#ifndef YAZE_APP_DATA_OVERWORLD_H #define YAZE_APP_DATA_OVERWORLD_H #include #include #include #include #include "absl/container/flat_hash_map.h" #include "absl/status/status.h" #include "app/core/common.h" #include "app/core/constants.h" #include "app/gfx/bitmap.h" #include "app/gfx/snes_tile.h" #include "app/rom.h" #include "app/zelda3/overworld_map.h" #include "app/zelda3/sprite/sprite.h" namespace yaze { namespace app { namespace zelda3 { constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences // 105C2 Ending maps // 105E2 Sprite Group Table for Ending constexpr int OWExitMapId = 0x15E28; constexpr int OWExitVram = 0x15E77; constexpr int OWExitYScroll = 0x15F15; constexpr int OWExitXScroll = 0x15FB3; constexpr int OWExitYPlayer = 0x16051; constexpr int OWExitXPlayer = 0x160EF; constexpr int OWExitYCamera = 0x1618D; constexpr int OWExitXCamera = 0x1622B; constexpr int OWExitDoorPosition = 0x15724; constexpr int OWExitUnk1 = 0x162C9; constexpr int OWExitUnk2 = 0x16318; constexpr int OWExitDoorType1 = 0x16367; constexpr int OWExitDoorType2 = 0x16405; constexpr int OWEntranceMap = 0xDB96F; constexpr int OWEntrancePos = 0xDBA71; constexpr int OWEntranceEntranceId = 0xDBB73; constexpr int OWHolePos = 0xDB800; //(0x13 entries, 2 bytes each) modified(less // 0x400) map16 coordinates for each hole constexpr int OWHoleArea = 0xDB826; //(0x13 entries, 2 bytes each) corresponding // area numbers for each hole constexpr int OWHoleEntrance = 0xDB84C; //(0x13 entries, 1 byte each) corresponding entrance numbers constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849 constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7 constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09 constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91 constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3 constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94 class OverworldEntrance { public: int x_; int y_; ushort map_pos_; uchar entrance_id_; uchar area_x_; uchar area_y_; short map_id_; bool is_hole_ = false; bool deleted = false; OverworldEntrance(int x, int y, uchar entranceId, short mapId, ushort mapPos, bool hole) : x_(x), y_(y), map_pos_(mapPos), entrance_id_(entranceId), map_id_(mapId), is_hole_(hole) { int mapX = (map_id_ - ((map_id_ / 8) * 8)); int mapY = (map_id_ / 8); area_x_ = (uchar)((std::abs(x - (mapX * 512)) / 16)); area_y_ = (uchar)((std::abs(y - (mapY * 512)) / 16)); } auto Copy() { return new OverworldEntrance(x_, y_, entrance_id_, map_id_, map_pos_, is_hole_); } void updateMapStuff(short mapId) { map_id_ = mapId; if (map_id_ >= 64) { map_id_ -= 64; } int mapX = (map_id_ - ((map_id_ / 8) * 8)); int mapY = (map_id_ / 8); area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16)); area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16)); map_pos_ = (ushort)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1); } }; constexpr int kCompressedAllMap32PointersHigh = 0x1794D; constexpr int kCompressedAllMap32PointersLow = 0x17B2D; constexpr int overworldgfxGroups = 0x05D97; constexpr int overworldPalGroup1 = 0xDE6C8; constexpr int overworldPalGroup2 = 0xDE86C; constexpr int overworldPalGroup3 = 0xDE604; constexpr int overworldMapPalette = 0x7D1C; constexpr int overworldSpritePalette = 0x7B41; constexpr int overworldMapPaletteGroup = 0x75504; constexpr int overworldSpritePaletteGroup = 0x75580; constexpr int overworldSpriteset = 0x7A41; constexpr int overworldSpecialGFXGroup = 0x16821; constexpr int OverworldMapDataOverflow = 0x130000; constexpr int overworldSpecialPALGroup = 0x16831; constexpr int overworldSpritesBegining = 0x4C881; constexpr int overworldSpritesAgahnim = 0x4CA21; constexpr int overworldSpritesZelda = 0x4C901; constexpr int overworldItemsPointers = 0xDC2F9; constexpr int overworldItemsAddress = 0xDC8B9; // 1BC2F9 constexpr int overworldItemsBank = 0xDC8BF; constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E constexpr int mapGfx = 0x7C9C; constexpr int overlayPointers = 0x77664; constexpr int overlayPointersBank = 0x0E; constexpr int overworldTilesType = 0x71459; constexpr int overworldMessages = 0x3F51D; constexpr int overworldMusicBegining = 0x14303; constexpr int overworldMusicZelda = 0x14303 + 0x40; constexpr