# CPack Configuration - flat packages for all platforms # # Structure: # root/ # yaze(.exe) # z3ed(.exe) (if built) # README.md # LICENSE # assets/... set(CPACK_PACKAGE_NAME "yaze") set(CPACK_PACKAGE_VENDOR "scawful") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Yet Another Zelda3 Editor") set(CPACK_PACKAGE_VERSION_MAJOR ${YAZE_VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${YAZE_VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${YAZE_VERSION_PATCH}) set(CPACK_PACKAGE_VERSION "${YAZE_VERSION_MAJOR}.${YAZE_VERSION_MINOR}.${YAZE_VERSION_PATCH}") set(CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/packages") set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE") set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md") set(CPACK_COMPONENTS_ALL yaze) set(CPACK_COMPONENT_YAZE_DISPLAY_NAME "YAZE Editor") set(CPACK_COMPONENT_YAZE_DESCRIPTION "Main YAZE application and libraries") # Populate runtime library list (needed on Windows) set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_NO_WARNINGS ON) set(CMAKE_INSTALL_UCRT_LIBRARIES ON) include(InstallRequiredSystemLibraries) if(APPLE) include(cmake/packaging/macos.cmake) install(TARGETS yaze BUNDLE DESTINATION . COMPONENT yaze) if(TARGET z3ed) install(TARGETS z3ed RUNTIME DESTINATION . COMPONENT yaze) endif() install(DIRECTORY ${CMAKE_SOURCE_DIR}/assets/ DESTINATION assets COMPONENT yaze) install(FILES ${CMAKE_SOURCE_DIR}/README.md ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION . COMPONENT yaze) elseif(WIN32) include(cmake/packaging/windows.cmake) install(TARGETS yaze RUNTIME DESTINATION . COMPONENT yaze) if(TARGET z3ed) install(TARGETS z3ed RUNTIME DESTINATION . COMPONENT yaze) endif() install(DIRECTORY ${CMAKE_SOURCE_DIR}/assets/ DESTINATION assets COMPONENT yaze) install(FILES ${CMAKE_SOURCE_DIR}/README.md ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION . COMPONENT yaze) # Bundle MSVC/UCRT runtime dependencies if detected if(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS) install(FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION . COMPONENT yaze) endif() else() include(cmake/packaging/linux.cmake) install(TARGETS yaze RUNTIME DESTINATION . COMPONENT yaze) if(TARGET z3ed) install(TARGETS z3ed RUNTIME DESTINATION . COMPONENT yaze) endif() install(DIRECTORY ${CMAKE_SOURCE_DIR}/assets/ DESTINATION assets COMPONENT yaze) install(FILES ${CMAKE_SOURCE_DIR}/README.md ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION . COMPONENT yaze) endif() include(CPack)