#ifndef YAZE_TEST_E2E_DUNGEON_CANVAS_INTERACTION_TEST_H #define YAZE_TEST_E2E_DUNGEON_CANVAS_INTERACTION_TEST_H #include "imgui_test_engine/imgui_te_context.h" /** * @brief Tests for dungeon canvas pan and zoom interactions * * Verifies that the dungeon room canvas supports: * - Mouse wheel zoom in/out * - Right-click drag to pan the view * - View reset functionality */ void E2ETest_DungeonCanvas_PanZoom(ImGuiTestContext* ctx); /** * @brief Tests for object selection on the dungeon canvas * * Verifies that clicking on the canvas: * - Selects objects at the clicked position * - Deselects when clicking empty space * - Shows selection highlight on selected objects */ void E2ETest_DungeonCanvas_ObjectSelection(ImGuiTestContext* ctx); /** * @brief Tests for grid snap behavior when placing objects * * Verifies that objects snap to the 8x8 grid: * - Object placement aligns to grid boundaries * - Object movement respects grid snapping */ void E2ETest_DungeonCanvas_GridSnap(ImGuiTestContext* ctx); /** * @brief Tests for multi-select functionality with shift-click * * Verifies that shift-click: * - Adds objects to current selection * - Allows selecting multiple objects * - Selection can be cleared with click on empty space */ void E2ETest_DungeonCanvas_MultiSelect(ImGuiTestContext* ctx); #endif // YAZE_TEST_E2E_DUNGEON_CANVAS_INTERACTION_TEST_H