#include "app/zelda3/dungeon/room_object.h" #include #include #include "app/emu/cpu/cpu.h" #include "app/emu/memory/memory.h" #include "app/emu/memory/mock_memory.h" #include "app/emu/video/ppu.h" #include "app/gfx/bitmap.h" #include "app/rom.h" namespace yaze { namespace test { TEST(DungeonObjectTest, RenderObjectsAsBitmaps) { app::ROM rom; // rom.LoadFromFile("/Users/scawful/Code/yaze/build/bin/zelda3.sfc")); // EXPECT_EQ(rom_status, absl::Status::ok()); app::zelda3::dungeon::DungeonObjectRenderer renderer; } } // namespace test } // namespace yaze