#include "window_delegate.h" #include #include #include #include "absl/strings/str_format.h" #include "imgui/imgui.h" namespace yaze { namespace editor { void WindowDelegate::ShowAllWindows() { // This is a placeholder - actual implementation would need to track // all registered windows and set their visibility flags printf("[WindowDelegate] ShowAllWindows() - %zu windows registered\n", registered_windows_.size()); } void WindowDelegate::HideAllWindows() { // This is a placeholder - actual implementation would need to track // all registered windows and set their visibility flags printf("[WindowDelegate] HideAllWindows() - %zu windows registered\n", registered_windows_.size()); } void WindowDelegate::ShowWindow(const std::string& window_id) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] ShowWindow: %s\n", window_id.c_str()); // Actual implementation would set window visibility flag } } void WindowDelegate::HideWindow(const std::string& window_id) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] HideWindow: %s\n", window_id.c_str()); // Actual implementation would set window visibility flag } } void WindowDelegate::ToggleWindow(const std::string& window_id) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] ToggleWindow: %s\n", window_id.c_str()); // Actual implementation would toggle window visibility flag } } bool WindowDelegate::IsWindowVisible(const std::string& window_id) const { if (!IsWindowRegistered(window_id)) { return false; } // Actual implementation would check window visibility flag return true; // Placeholder } void WindowDelegate::FocusWindow(const std::string& window_id) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] FocusWindow: %s\n", window_id.c_str()); // Actual implementation would bring window to front and focus it } } void WindowDelegate::MaximizeWindow(const std::string& window_id) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] MaximizeWindow: %s\n", window_id.c_str()); // Actual implementation would maximize the window } } void WindowDelegate::RestoreWindow(const std::string& window_id) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] RestoreWindow: %s\n", window_id.c_str()); // Actual implementation would restore the window from maximized state } } void WindowDelegate::CenterWindow(const std::string& window_id) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] CenterWindow: %s\n", window_id.c_str()); // Actual implementation would center the window on screen } } void WindowDelegate::DockWindow(const std::string& window_id, ImGuiDir dock_direction) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] DockWindow: %s to direction %d\n", window_id.c_str(), static_cast(dock_direction)); // Actual implementation would dock the window } } void WindowDelegate::UndockWindow(const std::string& window_id) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] UndockWindow: %s\n", window_id.c_str()); // Actual implementation would undock the window } } void WindowDelegate::SetDockSpace(const std::string& dock_space_id, const ImVec2& size) { printf("[WindowDelegate] SetDockSpace: %s (%.1f x %.1f)\n", dock_space_id.c_str(), size.x, size.y); // Actual implementation would create/configure dock space } absl::Status WindowDelegate::SaveLayout(const std::string& preset_name) { if (preset_name.empty()) { return absl::InvalidArgumentError("Layout preset name cannot be empty"); } std::string file_path = GetLayoutFilePath(preset_name); try { // Create directory if it doesn't exist std::filesystem::path dir = std::filesystem::path(file_path).parent_path(); if (!std::filesystem::exists(dir)) { std::filesystem::create_directories(dir); } // Save layout data (placeholder implementation) std::ofstream file(file_path); if (!file.is_open()) { return absl::InternalError(absl::StrFormat("Failed to open layout file: %s", file_path)); } file << "# YAZE Layout Preset: " << preset_name << "\n"; file << "# Generated by WindowDelegate\n"; file << "# TODO: Implement actual layout serialization\n"; file.close(); printf("[WindowDelegate] Saved layout: %s\n", preset_name.c_str()); return absl::OkStatus(); } catch (const std::exception& e) { return absl::InternalError(absl::StrFormat("Failed to save layout: %s", e.what())); } } absl::Status WindowDelegate::LoadLayout(const std::string& preset_name) { if (preset_name.empty()) { return absl::InvalidArgumentError("Layout preset name cannot be empty"); } std::string file_path = GetLayoutFilePath(preset_name); try { if (!std::filesystem::exists(file_path)) { return