;#ENABLED=True ;#PATCH_NAME=Rainstate Skip ;#PATCH_AUTHOR=Zarby89 ;#PATCH_VERSION=1.0 ;#PATCH_DESCRIPTION ;Skips over gamestates 0 and 1 (rain) straight to 2 (Zelda rescued) ;Setting BedIntro to 00 will keep the opening bed sequence ;#ENDPATCH_DESCRIPTION lorom ;#DEFINE_START ;#name=Remove bed intro ;#type=bool !BedIntro = $00 ;#DEFINE_END if !BedIntro == 00 pushpc org $828356 JSL NewIntroRain pullpc NewIntroRain: LDA.l $7EF3C5 : BNE + LDA.b #$02 : STA.l $7EF3C5 ; Set Game mode on 2 PHX JSL $80FC62 ; Sprite_LoadGfxProperties.justLightWorld PLX LDA.b #$00 ; will take care of the bed intro wether we are in game rainstate or not + RTL else pushpc org $0CD8F6 JSL NewIntroRain pullpc NewIntroRain: PHA LDA.w #$1002 STA.l $7003C5, X PLA STA.l $7003D9, X RTL endif