_gfx_id_ = 0x24; } } void OverworldMap::LoadSpritesBlocksets() { int static_graphics_base = 0x73; static_graphics_[8] = static_graphics_base + 0x00; static_graphics_[9] = static_graphics_base + 0x01; static_graphics_[10] = static_graphics_base + 0x06; static_graphics_[11] = static_graphics_base + 0x07; for (int i = 0; i < 4; i++) { static_graphics_[12 + i] = ((*rom_)[rom_->version_constants().kSpriteBlocksetPointer + (sprite_graphics_[game_state_] * 4) + i] + static_graphics_base); } } void OverworldMap::LoadMainBlocksets() { for (int i = 0; i < 8; i++) { static_graphics_[i] = (*rom_)[rom_->version_constants().kOverworldGfxGroups2 + (main_gfx_id_ * 8) + i]; } } // For animating water tiles on the overworld map. // We want to swap out static_graphics_[07] with the next sheet // Usually it is 5A, so we make it 5B instead. // There is a middle frame which contains tiles from the bottom half // of the 5A sheet, so this will need some special manipulation to make work // during the BuildBitmap step (or a new one specifically for animating). void OverworldMap::DrawAnimatedTiles() { if (static_graphics_[7] == 0x5B) { static_graphics_[7] = 0x5A; } else { if (static_graphics_[7] == 0x59) { static_graphics_[7] = 0x58; } static_graphics_[7] = 0x5B; } } void OverworldMap::LoadAreaGraphicsBlocksets() { for (int i = 0; i < 4; i++) { uint8_t value = (*rom_)[rom_->version_constants().kOverworldGfxGroups1 + (area_graphics_ * 4) + i]; if (value != 0) { static_graphics_[3 + i] = value; } } } // TODO: Change the conditions for death mountain gfx // JaredBrian: This is how ZS did it, but in 3.0.4 I changed it to just check // for 03, 05, 07, and the DW ones as that's how it would appear in-game if // you were to make area 03 not a large area anymore for example, so you might // want to do the same. void OverworldMap::LoadDeathMountainGFX() { static_graphics_[7] = (((parent_ >= 0x03 && parent_ <= 0x07) || (parent_ >= 0x0B && parent_ <= 0x0E)) || ((parent_ >= 0x43 && parent_ <= 0x47) || (parent_ >= 0x4B && parent_ <= 0x4E))) ? 0x59 : 0x5B; } void OverworldMap::LoadAreaGraphics() { LoadMainBlocksetId(); LoadSpritesBlocksets(); LoadMainBlocksets(); LoadAreaGraphicsBlocksets(); LoadDeathMountainGFX(); } namespace palette_internal { absl::Status SetColorsPalette(Rom &rom, int index, gfx::SnesPalette ¤t, gfx::SnesPalette main, gfx::SnesPalette animated, gfx::SnesPalette aux1, gfx::SnesPalette aux2, gfx::SnesPalette hud, gfx::SnesColor bgrcolor, gfx::SnesPalette spr, gfx::SnesPalette spr2) { // Palettes infos, color 0 of a palette is always transparent (the arrays // contains 7 colors width wide) There is 16 color per line so 16*Y // Left side of the palette - Main, Animated std::array new_palette = {}; // Main Palette, Location 0,2 : 35 colors [7x5] int k = 0; for (int y = 2; y < 7; y++) { for (int x = 1; x < 8; x++) { new_palette[x + (16 * y)] = main[k]; k++; } } // Animated Palette, Location 0,7 : 7colors for (int x = 1; x < 8; x++) { new_palette[(16 * 7) + (x)] = animated[(x - 1)]; } // Right side of the palette - Aux1, Aux2 // Aux1 Palette, Location 8,2 : 21 colors [7x3] k = 0; for (int y = 2; y < 5; y++) { for (int x = 9; x < 16; x++) { new_palette[x + (16 * y)] = aux1[k]; k++; } } // Aux2 Palette, Location 8,5 : 21 colors [7x3] k = 0; for (int y = 5; y < 8; y++) { for (int x = 9; x < 