# yaze Documentation Welcome to the official documentation for yaze, a comprehensive ROM editor for The Legend of Zelda: A Link to the Past. ## Core Guides - [Getting Started](01-getting-started.md) - Basic setup and usage. - [Build Instructions](02-build-instructions.md) - How to build yaze on Windows, macOS, and Linux. - [z3ed CLI Guide](z3ed/README.md) - The AI-powered command-line interface. ## Development & API - [Development Guide](development_guide.md) - Core architectural patterns, UI systems, and best practices. - [GUI Testing Guide](gui_testing.md) - The end-to-end GUI testing framework. - [API Reference](04-api-reference.md) - C/C++ API documentation for extensions. - [Testing Guide](A1-testing-guide.md) - The testing framework and best practices. - [Assembly Style Guide](E1-asm-style-guide.md) - 65816 assembly coding standards. - [Build Presets](B3-build-presets.md) - A guide to the CMake preset system. - [Release Workflows](B4-release-workflows.md) - GitHub Actions release pipeline documentation. ## Technical Documentation - [Dungeon Editor Guide](D2-dungeon-editor-guide.md) - A master guide to the dungeon editing system. - [Canvas Guide](G2-canvas-guide.md) - The core GUI drawing and interaction system. - [Overworld Loading](F1-overworld-loading.md) - How vanilla and ZSCustomOverworld maps are loaded. - [Platform Compatibility](B2-platform-compatibility.md) - Cross-platform support details. - [Tile16 Editor Palette System](E7-tile16-editor-palette-system.md) - Design of the palette system. --- *Last updated: October 2025 - Version 0.3.2*