int overworldMusicMasterSword = 0x14303 + 0x80; constexpr int overworldMusicAgahim = 0x14303 + 0xC0; constexpr int overworldMusicDW = 0x14403; constexpr int overworldEntranceAllowedTilesLeft = 0xDB8C1; constexpr int overworldEntranceAllowedTilesRight = 0xDB917; // 0x00 = small maps, 0x20 = large maps constexpr int overworldMapSize = 0x12844; // 0x01 = small maps, 0x03 = large maps constexpr int overworldMapSizeHighByte = 0x12884; // relative to the WORLD + 0x200 per map // large map that are not == parent id = same position as their parent! // eg for X position small maps : // 0000, 0200, 0400, 0600, 0800, 0A00, 0C00, 0E00 // all Large map would be : // 0000, 0000, 0400, 0400, 0800, 0800, 0C00, 0C00 constexpr int overworldMapParentId = 0x125EC; constexpr int overworldTransitionPositionY = 0x128C4; constexpr int overworldTransitionPositionX = 0x12944; constexpr int overworldScreenSize = 0x1788D; constexpr int OverworldScreenSizeForLoading = 0x4C635; constexpr int OverworldScreenTileMapChangeByScreen = 0x12634; constexpr int transition_target_north = 0x13ee2; constexpr int transition_target_west = 0x13f62; constexpr int overworldCustomMosaicASM = 0x1301D0; constexpr int overworldCustomMosaicArray = 0x1301F0; constexpr int kMap16Tiles = 0x78000; constexpr int kNumOverworldMaps = 160; constexpr int Map32PerScreen = 256; constexpr int NumberOfMap16 = 3752; // 4096 constexpr int LimitOfMap32 = 8864; constexpr int NumberOfOWSprites = 352; constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps; struct MapData { std::vector highData; std::vector lowData; }; class Overworld : public SharedROM, public core::ExperimentFlags { public: absl::Status Load(ROM &rom); OWBlockset &GetMapTiles(int world_type); absl::Status LoadOverworldMaps(); absl::Status SaveOverworldMaps(); absl::Status SaveLargeMaps(); bool CreateTile32Tilemap(bool onlyShow = false); absl::Status SaveMap16Tiles(); absl::Status SaveMap32Tiles(); auto overworld_map(int i) const { return overworld_maps_[i]; } auto mutable_overworld_map(int i) { return &overworld_maps_[i]; } auto Sprites(int state) const { return all_sprites_[state]; } auto AreaGraphics() const { return overworld_maps_[current_map_].AreaGraphics(); } auto &Entrances() { return all_entrances_; } auto AreaPalette() const { return overworld_maps_[current_map_].AreaPalette(); } auto AreaPaletteById(int id) const { return overworld_maps_[id].AreaPalette(); } auto BitmapData() const { return overworld_maps_[current_map_].BitmapData(); } auto Tile16Blockset() const { return overworld_maps_[current_map_].Tile16Blockset(); } auto isLoaded() const { return is_loaded_; } void SetCurrentMap(int i) { current_map_ = i; } auto MapTiles() const { return map_tiles_; } auto mutable_map_tiles() { return &map_tiles_; } absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename); private: enum Dimension { map32TilesTL = 0, map32TilesTR = 1, map32TilesBL = 2, map32TilesBR = 3 }; uint16_t GenerateTile32(int index, int quadrant, int dimension); void AssembleMap32Tiles(); void AssembleMap16Tiles(); void AssignWorldTiles(int x, int y, int sx, int sy, int tpos, OWBlockset &world); void OrganizeMapTiles(Bytes &bytes, Bytes &bytes2, int i, int sx, int sy, int &ttpos); absl::Status DecompressAllMapTiles(); absl::Status DecompressProtoMapTiles(const std::string &filename); void FetchLargeMaps(); void LoadEntrances(); void LoadSprites(); void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex); int game_state_ = 0; int current_map_ = 0; uchar map_parent_[160]; bool is_loaded_ = false; ROM rom_; OWMapTiles map_tiles_; std::vector tiles16; std::vector tiles32; std::vector tiles32_unique_; std::vector overworld_maps_; std::vector all_entrances_; std::vector all_holes_; std::vector> all_sprites_; absl::flat_hash_map proto_map_data_; std::vector> map_data_p1 = std::vector>(kNumOverworldMaps); std::vector> map_data_p2 = std::vector>(kNumOverworldMaps); std::vector map_pointers1_id = std::vector(kNumOverworldMaps); std::vector map_pointers2_id = std::vector(kNumOverworldMaps); std::vector map_pointers1 = std::vector(kNumOverworldMaps); std::vector map_pointers2 = std::vector(kNumOverworldMaps); }; } // namespace zelda3 } // namespace app } // namespace yaze #endif