absl::NotFoundError(absl::StrFormat("Layout file not found: %s", file_path)); } std::ifstream file(file_path); if (!file.is_open()) { return absl::InternalError(absl::StrFormat("Failed to open layout file: %s", file_path)); } // Load layout data (placeholder implementation) std::string line; while (std::getline(file, line)) { // TODO: Parse and apply layout data } file.close(); printf("[WindowDelegate] Loaded layout: %s\n", preset_name.c_str()); return absl::OkStatus(); } catch (const std::exception& e) { return absl::InternalError(absl::StrFormat("Failed to load layout: %s", e.what())); } } absl::Status WindowDelegate::ResetLayout() { printf("[WindowDelegate] ResetLayout()\n"); // Actual implementation would reset to default layout return absl::OkStatus(); } std::vector WindowDelegate::GetAvailableLayouts() const { std::vector layouts; try { // Look for layout files in config directory std::string config_dir = "config/layouts"; // TODO: Use proper config path if (std::filesystem::exists(config_dir)) { for (const auto& entry : std::filesystem::directory_iterator(config_dir)) { if (entry.is_regular_file() && entry.path().extension() == ".ini") { layouts.push_back(entry.path().stem().string()); } } } } catch (const std::exception& e) { printf("[WindowDelegate] Error scanning layouts: %s\n", e.what()); } return layouts; } std::vector WindowDelegate::GetVisibleWindows() const { std::vector visible; // TODO: Implement actual visibility checking return visible; } std::vector WindowDelegate::GetHiddenWindows() const { std::vector hidden; // TODO: Implement actual visibility checking return hidden; } ImVec2 WindowDelegate::GetWindowSize(const std::string& window_id) const { if (!IsWindowRegistered(window_id)) { return ImVec2(0, 0); } // TODO: Implement actual size retrieval return ImVec2(400, 300); // Placeholder } ImVec2 WindowDelegate::GetWindowPosition(const std::string& window_id) const { if (!IsWindowRegistered(window_id)) { return ImVec2(0, 0); } // TODO: Implement actual position retrieval return ImVec2(100, 100); // Placeholder } void WindowDelegate::ShowWindowsInCategory(const std::string& category) { printf("[WindowDelegate] ShowWindowsInCategory: %s\n", category.c_str()); // TODO: Implement category-based window showing } void WindowDelegate::HideWindowsInCategory(const std::string& category) { printf("[WindowDelegate] HideWindowsInCategory: %s\n", category.c_str()); // TODO: Implement category-based window hiding } void WindowDelegate::ShowOnlyWindow(const std::string& window_id) { printf("[WindowDelegate] ShowOnlyWindow: %s\n", window_id.c_str()); // TODO: Implement show-only functionality } void WindowDelegate::RegisterWindow(const std::string& window_id, const std::string& category) { WindowInfo info; info.id = window_id; info.category = category; info.is_registered = true; registered_windows_[window_id] = info; printf("[WindowDelegate] Registered window: %s (category: %s)\n", window_id.c_str(), category.c_str()); } void WindowDelegate::UnregisterWindow(const std::string& window_id) { auto it = registered_windows_.find(window_id); if (it != registered_windows_.end()) { registered_windows_.erase(it); printf("[WindowDelegate] Unregistered window: %s\n", window_id.c_str()); } } void WindowDelegate::LoadDeveloperLayout() { printf("[WindowDelegate] LoadDeveloperLayout()\n"); // TODO: Implement developer-specific layout } void WindowDelegate::LoadDesignerLayout() { printf("[WindowDelegate] LoadDesignerLayout()\n"); // TODO: Implement designer-specific layout } void WindowDelegate::LoadModderLayout() { printf("[WindowDelegate] LoadModderLayout()\n"); // TODO: Implement modder-specific layout } void WindowDelegate::LoadMinimalLayout() { printf("[WindowDelegate] LoadMinimalLayout()\n"); // TODO: Implement minimal layout } bool WindowDelegate::IsWindowRegistered(const std::string& window_id) const { auto it = registered_windows_.find(window_id); return it != registered_windows_.end() && it->second.is_registered; } std::string WindowDelegate::GetLayoutFilePath(const std::string& preset_name) const { // TODO: Use proper config directory path return absl::StrFormat("config/layouts/%s.ini", preset_name); } void WindowDelegate::ApplyLayoutToWindow(const std::string& window_id, const std::string& layout_data) { if (IsWindowRegistered(window_id)) { printf("[WindowDelegate] ApplyLayoutToWindow: %s\n", window_id.c_str()); // TODO: Implement layout application } } } // namespace editor } // namespace yaze