# Modernization Plan – November 2025 Status: **Draft** Owner: Core tooling team Scope: `core/asar_wrapper`, CLI/GUI flag system, project persistence, docs ## Context - The Asar integration is stubbed out (`src/core/asar_wrapper.cc`), yet the GUI, CLI, and docs still advertise a working assembler workflow. - The GUI binary (`yaze`) still relies on the legacy `util::Flag` parser while the rest of the tooling has moved to Abseil flags, leading to inconsistent UX and duplicated parsing logic. - Project metadata initialization uses `std::localtime` (`src/core/project.cc`), which is not thread-safe and can race when the agent/automation stack spawns concurrent project creation tasks. - Public docs promise Dungeon Editor rendering details and “Examples & Recipes,” but those sections are either marked TODO or empty. ## Goals 1. Restore a fully functioning Asar toolchain across GUI/CLI and make sure automated tests cover it. 2. Unify flag parsing by migrating the GUI binary (and remaining utilities) to Abseil flags, then retire `util::flag`. 3. Harden project/workspace persistence by replacing unsafe time handling and improving error propagation during project bootstrap. 4. Close the documentation gaps so the Dungeon Editor guide reflects current rendering, and the `docs/public/examples/` tree provides actual recipes. ## Work Breakdown ### 1. Asar Restoration - Fix the Asar CMake integration under `ext/asar` and link it back into `yaze_core_lib`. - Re-implement `AsarWrapper` methods (patch, symbol extraction, validation) and add regression tests in `test/integration/asar_*`. - Update `z3ed`/GUI code paths to surface actionable errors when the assembler fails. - Once complete, scrub docs/README claims to ensure they match the restored behavior. ### 2. Flag Standardization - Replace `DEFINE_FLAG` usage in `src/app/main.cc` with `ABSL_FLAG` + `absl::ParseCommandLine`. - Delete `util::flag.*` and migrate any lingering consumers (e.g., dev tools) to Abseil. - Document the shared flag set in a single reference (README + `docs/public/developer/debug-flags.md`). ### 3. Project Persistence Hardening - Swap `std::localtime` for `absl::Time` or platform-safe helpers and handle failures explicitly. - Ensure directory creation and file writes bubble errors back to the UI/CLI instead of silently failing. - Add regression tests that spawn concurrent project creations (possibly via the CLI) to confirm deterministic metadata. ### 4. Documentation Updates - Finish the Dungeon Editor rendering pipeline description (remove the TODO block) so it reflects the current draw path. - Populate `docs/public/examples/` with at least a handful of ROM-editing recipes (overworld tile swap, dungeon entrance move, palette tweak, CLI plan/accept flow). - Add a short “automation journey” that links `README` → gRPC harness (`src/app/service/imgui_test_harness_service.cc`) → `z3ed` agent commands. ## Exit Criteria - `AsarWrapper` integration tests green on macOS/Linux/Windows runners. - No binaries depend on `util::flag`; `absl::flags` is the single source of truth. - Project creation succeeds under parallel stress and metadata timestamps remain valid. - Public docs no longer contain TODO placeholders or empty directories for the sections listed above.