16; x++) { new_palette[x + (16 * y)] = aux2[k]; k++; } } // Hud Palette, Location 0,0 : 32 colors [16x2] for (int i = 0; i < 32; i++) { new_palette[i] = hud[i]; } // Hardcoded grass color (that might change to become invisible instead) for (int i = 0; i < 8; i++) { new_palette[(i * 16)] = bgrcolor; new_palette[(i * 16) + 8] = bgrcolor; } // Sprite Palettes k = 0; for (int y = 8; y < 9; y++) { for (int x = 1; x < 8; x++) { new_palette[x + (16 * y)] = rom.palette_group().sprites_aux1[1][k]; k++; } } // Sprite Palettes k = 0; for (int y = 8; y < 9; y++) { for (int x = 9; x < 16; x++) { new_palette[x + (16 * y)] = rom.palette_group().sprites_aux3[0][k]; k++; } } // Sprite Palettes k = 0; for (int y = 9; y < 13; y++) { for (int x = 1; x < 16; x++) { new_palette[x + (16 * y)] = rom.palette_group().global_sprites[0][k]; k++; } } // Sprite Palettes k = 0; for (int y = 13; y < 14; y++) { for (int x = 1; x < 8; x++) { new_palette[x + (16 * y)] = spr[k]; k++; } } // Sprite Palettes k = 0; for (int y = 14; y < 15; y++) { for (int x = 1; x < 8; x++) { new_palette[x + (16 * y)] = spr2[k]; k++; } } // Sprite Palettes k = 0; for (int y = 15; y < 16; y++) { for (int x = 1; x < 16; x++) { new_palette[x + (16 * y)] = rom.palette_group().armors[0][k]; k++; } } for (int i = 0; i < 256; i++) { current[i] = new_palette[i]; current[(i / 16) * 16].set_transparent(true); } return absl::OkStatus(); } } // namespace palette_internal absl::StatusOr OverworldMap::GetPalette( const gfx::PaletteGroup &palette_group, int index, int previous_index, int limit) { if (index == 255) { index = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup + (previous_index * 4)]; } if (index >= limit) { index = limit - 1; } return palette_group[index]; } absl::Status OverworldMap::LoadPalette() { int previous_pal_id = index_ > 0 ? (*rom_)[kOverworldMapPaletteIds + parent_ - 1] : 0; int previous_spr_pal_id = index_ > 0 ? (*rom_)[kOverworldSpritePaletteIds + parent_ - 1] : 0; area_palette_ = std::min((int)area_palette_, 0xA3); uint8_t pal0 = 0; uint8_t pal1 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup + (area_palette_ * 4)]; uint8_t pal2 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup + (area_palette_ * 4) + 1]; uint8_t pal3 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup + (area_palette_ * 4) + 2]; uint8_t pal4 = (*rom_)[kOverworldSpritePaletteGroup + (sprite_palette_[game_state_] * 2)]; uint8_t pal5 = (*rom_)[kOverworldSpritePaletteGroup + (sprite_palette_[game_state_] * 2) + 1]; auto grass_pal_group = rom_->palette_group().grass; auto bgr = grass_pal_group[0][0]; auto ow_aux_pal_group = rom_->palette_group().overworld_aux; ASSIGN_OR_RETURN(gfx::SnesPalette aux1, GetPalette(ow_aux_pal_group, pal1, previous_pal_id, 20)); ASSIGN_OR_RETURN(gfx::SnesPalette aux2, GetPalette(ow_aux_pal_group, pal2, previous_pal_id, 20)); // Additional handling of `pal3` and `parent_` if (pal3 == 255) { pal3 = (*rom_)[rom_->version_constants().kOverworldMapPaletteGroup + (previous_pal_id * 4) + 2]; } if (parent_ < kDarkWorldMapIdStart) { pal0 = parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07 ? 2 : 0; bgr = grass_pal_group[0][0]; } else if (parent_ >= kDarkWorldMapIdStart && parent_ < kSpecialWorldMapIdStart) { pal0 = parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47 ? 