# z3ed: AI-Powered CLI for YAZE **Status**: Active Development | AI Integration Phase **Latest Update**: October 3, 2025 ## Overview `z3ed` is a command-line interface for YAZE that enables AI-driven ROM modifications through a proposal-based workflow. It provides both human-accessible commands for developers and machine-readable APIs for LLM integration. **Core Capabilities**: 1. **AI-Driven Editing**: Natural language prompts → ROM modifications (overworld tile16, dungeon objects, sprites, palettes) 2. **GUI Test Automation**: Widget discovery, test recording/replay, introspection for debugging 3. **Proposal System**: Safe sandbox editing with accept/reject workflow 4. **Multiple AI Backends**: Ollama (local), Gemini (cloud), Claude (planned) ## Quick Start ### Build Options ```bash # Basic z3ed (CLI only, no AI/testing features) cmake --build build --target z3ed # Full build with AI agent (RECOMMENDED - uses consolidated flag) cmake -B build -DZ3ED_AI=ON cmake --build build --target z3ed # Full build with AI agent AND testing suite cmake -B build -DZ3ED_AI=ON -DYAZE_WITH_GRPC=ON cmake --build build --target z3ed ``` **Build Flags Explained**: - `Z3ED_AI=ON` - **Master flag** for AI features (enables JSON, YAML, httplib for Ollama + Gemini) - `YAZE_WITH_GRPC=ON` - Optional GUI automation and test harness (also enables JSON) - `YAZE_WITH_JSON=ON` - Lower-level flag (auto-enabled by Z3ED_AI or GRPC) **Dependencies for AI Features** (auto-managed by Z3ED_AI): - nlohmann/json (JSON parsing for AI responses) - yaml-cpp (Config file loading) - httplib (HTTP/HTTPS API calls) - OpenSSL (optional, for Gemini HTTPS - auto-detected on macOS/Linux) ### AI Agent Commands ```bash # Generate commands from natural language prompt z3ed agent plan --prompt "Place a tree at position 10, 10 on map 0" # Execute in sandbox with auto-approval z3ed agent run --prompt "Create a 3x3 water pond at 15, 20" --rom zelda3.sfc --sandbox # Chat with the agent in the terminal (FTXUI prototype) z3ed agent chat # List all proposals z3ed agent list # View proposal details z3ed agent diff --proposal # Inspect project metadata for the LLM toolchain z3ed agent resource-list --type dungeon --format json # Dump sprite placements for a dungeon room z3ed agent dungeon-list-sprites --room 0x012 # Search overworld maps for a tile ID using shared agent tooling z3ed agent overworld-find-tile --tile 0x02E --map 0x05 ``` ### GUI Testing Commands ```bash # Run automated test z3ed agent test --prompt "Open Overworld editor and verify it loads" # Query test status z3ed agent test status --test-id --follow # Record manual workflow z3ed agent test record start --output tests/my_test.json # ... perform actions in GUI ... z3ed agent test record stop # Replay recorded test z3ed agent test replay tests/my_test.json # Test conversational agent (batch mode, no TUI required) z3ed agent test-conversation # Test with custom conversation file z3ed agent test-conversation --file my_tests.json ``` ## AI Service Setup ### Ollama (Local LLM - Recommended for Development) ```bash # Install Ollama brew install ollama # macOS # or download from https://ollama.com # Pull recommended model ollama pull qwen2.5-coder:7b # Start server ollama serve # z3ed will auto-detect Ollama at localhost:11434 z3ed agent plan --prompt "test" ``` ### Gemini (Google Cloud API) ```bash # Get API key from https://aistudio.google.com/apikey export GEMINI_API_KEY="your-key-here" # z3ed will auto-select Gemini when key is set z3ed agent plan --prompt "test" ``` **Note**: Gemini requires OpenSSL (HTTPS). Build with `-DYAZE_WITH_GRPC=ON -DYAZE_WITH_JSON=ON` to enable SSL support. OpenSSL is auto-detected on macOS/Linux. Windows users can use Ollama instead. ### Example Prompts Here are some example prompts you can try with either Ollama or Gemini: **Overworld Tile16 Editing**: - `"Place a tree at position 10, 20 on map 0"` - `"Create a 3x3 water pond at coordinates 15, 10"` - `"Add a dirt path from position 5,5 to 5,15"` - `"Plant a row of trees horizontally at y=8 from x=20 to x=25"` **Dungeon Editing (Label-Aware)**: - `"Add 3 soldiers to the Eastern Palace entrance room"` - `"Place a chest in Hyrule Castle treasure room"` ## Core Documentation ### Essential Reads 1. **[AGENT-ROADMAP.md](AGENT-ROADMAP.md)** - The primary source of truth for the AI agent's strategic vision, architecture, and next steps. 