#ifndef YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H #define YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H #include #include namespace yaze { namespace app { namespace zelda3 { namespace screen { constexpr int kDungeonMapRoomsPtr = 0x57605; // 14 pointers of map data constexpr int kDungeonMapFloors = 0x575D9; // 14 words values constexpr int kDungeonMapGfxPtr = 0x57BE4; // 14 pointers of gfx data // data start for floors/gfx MUST skip 575D9 to 57621 (pointers) constexpr int kDungeonMapDataStart = 0x57039; // IF Byte = 0xB9 dungeon maps are not expanded constexpr int kDungeonMapExpCheck = 0x56652; // $0A:E652 constexpr int kDungeonMapTile16 = 0x57009; // $0A:F009 constexpr int kDungeonMapTile16Expanded = 0x109010; // $21:9010 // 14 words values 0x000F = no boss constexpr int kDungeonMapBossRooms = 0x56807; constexpr int kTriforceVertices = 0x04FFD2; // group of 3, X, Y ,Z constexpr int TriforceFaces = 0x04FFE4; // group of 5 constexpr int crystalVertices = 0x04FF98; class DungeonMap { public: unsigned short boss_room = 0xFFFF; unsigned char nbr_of_floor = 0; unsigned char nbr_of_basement = 0; std::vector> floor_rooms; std::vector> floor_gfx; DungeonMap(unsigned short boss_room, unsigned char nbr_of_floor, unsigned char nbr_of_basement, const std::vector>& floor_rooms, const std::vector>& floor_gfx) : boss_room(boss_room), nbr_of_floor(nbr_of_floor), nbr_of_basement(nbr_of_basement), floor_rooms(floor_rooms), floor_gfx(floor_gfx) {} }; } // namespace screen } // namespace zelda3 } // namespace app } // namespace yaze #endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H