# Yet Another Zelda3 Editor # by scawful cmake_minimum_required(VERSION 3.16) # Set policy version to handle compatibility issues if(POLICY CMP0091) cmake_policy(SET CMP0091 NEW) endif() # Set additional policies to handle submodule compatibility if(POLICY CMP0048) cmake_policy(SET CMP0048 NEW) endif() if(POLICY CMP0077) cmake_policy(SET CMP0077 NEW) endif() if(POLICY CMP0091) cmake_policy(SET CMP0091 NEW) endif() # Suppress deprecation warnings from submodules set(CMAKE_WARN_DEPRECATED OFF CACHE BOOL "Suppress deprecation warnings") # Handle pthread issues on Windows if(WIN32) set(THREADS_PREFER_PTHREAD_FLAG OFF) endif() project(yaze VERSION 0.3.2 DESCRIPTION "Yet Another Zelda3 Editor" LANGUAGES CXX C) # Set project metadata set(YAZE_VERSION_MAJOR 0) set(YAZE_VERSION_MINOR 3) set(YAZE_VERSION_PATCH 2) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/yaze_config.h.in ${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h @ONLY ) # Build Flags set(YAZE_BUILD_APP ON) set(YAZE_BUILD_LIB ON) set(YAZE_BUILD_EMU ON) set(YAZE_BUILD_Z3ED ON) set(YAZE_BUILD_TESTS ON CACHE BOOL "Build test suite") set(YAZE_INSTALL_LIB OFF) # Testing and CI Configuration option(YAZE_ENABLE_ROM_TESTS "Enable tests that require ROM files" OFF) option(YAZE_ENABLE_EXPERIMENTAL_TESTS "Enable experimental/unstable tests" ON) option(YAZE_ENABLE_UI_TESTS "Enable ImGui Test Engine UI testing" ON) option(YAZE_MINIMAL_BUILD "Minimal build for CI (disable optional features)" OFF) option(YAZE_USE_MODULAR_BUILD "Use modularized library build system for faster builds" OFF) # ============================================================================ # AI Agent Build Flags (Consolidated) # ============================================================================ # Z3ED_AI: Master flag for z3ed AI agent features (Ollama + Gemini support) # Enables: JSON parsing, YAML config, httplib for API calls, prompt builder option(Z3ED_AI "Enable z3ed AI agent features (Gemini/Ollama integration)" OFF) # YAZE_WITH_JSON: JSON support (auto-enabled by Z3ED_AI) option(YAZE_WITH_JSON "Enable JSON support for AI integrations" OFF) # YAZE_WITH_GRPC: gRPC for GUI automation (auto-enables JSON) option(YAZE_WITH_GRPC "Enable gRPC-based ImGuiTestHarness for automated GUI testing (experimental)" OFF) # Dependency resolution if(Z3ED_AI) message(STATUS "Z3ED_AI enabled: Activating AI agent dependencies (JSON, YAML, httplib)") set(YAZE_WITH_JSON ON CACHE BOOL "Enable JSON support" FORCE) endif() if(YAZE_WITH_GRPC AND NOT YAZE_WITH_JSON) message(STATUS "Enabling JSON support because gRPC is enabled") set(YAZE_WITH_JSON ON CACHE BOOL "Enable JSON support" FORCE) endif() # Configure minimal builds for CI/CD if(YAZE_MINIMAL_BUILD) set(YAZE_ENABLE_UI_TESTS OFF CACHE BOOL "Disabled for minimal build" FORCE) set(YAZE_BUILD_Z3ED OFF CACHE BOOL "Disabled for minimal build" FORCE) # Keep EMU and LIB enabled for comprehensive testing set(YAZE_BUILD_EMU ON CACHE BOOL "Required for test suite" FORCE) set(YAZE_BUILD_LIB ON CACHE BOOL "Required for test suite" FORCE) set(YAZE_INSTALL_LIB OFF CACHE BOOL "Disabled for minimal build" FORCE) endif() set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file") # PNG support removed - no longer needed # Modern CMake standards set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_C_STANDARD 