#include #include "base/snes_color.h" #include "base/sprite.h" #include "yaze.h" BOOST_PYTHON_MODULE(yaze) { using namespace boost::python; class_("z3_rom") .def_readonly("filename", &z3_rom::filename) .def_readonly("data", &z3_rom::data) .def_readonly("size", &z3_rom::size) .def_readonly("impl", &z3_rom::impl); class_("snes_color") .def_readonly("red", &snes_color::red) .def_readonly("green", &snes_color::green) .def_readonly("blue", &snes_color::blue); class_("snes_palette") .def_readonly("id", &snes_palette::id) .def_readonly("size", &snes_palette::size) .def_readonly("colors", &snes_palette::colors); class_("z3_sprite_action") .def_readonly("name", &z3_sprite_action::name) .def_readonly("id", &z3_sprite_action::id); class_("sprite") .def_readonly("name", &z3_sprite::name) .def_readonly("id", &z3_sprite::id) .def_readonly("actions", &z3_sprite::actions); }