Debug x64 Release x64 Debug x86 Release x86 17.0 Win32Proj {A1B2C3D4-E5F6-7890-ABCD-EF1234567890} YAZE 10.0 YAZE true true x86-windows x64-windows Application true v143 Unicode true true x64-windows Application false v143 true Unicode true true x64-windows Application true v143 Unicode true true x86-windows Application false v143 true Unicode true true x86-windows true $(SolutionDir)build\bin\$(Configuration)\ $(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\ yaze false $(SolutionDir)build\bin\$(Configuration)\ $(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\ yaze true $(SolutionDir)build\bin\$(Configuration)\ $(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\ yaze false $(SolutionDir)build\bin\$(Configuration)\ $(SolutionDir)build\obj\$(ProjectName)\$(Configuration)\ yaze Level4 true _DEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0 true stdcpp23 src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;src\lib\SDL\include;src\lib\abseil-cpp;src\lib\imgui_test_engine;$(ProjectDir);%(AdditionalIncludeDirectories) MultiThreadedDebugDLL Console true SDL2.lib;SDL2main.lib;zlibd.lib;libpng16d.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies) SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies) $(VcpkgRoot)installed\x64-windows\debug\lib;%(AdditionalLibraryDirectories) src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories) copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h" powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'" Generating yaze_config.h from template... if not exist "$(OutDir)assets" mkdir "$(OutDir)assets" if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes" xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\" if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)" Copying assets and ROM file... Level4 true true true NDEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0 true stdcpp23 src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;src\lib\SDL\include;src\lib\abseil-cpp;src\lib\imgui_test_engine;$(ProjectDir);%(AdditionalIncludeDirectories) MultiThreadedDLL Console true true true SDL2.lib;SDL2main.lib;zlib.lib;libpng16.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies) SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies) $(VcpkgRoot)installed\x64-windows\lib;%(AdditionalLibraryDirectories) src\lib\SDL\VisualC\SDL\$(PlatformName)\$(Configuration);src\lib\abseil-cpp\absl\base;src\lib\abseil-cpp\absl\strings;src\lib\abseil-cpp\absl\container;%(AdditionalLibraryDirectories) copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h" powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'" Generating yaze_config.h from template... if not exist "$(OutDir)assets" mkdir "$(OutDir)assets" if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes" xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\" if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)" Copying assets and ROM file... Level4 true _DEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0 true stdcpp23 src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;src\lib\SDL\include;src\lib\abseil-cpp;src\lib\imgui_test_engine;$(ProjectDir);%(AdditionalIncludeDirectories) MultiThreadedDebugDLL Console true SDL2.lib;SDL2main.lib;zlibd.lib;libpng16d.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies) SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies) $(VcpkgRoot)installed\x86-windows\debug\lib;%(AdditionalLibraryDirectories) copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h" powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'" Generating yaze_config.h from template... if not exist "$(OutDir)assets" mkdir "$(OutDir)assets" if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes" xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\" if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)" Copying assets and ROM file... Level4 true true true NDEBUG;_CONSOLE;%(PreprocessorDefinitions);YAZE_BUILD_APP=1;YAZE_BUILD_LIB=1;YAZE_BUILD_EMU=1;YAZE_BUILD_TESTS=0 true stdcpp23 src\lib;src\app;src\lib\asar\src;src\lib\asar\src\asar;src\lib\asar\src\asar-dll-bindings\c;incl;src;src\lib\imgui;src\lib\SDL\include;src\lib\abseil-cpp;src\lib\imgui_test_engine;$(ProjectDir);%(AdditionalIncludeDirectories) MultiThreadedDLL Console true true true SDL2.lib;SDL2main.lib;zlib.lib;libpng16.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies) SDL2.lib;SDL2main.lib;ws2_32.lib;winmm.lib;imm32.lib;version.lib;oleaut32.lib;ole32.lib;setupapi.lib;advapi32.lib;%(AdditionalDependencies) $(VcpkgRoot)installed\x86-windows\lib;%(AdditionalLibraryDirectories) copy "$(ProjectDir)src\yaze_config.h.in" "$(ProjectDir)yaze_config.h" powershell -Command "(Get-Content '$(ProjectDir)yaze_config.h') -replace '@yaze_VERSION_MAJOR@', '0' -replace '@yaze_VERSION_MINOR@', '3' -replace '@yaze_VERSION_PATCH@', '1' | Set-Content '$(ProjectDir)yaze_config.h'" Generating yaze_config.h from template... if not exist "$(OutDir)assets" mkdir "$(OutDir)assets" if not exist "$(OutDir)assets\themes" mkdir "$(OutDir)assets\themes" xcopy /Y /I "$(ProjectDir)assets\*" "$(OutDir)assets\" if exist "$(ProjectDir)zelda3.sfc" copy /Y "$(ProjectDir)zelda3.sfc" "$(OutDir)" Copying assets and ROM file... 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