2. **[E6-z3ed-cli-design.md](E6-z3ed-cli-design.md)** - Detailed architecture and design philosophy. 3. **[E6-z3ed-reference.md](E6-z3ed-reference.md)** - Complete command reference and API documentation. ## Current Status (October 3, 2025) The project is currently focused on implementing a conversational AI agent. See [AGENT-ROADMAP.md](AGENT-ROADMAP.md) for a detailed breakdown of what's complete, in progress, and planned. ### ✅ Completed - **Conversational Agent Service**: ✅ Multi-step tool execution loop operational - **TUI Chat Interface**: ✅ Production-ready with table/JSON rendering (`z3ed agent chat`) - **Batch Testing Mode**: ✅ New `test-conversation` command for automated testing without TUI - **Tool Dispatcher**: ✅ 5 read-only tools for ROM introspection - `resource-list`: Labeled resource enumeration - `dungeon-list-sprites`: Sprite inspection in dungeon rooms - `overworld-find-tile`: Tile16 search across overworld maps - `overworld-describe-map`: Comprehensive map metadata - `overworld-list-warps`: Entrance/exit/hole enumeration - **AI Service Backends**: ✅ Ollama (local) and Gemini (cloud) operational - **Enhanced Prompting**: ✅ Resource catalogue loading with system instruction generation - **LLM Function Calling**: ✅ Complete - Tool schemas injected into system prompts, response parsing implemented - **ImGui Test Harness**: ✅ gRPC service for GUI automation integrated and verified ### 🔄 In Progress (Priority Order) 1. **Live LLM Testing**: Ready for execution with new batch testing mode (use `./scripts/test_agent_conversation_live.sh`) 2. **GUI Chat Widget**: Not yet started - TUI exists, GUI integration pending (6-8h) 3. **Tool Coverage Expansion**: 5 tools working, 8+ planned (dialogue, sprites, regions) (8-10h) ### 📋 Next Steps (See AGENT-ROADMAP.md for details) 1. **Live LLM Testing** (1-2h): Verify function calling with real Ollama/Gemini 2. **Implement GUI Chat Widget** (6-8h): Create ImGui widget matching TUI experience 3. **Expand Tool Coverage** (8-10h): Add dialogue search, sprite info, region queries 4. **Performance Optimizations** (4-6h): Response caching, token tracking, streaming ### 📋 Future Plans - **Dungeon Editing Support**: Object/sprite placement via AI (after tool foundation complete) - **Visual Diff Generation**: Before/after screenshots for proposals - **Multi-Modal Agent**: Image generation for dungeon room maps ## AI Editing Focus Areas z3ed is optimized for practical ROM editing workflows: ### Overworld Tile16 Editing ⭐ PRIMARY FOCUS **Why**: Simple data model (uint16 IDs), visual feedback, reversible, safe - Single tile placement (trees, rocks, bushes) - Area creation (water ponds, dirt patches) - Path creation (connecting points with tiles) - Pattern generation (tree rows, forests, boundaries) ### Dungeon Editing - Sprite placement with label awareness ("eastern palace entrance") - Object placement (chests, doors, switches) - Entrance configuration - Room property editing ### Palette Editing - Color modification by index - Sprite palette adjustments - Export/import workflows ### Additional Capabilities - Sprite data editing - Compression/decompression - ROM validation - Patch application ## Example Workflows ### Basic Tile16 Edit ```bash # AI generates command z3ed agent plan --prompt "Place a tree at 10, 10" # Output: overworld set-tile --map 0 --x 10 --y 