99) set(CMAKE_C_STANDARD_REQUIRED ON) # Output directories include(GNUInstallDirs) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR}) set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH}) set(BUILD_SHARED_LIBS OFF) set(CMAKE_FIND_FRAMEWORK LAST) # Platform detection if(CMAKE_SYSTEM_NAME MATCHES "Darwin") set(YAZE_PLATFORM_MACOS ON) elseif(CMAKE_SYSTEM_NAME MATCHES "Linux") set(YAZE_PLATFORM_LINUX ON) elseif(CMAKE_SYSTEM_NAME MATCHES "Windows") set(YAZE_PLATFORM_WINDOWS ON) # Enable vcpkg integration for Windows builds # Check if CMAKE_TOOLCHAIN_FILE is set but the file doesn't exist if(DEFINED CMAKE_TOOLCHAIN_FILE AND NOT EXISTS "${CMAKE_TOOLCHAIN_FILE}") message(WARNING "vcpkg toolchain file specified but not found: ${CMAKE_TOOLCHAIN_FILE}") message(WARNING "Disabling vcpkg integration. Install vcpkg or set VCPKG_ROOT environment variable.") unset(CMAKE_TOOLCHAIN_FILE CACHE) endif() # Set vcpkg toolchain file if not already set or if the previous one was invalid if(NOT DEFINED CMAKE_TOOLCHAIN_FILE) if(DEFINED ENV{VCPKG_ROOT}) set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake" CACHE STRING "Vcpkg toolchain file") elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake") set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "Vcpkg toolchain file") endif() endif() # Setup yaze_config include directories endif() # Abseil provider selection: default to bundled libraries on macOS to avoid # deployment target mismatches with system packages, but let other platforms # use their package managers unless overridden. set(_yaze_default_force_absl OFF) if(YAZE_PLATFORM_MACOS) set(_yaze_default_force_absl ON) endif() option(YAZE_FORCE_BUNDLED_ABSL "Force building the bundled Abseil FetchContent dependency instead of finding a system package" ${_yaze_default_force_absl}) # Create a common interface target for shared settings add_library(yaze_common INTERFACE) target_compile_features(yaze_common INTERFACE cxx_std_23) target_include_directories(yaze_common INTERFACE ${CMAKE_SOURCE_DIR}/third_party/httplib) if(YAZE_WITH_JSON) set(JSON_BuildTests OFF CACHE INTERNAL "Disable nlohmann_json tests") add_subdirectory(${CMAKE_SOURCE_DIR}/third_party/json ${CMAKE_BINARY_DIR}/third_party/json EXCLUDE_FROM_ALL) endif() # Platform-specific configurations if(YAZE_PLATFORM_LINUX) target_compile_definitions(yaze_common INTERFACE linux stricmp=strcasecmp) elseif(YAZE_PLATFORM_MACOS) set(CMAKE_INSTALL_PREFIX /usr/local) target_compile_definitions(yaze_common INTERFACE MACOS) elseif(YAZE_PLATFORM_WINDOWS) # Only include vcpkg configuration if vcpkg toolchain is available if(DEFINED CMAKE_TOOLCHAIN_FILE AND EXISTS "${CMAKE_TOOLCHAIN_FILE}") include(cmake/vcpkg.cmake) message(STATUS "Using vcpkg integration") else() message(STATUS "vcpkg not available - using system packages") endif() target_compile_definitions(yaze_common INTERFACE WINDOWS) # Windows-specific architecture detection and configuration if(CMAKE_SYSTEM_PROCESSOR MATCHES "ARM64|aarch64") target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_ARM64) message(STATUS "Building for Windows ARM64") elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "AMD64|x86_64") target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_X64) message(STATUS "Building for Windows