3 : 1; bgr = grass_pal_group[0][1]; } else if (parent_ >= 128 && parent_ < kNumOverworldMaps) { pal0 = 0; bgr = grass_pal_group[0][2]; } if (parent_ == 0x88) { pal0 = 4; } auto ow_main_pal_group = rom_->palette_group().overworld_main; ASSIGN_OR_RETURN(gfx::SnesPalette main, GetPalette(ow_main_pal_group, pal0, previous_pal_id, 255)); auto ow_animated_pal_group = rom_->palette_group().overworld_animated; ASSIGN_OR_RETURN(gfx::SnesPalette animated, GetPalette(ow_animated_pal_group, std::min((int)pal3, 13), previous_pal_id, 14)); auto hud_pal_group = rom_->palette_group().hud; gfx::SnesPalette hud = hud_pal_group[0]; ASSIGN_OR_RETURN(gfx::SnesPalette spr, GetPalette(rom_->palette_group().sprites_aux3, pal4, previous_spr_pal_id, 24)); ASSIGN_OR_RETURN(gfx::SnesPalette spr2, GetPalette(rom_->palette_group().sprites_aux3, pal5, previous_spr_pal_id, 24)); RETURN_IF_ERROR(palette_internal::SetColorsPalette( *rom_, parent_, current_palette_, main, animated, aux1, aux2, hud, bgr, spr, spr2)); if (palettesets_.count(area_palette_) == 0) { palettesets_[area_palette_] = gfx::Paletteset{ main, animated, aux1, aux2, bgr, hud, spr, spr2, current_palette_}; } return absl::OkStatus(); } void OverworldMap::ProcessGraphicsBuffer(int index, int static_graphics_offset, int size, uint8_t *all_gfx) { for (int i = 0; i < size; i++) { auto byte = all_gfx[i + (static_graphics_offset * size)]; switch (index) { case 0: case 3: case 4: case 5: byte += 0x88; break; } current_gfx_[(index * size) + i] = byte; } } absl::Status OverworldMap::BuildTileset() { if (current_gfx_.size() == 0) current_gfx_.resize(0x10000, 0x00); for (int i = 0; i < 0x10; i++) { ProcessGraphicsBuffer(i, static_graphics_[i], 0x1000, rom_->graphics_buffer().data()); } return absl::OkStatus(); } absl::Status OverworldMap::BuildTiles16Gfx(std::vector &tiles16, int count) { if (current_blockset_.size() == 0) current_blockset_.resize(0x100000, 0x00); const int offsets[] = {0x00, 0x08, 0x400, 0x408}; auto yy = 0; auto xx = 0; for (auto i = 0; i < count; i++) { for (auto tile = 0; tile < 0x04; tile++) { gfx::TileInfo info = tiles16[i].tiles_info[tile]; int offset = offsets[tile]; for (auto y = 0; y < 0x08; ++y) { for (auto x = 0; x < 0x08; ++x) { int mx = x; int my = y; if (info.horizontal_mirror_ != 0) { mx = 0x07 - x; } if (info.vertical_mirror_ != 0) { my = 0x07 - y; } int xpos = ((info.id_ % 0x10) * 0x08); int ypos = (((info.id_ / 0x10)) * 0x400); int source = ypos + xpos + (x + (y * 0x80)); auto destination = xx + yy + offset + (mx + (my * 0x80)); current_blockset_[destination] = (current_gfx_[source] & 0x0F) + (info.palette_ * 0x10); } } } xx += 0x10; if (xx >= 0x80) { yy += 0x800; xx = 0; } } return absl::OkStatus(); } absl::Status OverworldMap::BuildBitmap(OverworldBlockset &world_blockset) { if (bitmap_data_.size() != 0) { bitmap_data_.clear(); } bitmap_data_.reserve(0x40000); for (int i = 0; i < 0x40000; i++) { bitmap_data_.push_back(0x00); } int superY = ((index_ - (world_ * 0x40)) / 0x08); int superX = index_ - (world_ * 0x40) - (superY * 0x08); for (int y = 0; y < 0x20; y++) { for (int x = 0; x < 0x20; x++) { auto xt = x + (superX * 0x20); auto yt = y + (superY * 0x20); gfx::CopyTile8bpp16((x * 0x10), (y * 0x10), world_blockset[xt][yt], bitmap_data_, current_blockset_); } } return absl::OkStatus(); } } // namespace zelda3 } // namespace yaze