# z3ed CLI Guide _Last reviewed: November 2025. `z3ed` ships alongside the main editor in every `*-ai` preset and runs on Windows, macOS, and Linux._ `z3ed` exposes the same ROM-editing capabilities as the GUI but in a scriptable form. Use it to apply patches, inspect resources, run batch conversions, or drive the AI-assisted workflows that feed the in-editor proposals. ## 1. Building & Configuration ```bash # Enable the agent/CLI toolchain cmake --preset mac-ai cmake --build --preset mac-ai --target z3ed # Run the text UI (FTXUI) ./build/bin/z3ed --tui ``` The AI features require at least one provider: - **Ollama (local)** – install via `brew install ollama`, run `ollama serve`, then set `OLLAMA_MODEL=qwen2.5-coder:0.5b` (the lightweight default used in CI) or any other supported model. Pass `--ai_model "$OLLAMA_MODEL"` on the CLI to override per-run. - **Gemini (cloud)** – export `GEMINI_API_KEY` before launching `z3ed`. If no provider is configured the CLI still works, but agent subcommands will fall back to manual plans. ## 2. Everyday Commands | Task | Example | | --- | --- | | Apply an Asar patch | `z3ed asar patch.asm --rom zelda3.sfc` | | Export all sprites from a dungeon | `z3ed dungeon list-sprites --dungeon 2 --rom zelda3.sfc --format json` | | Inspect an overworld map | `z3ed overworld describe-map --map 80 --rom zelda3.sfc` | | Dump palette data | `z3ed palette export --rom zelda3.sfc --output palettes.json` | | Validate ROM headers | `z3ed rom info --rom zelda3.sfc` | Pass `--help` after any command to see its flags. Most resource commands follow the ` ` convention (`overworld set-tile`, `dungeon import-room`, etc.). ## 3. Agent & Proposal Workflow ### 3.1 Interactive Chat ```bash z3ed agent chat --rom zelda3.sfc --theme overworld ``` - Maintains conversation history on disk so you can pause/resume. - Supports tool-calling: the agent invokes subcommands (e.g., `overworld describe-map`) and returns structured diffs. ### 3.2 Plans & Batches ```bash # Generate a proposal but do not apply it z3ed agent plan --prompt "Move the eastern palace entrance 3 tiles east" --rom zelda3.sfc # List pending plans z3ed agent list # Apply a plan after review z3ed agent accept --proposal-id --rom zelda3.sfc ``` Plans store the command transcript, diffs, and metadata inside `$XDG_DATA_HOME/yaze/proposals/` (or `%APPDATA%\yaze\proposals\`). Review them before applying to non-sandbox ROMs. ### 3.3 Non-interactive Scripts ```bash # Run prompts from a file z3ed agent simple-chat --file scripts/queries.txt --rom zelda3.sfc --stdout # Feed stdin (useful in CI) cat <<'PROMPTS' | z3ed agent simple-chat --rom zelda3.sfc --stdout Describe tile 0x3A in map 0x80. Suggest palette swaps for dungeon 2. PROMPTS ``` ## 4. Automation Tips 1. **Sandbox first** – point the agent at a copy of your ROM (`--sandbox` flag) so you can review patches safely. 2. **Log everything** – `--log-file agent.log` captures the provider transcript for auditing. 3. **Structure output** – most list/describe commands support `--format json` or `--format yaml` for downstream tooling. 4. **Combine with `yaze_test`** – run `./build_ai/bin/yaze_test --unit` after batch patches to confirm nothing regressed. 5. **Use TUI filters** – in `--tui`, press `:` to open the command palette, type part of a command, hit Enter, and the tool auto-fills the available flags. ## 5. Troubleshooting | Symptom | Fix | | --- | --- | | `agent chat` hangs after a prompt | Ensure `ollama serve` or the Gemini API key is configured. | | `libgrpc` or `absl` missing | Re-run the `*-ai` preset; plain debug presets do not pull the agent stack. | | CLI cannot find the ROM | Use absolute paths or set `YAZE_DEFAULT_ROM=/path/to/zelda3.sfc`. | | Tool reports "command not found" | Run `z3ed --help` to refresh the command index; stale binaries from older builds lack new verbs. | | Proposal diffs are empty | Provide `--rom` plus either `--sandbox` or `--workspace` so the agent knows where to stage files. | ## 6. Related Documentation - `docs/public/developer/testing-without-roms.md` – ROM-less fixtures for CI. - `docs/public/developer/debugging-guide.md` – logging and instrumentation tips shared between the GUI and CLI. - `docs/internal/agents/` – deep dives into the agent architecture and refactor plans (internal audience only).