10 --tile 0x02E # Execute manually z3ed overworld set-tile --map 0 --x 10 --y 10 --tile 0x02E # Or auto-execute with sandbox z3ed agent run --prompt "Place a tree at 10, 10" --rom zelda3.sfc --sandbox ``` ### Complex Multi-Step Edit ```bash # AI generates multiple commands z3ed agent plan --prompt "Create a 3x3 water pond at 15, 20" # Review proposal z3ed agent diff --latest # Accept and apply z3ed agent accept --latest ``` ### Locate Existing Tiles ```bash # Find every instance of tile 0x02E across the overworld z3ed overworld find-tile --tile 0x02E --format json # Narrow search to Light World map 0x05 z3ed overworld find-tile --tile 0x02E --map 0x05 # Ask the agent to perform the same lookup (returns JSON by default) z3ed agent overworld-find-tile --tile 0x02E --map 0x05 ``` ### Label-Aware Dungeon Edit ```bash # AI uses ResourceLabels from your project z3ed agent plan --prompt "Add 3 soldiers to my custom fortress entrance" # AI explains: "Using label 'custom_fortress' for dungeon 0x04" ``` ## Dependencies Guard AI agent features require: - `YAZE_WITH_GRPC=ON` - GUI automation and test harness - `YAZE_WITH_JSON=ON` - AI service communication - OpenSSL (optional) - Gemini HTTPS support (auto-detected) **Windows Compatibility**: Build without gRPC/JSON for basic z3ed functionality. Use Ollama (localhost) instead of Gemini for AI features without SSL dependency. ## Recent Changes (Oct 3, 2025) ### SSL/HTTPS Support - ✅ OpenSSL now optional (guarded by YAZE_WITH_GRPC + YAZE_WITH_JSON) - ✅ Graceful degradation when OpenSSL not found (Ollama still works) - ✅ Windows builds work without SSL dependencies ### Prompt Engineering - ✅ Refocused examples on tile16 editing workflows - ✅ Added dungeon editing with label awareness - ✅ Inline tile16 reference for AI knowledge - ✅ Practical multi-step examples (water ponds, paths, patterns) ### Conversational Loop - ✅ Tool dispatcher defaults to JSON when invoked by the agent, keeping outputs machine-readable. - ✅ Conversational service now replays tool results without recursion, improving chat stability. - ✅ Mock AI service issues sample tool calls so the loop can be exercised without a live LLM. ## Troubleshooting ### "OpenSSL not found" warning **Impact**: Gemini API won't work (HTTPS required) **Solutions**: - Use Ollama instead (no SSL needed, runs locally) - **RECOMMENDED** - Install OpenSSL: `brew install openssl` (macOS) or `apt-get install libssl-dev` (Linux) - Windows: Use Ollama (localhost) instead of Gemini ### "Build with -DZ3ED_AI=ON" warning **Impact**: AI agent features disabled (no Ollama or Gemini) **Solution**: Rebuild with AI support: ```bash cmake -B build -DZ3ED_AI=ON cmake --build build --target z3ed ``` ### "gRPC not available" error **Impact**: GUI testing and automation disabled **Solution**: Rebuild with `-DYAZE_WITH_GRPC=ON` (also requires Z3ED_AI) ### AI generates invalid commands **Causes**: Vague prompt, unfamiliar tile IDs, missing context **Solutions**: - Use specific coordinates and tile types - Reference tile16 IDs from documentation - Provide map context ("Light World", "map 0") - Check ResourceLabels are loaded for your project ### Testing the conversational agent **Problem**: TUI chat requires interactive input **Solution**: Use the new batch testing mode: ```bash # Run with default test cases (no interaction required) z3ed agent test-conversation --rom zelda3.sfc # Or use the automated test script ./scripts/test_agent_conversation_live.sh ``` ### Verifying ImGui test harness **Problem**: Unsure if GUI automation is working **Solution**: Run the verification script: ```bash ./scripts/test_imgui_harness.sh ``` #### Gemini-Specific Issues - **"Cannot reach Gemini API"**: Check your internet connection, API key, and that you've built with SSL support. - **"Invalid Gemini API key"**: Regenerate your key at `aistudio.google.com/apikey`.