# Draw Routine Fixes - Phase 2 ## Status **Owner:** ai-dungeon-specialist **Created:** 2025-12-07 **Status:** Partial Complete - Build Verified ## Summary This document tracks fixes for specific dungeon object draw routines and outline sizing issues identified during testing. These issues complement the Phase 1 diagonal/edge/spacing fixes. ## Issues to Fix ### Issue 1: Block 0x5E Draw Routine Inverted **Object:** 0x5E (RoomDraw_RightwardsBlock2x2spaced2_1to16) **Problem:** Draw routine is inverted for the simple block pattern **ASM Reference:** bank_01.asm line 363 **Fix Required:** Review tile ordering and column-major vs row-major layout ### Issue 2: Vertical Pegs Wrong Outline Shape **Objects:** 0x95 (DownwardsPots2x2), 0x96 (DownwardsHammerPegs2x2) **Problem:** Selection outline shows 2x2 square but should be vertical single row (1 tile wide) **ASM Reference:** RoomDraw_DownwardsPots2x2_1to16, RoomDraw_DownwardsHammerPegs2x2_1to16 **Analysis:** The pots/pegs are 2x2 objects that repeat vertically with 2-row spacing (0x100). However, user reports they should display as 1-tile-wide vertical strips. Need to verify actual drawn dimensions from ASM. **Fix Required:** Update dimension calculations in CalculateObjectDimensions and ObjectDimensionTable ### Issue 3: Thick Rail Horizontal/Vertical Draw Issues **Objects:** 0x5D (RightwardsBigRail1x3), 0x88 (DownwardsBigRail3x1) **Problem:** Repeats far left edge rather than inner parts of the thick rail **ASM Reference:** RoomDraw_RightwardsBigRail1x3_1to16plus5, RoomDraw_DownwardsBigRail3x1_1to16plus5 **Analysis:** ASM shows: - First draws a 2x2 block, then advances tile pointer by 8 - Then draws middle section (1x3 tiles per iteration) - Finally draws end cap (2 tiles) **Fix Required:** Fix draw routine to draw: left cap → middle repeating → right cap ### Issue 4: Large Decor Outline Too Small, Draw Routine Repeats Incorrectly **Problem:** Large decoration objects have outlines that are too small and draw routines that repeat when they shouldn't **Fix Required:** Identify specific objects and verify repetition count logic (size+1 vs size) ### Issue 5: Ceiling 0xC0 Doesn't Draw Properly **Object:** 0xC0 (RoomDraw_4x4BlocksIn4x4SuperSquare) **Problem:** Object doesn't draw at all or draws incorrectly **ASM Reference:** bank_01.asm lines 1779-1831 **Analysis:** Uses complex 4x4 super-square pattern with 8 buffer pointers ($BF through $D4). Draws 4x4 blocks in a grid pattern based on size parameters B2 and B4. **Fix Required:** Implement proper super-square drawing routine ### Issue 6: 0xF99 Chest Outline Correct But Draw Routine Repeats **Object:** 0xF99 (RoomDraw_Chest - Type 3 chest) **Problem:** Outline is correct but draw routine repeats when it shouldn't **ASM Reference:** RoomDraw_Chest at bank_01.asm line 4707 **Analysis:** Chest should only draw once (single 2x2 pattern), not repeat based on size **Fix Required:** Remove size-based repetition from chest draw routine ### Issue 7: Pit Edges Outlines Too Thin **Problem:** Pit edge outlines shouldn't be single tile thin based on direction **Objects:** Various pit edge objects **Fix Required:** Update pit edge dimension calculations to include proper width based on direction ### Issue 8: 0x3D Tall Torches Wrong Top Half Graphics **Object:** 0x3D (mapped to RoomDraw_RightwardsPillar2x4spaced4_1to16) **Problem:** Bottom half draws correctly but top half with fire draws pegs instead **ASM Reference:** bank_01.asm line 330 - uses RoomDraw_RightwardsPillar2x4spaced4_1to16 (same as 0x39) **Analysis:** Object 0x3D and 0x39 share the same draw routine but use different tile data. Need to verify tile data offset is correct. **Fix Required:** Verify tile data loading for 0x3D or create dedicated draw routine ## Implementation Status ### Completed Fixes 1. **Block 0x5E** ✅ - Fixed tile ordering in DrawRightwardsBlock2x2spaced2_1to16 to use column-major order 2. **Thick Rails 0x5D/0x88** ✅ - Rewrote DrawRightwardsBigRail and DrawDownwardsBigRail to correctly draw cap-middle-cap pattern 3. **Chest 0xF99** ✅ - Fixed chest to draw single 2x2 pattern without size-based repetition 4. **Large Decor 0xFEB** ✅ - Created Single4x4 routine (routine 113) - no repetition, correct 32x32 outline 5. **Water Grate 0xFED** ✅ - Created Single4x3 routine (routine 114) - no repetition, correct 32x24 outline 6. **Big Chest 0xFB1** ✅ - Mapped to Single4x3 routine (routine 114) - no repetition 7. **Blue Rupees 0xF92** ✅ - Created DrawRupeeFloor routine (routine 115) - special 6x8 pattern with gaps ### Pending Investigation 8. **Rails 0x022** - Uses RoomDraw_RightwardsHasEdge1x1_1to16_plus3 - needs internal rail drawing 9. **Ceiling 0xC0** - Draw4x4BlocksIn4x4SuperSquare may have tile loading issue 10. **Vertical Pegs 0x95/0x96** - Current dimensions look correct. May be UI display issue. 11. **Pit Edges** - Need specific object IDs to investigate 12. **Torches 0x3D** - May be ROM tile data issue (verify data at 0x807A) ## New Routines Added - Routine 113: DrawSingle4x4 - Single 4x4 block, no repetition - Routine 114: DrawSingle4x3 - Single 4x3 block, no repetition - Routine 115: DrawRupeeFloor - Special 6x8 pattern with gaps at rows 2 and 5 ## Files Modified - `src/zelda3/dungeon/object_drawer.cc` - `src/zelda3/dungeon/object_drawer.h` - `docs/internal/agents/draw_routine_fixes_phase2.md`