# Yet Another Zelda3 Editor # by scawful cmake_minimum_required(VERSION 3.5) project(yaze VERSION 0.3.0 DESCRIPTION "Yet Another Zelda3 Editor" LANGUAGES CXX C) # Set project metadata set(YAZE_VERSION_MAJOR 0) set(YAZE_VERSION_MINOR 3) set(YAZE_VERSION_PATCH 0) configure_file(src/yaze_config.h.in yaze_config.h @ONLY) # Build Flags set(YAZE_BUILD_APP ON) set(YAZE_BUILD_LIB ON) set(YAZE_BUILD_EMU ON) set(YAZE_BUILD_Z3ED ON) set(YAZE_BUILD_TESTS ON) set(YAZE_INSTALL_LIB OFF) # Testing and CI Configuration option(YAZE_ENABLE_ROM_TESTS "Enable tests that require ROM files" OFF) option(YAZE_ENABLE_EXPERIMENTAL_TESTS "Enable experimental/unstable tests" ON) option(YAZE_MINIMAL_BUILD "Minimal build for CI (disable optional features)" OFF) set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file") # libpng features in bitmap.cc - conditional for minimal builds if(PNG_FOUND) add_definitions("-DYAZE_LIB_PNG=1") else() add_definitions("-DYAZE_LIB_PNG=0") message(STATUS "Building without PNG support for minimal build") endif() # Modern CMake standards set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_C_STANDARD 99) set(CMAKE_C_STANDARD_REQUIRED ON) # Output directories include(GNUInstallDirs) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR}) set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH}) set(BUILD_SHARED_LIBS OFF) set(CMAKE_FIND_FRAMEWORK LAST) # Platform detection if(CMAKE_SYSTEM_NAME MATCHES "Darwin") set(YAZE_PLATFORM_MACOS ON) elseif(CMAKE_SYSTEM_NAME MATCHES "Linux") set(YAZE_PLATFORM_LINUX ON) elseif(CMAKE_SYSTEM_NAME MATCHES "Windows") set(YAZE_PLATFORM_WINDOWS ON) endif() # Create a common interface target for shared settings add_library(yaze_common INTERFACE) target_compile_features(yaze_common INTERFACE cxx_std_23) # Platform-specific configurations if(YAZE_PLATFORM_LINUX) target_compile_definitions(yaze_common INTERFACE linux stricmp=strcasecmp) elseif(YAZE_PLATFORM_MACOS) set(CMAKE_INSTALL_PREFIX /usr/local) target_compile_definitions(yaze_common INTERFACE MACOS) elseif(YAZE_PLATFORM_WINDOWS) include(cmake/vcpkg.cmake) target_compile_definitions(yaze_common INTERFACE WINDOWS) endif() # Compiler-specific settings if(MSVC) target_compile_options(yaze_common INTERFACE /W4 /permissive-) target_compile_definitions(yaze_common INTERFACE _CRT_SECURE_NO_WARNINGS _CRT_NONSTDC_NO_WARNINGS strncasecmp=_strnicmp strcasecmp=_stricmp ) else() target_compile_options(yaze_common INTERFACE -Wall -Wextra -Wpedantic) endif() # Abseil Standard Specifications include(cmake/absl.cmake) # SDL2 and PNG include(cmake/sdl2.cmake) # Asar include(cmake/asar.cmake) # ImGui include(cmake/imgui.cmake) # Project Files add_subdirectory(src) # Tests if (YAZE_BUILD_TESTS) include(cmake/gtest.cmake) add_subdirectory(test) endif() # Packaging configuration include(cmake/packaging.cmake)