#ifndef YAZE_TEST_FRAMEWORK_MOCK_RENDERER_H_ #define YAZE_TEST_FRAMEWORK_MOCK_RENDERER_H_ #include "app/gfx/backend/irenderer.h" #include "gmock/gmock.h" namespace yaze { namespace test { class MockRenderer : public gfx::IRenderer { public: MOCK_METHOD(bool, Initialize, (SDL_Window* window), (override)); MOCK_METHOD(void, Shutdown, (), (override)); MOCK_METHOD(gfx::TextureHandle, CreateTexture, (int width, int height), (override)); MOCK_METHOD(gfx::TextureHandle, CreateTextureWithFormat, (int width, int height, uint32_t format, int access), (override)); MOCK_METHOD(void, UpdateTexture, (gfx::TextureHandle texture, const gfx::Bitmap& bitmap), (override)); MOCK_METHOD(void, DestroyTexture, (gfx::TextureHandle texture), (override)); MOCK_METHOD(bool, LockTexture, (gfx::TextureHandle texture, SDL_Rect* rect, void** pixels, int* pitch), (override)); MOCK_METHOD(void, UnlockTexture, (gfx::TextureHandle texture), (override)); MOCK_METHOD(void, Clear, (), (override)); MOCK_METHOD(void, Present, (), (override)); MOCK_METHOD(void, RenderCopy, (gfx::TextureHandle texture, const SDL_Rect* srcrect, const SDL_Rect* dstrect), (override)); MOCK_METHOD(void, SetRenderTarget, (gfx::TextureHandle texture), (override)); MOCK_METHOD(void, SetDrawColor, (SDL_Color color), (override)); MOCK_METHOD(void*, GetBackendRenderer, (), (override)); }; } // namespace test } // namespace yaze #endif // YAZE_TEST_FRAMEWORK_MOCK_RENDERER_H_