x64") elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "i386|i686|x86") target_compile_definitions(yaze_common INTERFACE YAZE_ARCH_X86) message(STATUS "Building for Windows x86") else() message(WARNING "Unknown Windows architecture: ${CMAKE_SYSTEM_PROCESSOR}") endif() endif() # Compiler-specific settings if(MSVC) target_compile_options(yaze_common INTERFACE /W4 /permissive- /bigobj # Support large object files /utf-8 # Use UTF-8 encoding ) target_compile_definitions(yaze_common INTERFACE _CRT_SECURE_NO_WARNINGS _CRT_NONSTDC_NO_WARNINGS SILENCE_CXX23_DEPRECATIONS _SILENCE_CXX23_DEPRECATION_WARNING _SILENCE_ALL_CXX23_DEPRECATION_WARNINGS NOMINMAX # Disable min/max macros WIN32_LEAN_AND_MEAN # Reduce Windows header bloat strncasecmp=_strnicmp strcasecmp=_stricmp ) else() target_compile_options(yaze_common INTERFACE -Wall -Wextra -Wpedantic -Wno-deprecated-declarations # Silence deprecation warnings -Wno-c++23-compat # Silence C++23 compatibility warnings ) # Add C++23 deprecation silencing for GCC/Clang target_compile_definitions(yaze_common INTERFACE _SILENCE_CXX23_DEPRECATION_WARNING _SILENCE_ALL_CXX23_DEPRECATION_WARNINGS ) endif() # Abseil Standard Specifications include(cmake/absl.cmake) # Optional gRPC support if(YAZE_WITH_GRPC) message(STATUS "✓ gRPC support enabled (FetchContent will download and build from source)") message(STATUS " Note: First build takes 15-20 minutes to compile gRPC + Protobuf") message(STATUS " Versions: gRPC v1.62.0, Protobuf (bundled), Abseil (bundled)") # Include existing gRPC infrastructure include(cmake/grpc.cmake) # Pass to source code add_compile_definitions(YAZE_WITH_GRPC) set(YAZE_HAS_GRPC TRUE) else() message(STATUS "○ gRPC support disabled (set -DYAZE_WITH_GRPC=ON to enable)") set(YAZE_HAS_GRPC FALSE) endif() # SDL2 and PNG include(cmake/sdl2.cmake) # Asar include(cmake/asar.cmake) # Google Test (if needed for main app integration) if (YAZE_BUILD_TESTS) include(cmake/gtest.cmake) endif() # ImGui (after minimal build flags are set) include(cmake/imgui.cmake) # Project Files # Copy theme files to build directory (for development) file(GLOB THEME_FILES "${CMAKE_SOURCE_DIR}/assets/themes/*.theme") file(COPY ${THEME_FILES} DESTINATION "${CMAKE_BINARY_DIR}/assets/themes/") # Copy agent resource files to build directory (for AI features) file(GLOB AGENT_FILES "${CMAKE_SOURCE_DIR}/assets/agent/*") file(COPY ${AGENT_FILES} DESTINATION "${CMAKE_BINARY_DIR}/assets/agent/") # IMPORTANT: Also ensure themes are included in macOS bundles # This is handled in src/CMakeLists.txt via YAZE_RESOURCE_FILES add_subdirectory(src) # Tools add_subdirectory(tools) # Tests if (YAZE_BUILD_TESTS) add_subdirectory(test) endif() # Code quality targets find_program(CLANG_FORMAT NAMES clang-format clang-format-14 clang-format-15 clang-format-16 clang-format-17 clang-format-18) if(CLANG_FORMAT) file(GLOB_RECURSE ALL_SOURCE_FILES "${CMAKE_SOURCE_DIR}/src/*.cc" "${CMAKE_SOURCE_DIR}/src/*.h" "${CMAKE_SOURCE_DIR}/test/*.cc" "${CMAKE_SOURCE_DIR}/test/*.h") add_custom_target(format COMMAND ${CLANG_FORMAT} -i --style=Google ${ALL_SOURCE_FILES} COMMENT "Running clang-format on source files" ) add_custom_target(format-check COMMAND ${CLANG_FORMAT} --dry-run --Werror --style=Google ${ALL_SOURCE_FILES} COMMENT "Checking code format" ) endif() # Packaging configuration include(cmake/packaging.cmake)