#ifndef YAZE_APP_EDITOR_GRAPHICS_EDITOR_H #define YAZE_APP_EDITOR_GRAPHICS_EDITOR_H #include #include #include #include #include "absl/status/status.h" #include "app/editor/editor.h" #include "app/editor/graphics/gfx_group_editor.h" #include "app/editor/graphics/graphics_editor_state.h" #include "app/editor/graphics/link_sprite_panel.h" #include "app/editor/graphics/palette_controls_panel.h" #include "app/editor/graphics/paletteset_editor_panel.h" #include "app/editor/graphics/pixel_editor_panel.h" #include "app/editor/graphics/polyhedral_editor_panel.h" #include "app/editor/graphics/sheet_browser_panel.h" #include "app/gfx/core/bitmap.h" #include "app/gfx/types/snes_palette.h" #include "app/gui/canvas/canvas.h" #include "rom/rom.h" #include "zelda3/game_data.h" namespace yaze { namespace editor { // Super Donkey prototype graphics offsets (from leaked dev materials) const std::string kSuperDonkeyTiles[] = { "97C05", "98219", "9871E", "98C00", "99084", "995AF", "99DE0", "9A27E", "9A741", "9AC31", "9B07E", "9B55C", "9B963", "9BB99", "9C009", "9C4B4", "9C92B", "9CDD6", "9D2C2", "9E037", "9E527", "9EA56", "9EF65", "9FCD1", "A0193", "A059E", "A0B17", "A0FB6", "A14A5", "A1988", "A1E66", "A232B", "A27F0", "A2B6E", "A302C", "A3453", "A38CA", "A42BB", "A470C", "A4BA9", "A5089", "A5385", "A5742", "A5BCC", "A6017", "A6361", "A66F8"}; const std::string kSuperDonkeySprites[] = { "A8E5D", "A9435", "A9934", "A9D83", "AA2F1", "AA6D4", "AABE4", "AB127", "AB65A", "ABBDD", "AC38D", "AC797", "ACCC8", "AD0AE", "AD245", "AD554", "ADAAC", "ADECC", "AE453", "AE9D2", "AEF40", "AF3C9", "AF92E", "AFE9D", "B03D2", "B09AC", "B0F0C", "B1430", "B1859", "B1E01", "B229A", "B2854", "B2D27", "B31D7", "B3B58", "B40B5", "B45A5", "B4D64", "B5031", "B555F", "B5F30", "B6858", "B70DD", "B7526", "B79EC", "B7C83", "B80F7", "B85CC", "B8A3F", "B8F97", "B94F2", "B9A20", "B9E9A", "BA3A2", "BA8F6", "BACDC", "BB1F9", "BB781", "BBCCA", "BC26D", "BC7D4", "BCBB0", "BD082", "BD5FC", "BE115", "BE5C2", "BEB63", "BF0CB", "BF607", "BFA55", "BFD71", "C017D", "C0567", "C0981", "C0BA7", "C116D", "C166A", "C1FE0", "C24CE", "C2B19"}; /** * @class GraphicsEditor * @brief Allows the user to edit graphics sheets from the game or view * prototype graphics. * * The GraphicsEditor class is responsible for providing functionality to edit * graphics sheets from the game or view prototype graphics of Link to the Past * from the CGX, SCR, and OBJ formats. It provides various methods to update * different components of the graphics editor, such as the graphics edit tab, * link graphics view, and prototype graphics viewer. It also includes import * functions for different file formats, as well as other utility functions for * drawing toolsets, palette controls, clipboard imports, experimental features, * and memory editor. */ class GraphicsEditor : public Editor { public: explicit GraphicsEditor(Rom* rom = nullptr) : rom_(rom) { type_ = EditorType::kGraphics; } void Initialize() override; absl::Status Load() override; absl::Status Save() override; absl::Status Update() override; absl::Status Cut() override { return absl::UnimplementedError("Cut"); } absl::Status Copy() override { return absl::UnimplementedError("Copy"); } absl::Status Paste() override { return absl::UnimplementedError("Paste"); } absl::Status Undo() override { return absl::UnimplementedError("Undo"); } absl::Status Redo() override { return absl::UnimplementedError("Redo"); } absl::Status Find() override { return absl::UnimplementedError("Find"); } // Set the ROM pointer void set_rom(Rom* rom) { rom_ = rom; } // Set the game data pointer void SetGameData(zelda3::GameData* game_data) override { game_data_ = game_data; if (palette_controls_panel_) { palette_controls_panel_->SetGameData(game_data); } } // Editor shortcuts void NextSheet(); void PrevSheet(); // Get the ROM pointer Rom* rom() const { return rom_; } private: // Editor-level shortcut handling void HandleEditorShortcuts(); // --- Panel-Based Architecture --- GraphicsEditorState state_; std::unique_ptr sheet_browser_panel_; std::unique_ptr pixel_editor_panel_; std::unique_ptr palette_controls_panel_; std::unique_ptr link_sprite_panel_; std::unique_ptr polyhedral_panel_; std::unique_ptr gfx_group_panel_; std::unique_ptr paletteset_panel_; // --- Prototype Viewer (Super Donkey / Dev Format Imports) --- void DrawPrototypeViewer(); absl::Status DrawCgxImport(); absl::Status DrawScrImport(); absl::Status DrawFileImport(); absl::Status DrawObjImport(); absl::Status DrawTilemapImport(); absl::Status DrawPaletteControls(); absl::Status DrawClipboardImport(); absl::Status DrawExperimentalFeatures(); absl::Status DrawMemoryEditor(); absl::Status DecompressImportData(int size); absl::Status DecompressSuperDonkey(); // Prototype viewer state int current_palette_ = 0; uint64_t current_offset_ = 0; uint64_t current_palette_index_ = 0; int current_bpp_ = 0; int scr_mod_value_ = 0; uint64_t num_sheets_to_load_ = 1; uint64_t bin_size_ = 0; uint64_t clipboard_offset_ = 0; uint64_t clipboard_size_ = 0; bool refresh_graphics_ = false; bool open_memory_editor_ = false; bool gfx_loaded_ = false; bool is_open_ = false; bool super_donkey_ = false; bool col_file_ = false; bool cgx_loaded_ = false; bool scr_loaded_ = false; bool obj_loaded_ = false; bool tilemap_loaded_ = false; std::string file_path_; std::string col_file_path_; std::string col_file_name_; std::string cgx_file_path_; std::string cgx_file_name_; std::string scr_file_path_; std::string scr_file_name_; std::string obj_file_path_; std::string tilemap_file_path_; std::string tilemap_file_name_; Rom temp_rom_; Rom tilemap_rom_; std::vector import_data_; std::vector decoded_cgx_; std::vector cgx_data_; std::vector extra_cgx_data_; std::vector decoded_col_; std::vector scr_data_; std::vector decoded_scr_data_; gfx::Bitmap cgx_bitmap_; gfx::Bitmap scr_bitmap_; gfx::Bitmap bin_bitmap_; std::array gfx_sheets_; gfx::PaletteGroup col_file_palette_group_; gfx::SnesPalette z3_rom_palette_; gfx::SnesPalette col_file_palette_; gui::Canvas import_canvas_; gui::Canvas scr_canvas_; gui::Canvas super_donkey_canvas_; // Status tracking absl::Status status_; // Core references Rom* rom_; zelda3::GameData* game_data_ = nullptr; }; } // namespace editor } // namespace yaze #endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H