#include "app/gfx/snes_tile.h" #include #include #include "testing.h" #include "yaze.h" namespace yaze { namespace test { using ::testing::Eq; TEST(SnesTileTest, UnpackBppTile) { // Test 1bpp tile unpacking std::vector data1bpp = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01}; auto tile1bpp = gfx::UnpackBppTile(data1bpp, 0, 1); EXPECT_EQ(tile1bpp.data[0], 1); // First pixel EXPECT_EQ(tile1bpp.data[7], 0); // Last pixel of first row EXPECT_EQ(tile1bpp.data[56], 0); // First pixel of last row EXPECT_EQ(tile1bpp.data[63], 1); // Last pixel // Test 2bpp tile unpacking std::vector data2bpp = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80}; auto tile2bpp = gfx::UnpackBppTile(data2bpp, 0, 2); EXPECT_EQ(tile2bpp.data[0], 3); // First pixel (both bits set) EXPECT_EQ(tile2bpp.data[7], 1); // Last pixel of first row (only first bit set) EXPECT_EQ(tile2bpp.data[56], 2); // First pixel of last row (only second bit set) EXPECT_EQ(tile2bpp.data[63], 3); // Last pixel (both bits set) // Test 4bpp tile unpacking std::vector data4bpp = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80}; auto tile4bpp = gfx::UnpackBppTile(data4bpp, 0, 4); EXPECT_EQ(tile4bpp.data[0], 0xF); // First pixel (all bits set) EXPECT_EQ(tile4bpp.data[7], 0x5); // Last pixel of first row (bits 0 and 2 set) EXPECT_EQ(tile4bpp.data[56], 0xA); // First pixel of last row (bits 1 and 3 set) EXPECT_EQ(tile4bpp.data[63], 0xF); // Last pixel (all bits set) } TEST(SnesTileTest, PackBppTile) { // Test 1bpp tile packing snes_tile8 tile1bpp; std::fill(tile1bpp.data, tile1bpp.data + 64, 0); tile1bpp.data[0] = 1; tile1bpp.data[63] = 1; auto packed1bpp = gfx::PackBppTile(tile1bpp, 1); EXPECT_EQ(packed1bpp[0], 0x80); // First byte EXPECT_EQ(packed1bpp[7], 0x01); // Last byte // Test 2bpp tile packing snes_tile8 tile2bpp; std::fill(tile2bpp.data, tile2bpp.data + 64, 0); tile2bpp.data[0] = 3; tile2bpp.data[7] = 1; tile2bpp.data[56] = 2; tile2bpp.data[63] = 3; auto packed2bpp = gfx::PackBppTile(tile2bpp, 2); EXPECT_EQ(packed2bpp[0], 0x80); // First byte of first plane EXPECT_EQ(packed2bpp[1], 0x80); // First byte of second plane EXPECT_EQ(packed2bpp[14], 0x01); // Last byte of first plane EXPECT_EQ(packed2bpp[15], 0x01); // Last byte of second plane } TEST(SnesTileTest, ConvertBpp) { // Test 2bpp to 4bpp conversion std::vector data2bpp = {0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80}; auto converted4bpp = gfx::ConvertBpp(data2bpp, 2, 4); EXPECT_EQ(converted4bpp.size(), 32); // 4bpp tile is 32 bytes // Test 4bpp to 2bpp conversion std::vector data4bpp = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80}; auto converted2bpp = gfx::ConvertBpp(data4bpp, 4, 2); EXPECT_EQ(converted2bpp.size(), 16); // 2bpp tile is 16 bytes } TEST(SnesTileTest, TileInfo) { // Test TileInfo construction and bit manipulation gfx::TileInfo info(0x123, 3, true, true, true); EXPECT_EQ(info.id_, 0x123); EXPECT_EQ(info.palette_, 3); EXPECT_TRUE(info.vertical_mirror_); EXPECT_TRUE(info.horizontal_mirror_); EXPECT_TRUE(info.over_); // Test TileInfo from bytes gfx::TileInfo infoFromBytes(0x23, 0xE1); // v=1, h=1, o=1, p=3, id=0x123 EXPECT_EQ(infoFromBytes.id_, 0x123); EXPECT_EQ(infoFromBytes.palette_, 3); EXPECT_TRUE(infoFromBytes.vertical_mirror_); EXPECT_TRUE(infoFromBytes.horizontal_mirror_); EXPECT_TRUE(infoFromBytes.over_); // Test TileInfo equality EXPECT_TRUE(info == infoFromBytes); } TEST(SnesTileTest, TileInfoToWord) { gfx::TileInfo info(0x123, 3, true, true, true); uint16_t word = gfx::TileInfoToWord(info); // Verify bit positions: // vhopppcc cccccccc EXPECT_EQ(word & 0x3FF, 0x123); // id (10 bits) EXPECT_TRUE(word & 0x8000); // vertical mirror EXPECT_TRUE(word & 0x4000); // horizontal mirror EXPECT_TRUE(word & 0x2000); // over EXPECT_EQ((word >> 10) & 0x07, 3); // palette (3 bits) } TEST(SnesTileTest, WordToTileInfo) { uint16_t word = 0xE123; // v=1, h=1, o=1, p=3, id=0x123 gfx::TileInfo info = gfx::WordToTileInfo(word); EXPECT_EQ(info.id_, 0x123); EXPECT_EQ(info.palette_, 3); EXPECT_TRUE(info.vertical_mirror_); EXPECT_TRUE(info.horizontal_mirror_); EXPECT_TRUE(info.over_); } TEST(SnesTileTest, Tile32) { // Test Tile32 construction and operations gfx::Tile32 tile32(0x1234, 0x5678, 0x9ABC, 0xDEF0); EXPECT_EQ(tile32.tile0_, 0x1234); EXPECT_EQ(tile32.tile1_, 0x5678); EXPECT_EQ(tile32.tile2_, 0x9ABC); EXPECT_EQ(tile32.tile3_, 0xDEF0); // Test packed value uint64_t packed = tile32.GetPackedValue(); EXPECT_EQ(packed, 0xDEF09ABC56781234); // Test from packed value gfx::Tile32 tile32FromPacked(packed); EXPECT_EQ(tile32FromPacked.tile0_, 0x1234); EXPECT_EQ(tile32FromPacked.tile1_, 0x5678); EXPECT_EQ(tile32FromPacked.tile2_, 0x9ABC); EXPECT_EQ(tile32FromPacked.tile3_, 0xDEF0); // Test equality EXPECT_TRUE(tile32 == tile32FromPacked); } TEST(SnesTileTest, Tile16) { // Test Tile16 construction and operations gfx::TileInfo info0(0x123, 3, true, true, true); gfx::TileInfo info1(0x456, 2, false, true, false); gfx::TileInfo info2(0x789, 1, true, false, true); gfx::TileInfo info3(0xABC, 0, false, false, false); gfx::Tile16 tile16(info0, info1, info2, info3); EXPECT_TRUE(tile16.tile0_ == info0); EXPECT_TRUE(tile16.tile1_ == info1); EXPECT_TRUE(tile16.tile2_ == info2); EXPECT_TRUE(tile16.tile3_ == info3); // Test array access EXPECT_TRUE(tile16.tiles_info[0] == info0); EXPECT_TRUE(tile16.tiles_info[1] == info1); EXPECT_TRUE(tile16.tiles_info[2] == info2); EXPECT_TRUE(tile16.tiles_info[3] == info3); } } // namespace test } // namespace yaze