# Release Notes ## v0.5.0 (Released December 2025) **Type:** Platform Expansion & Stability **Date:** 2025-12-28 ### 🧩 Graphics & Palette Accuracy - Fixed palette conversion and Tile16 tint regressions. - Corrected palette slicing for graphics sheets and indexed → SNES planar conversion. - Stabilized overworld palette/tilemap saves and render service GameData loads. ### 🧭 Editor UX & Reliability - Refined dashboard/editor selection layouts and card rendering. - Moved the layout designer into a lab target for safer experimentation. - Hardened room loading APIs and added room count reporting for C API consumers. ### 🤖 Automation & AI - Refactored gRPC agent services and editor wiring. - Hardened CLI patch handling and tool output formatting. ### 📦 Platform & Build - Added iOS platform scaffolding (experimental). - Added build helper scripts and simplified nightly workflow. - Refreshed toolchain/dependency wiring and standardized build directory policy. ### 🧪 Testing - Added role-based ROM selection and ROM-availability gating. - Stabilized rendering/benchmark tests and aligned integration expectations. --- ## v0.4.0 - Music Editor & UI Polish **Released:** November 2025 - Complete SPC music editing infrastructure. - EditorManager refactoring for better multi-window support. - AI Agent integration (experimental).