# yaze Documentation Welcome to the official documentation for yaze, a comprehensive ROM editor for The Legend of Zelda: A Link to the Past. ## A: Getting Started & Testing - [A1: Getting Started](A1-getting-started.md) - Basic setup and usage. - [A2: Testing Guide](A1-testing-guide.md) - The testing framework and best practices. ## B: Build & Platform - [B1: Build Instructions](B1-build-instructions.md) - How to build yaze on Windows, macOS, and Linux. - [B2: Platform Compatibility](B2-platform-compatibility.md) - Cross-platform support details. - [B3: Build Presets](B3-build-presets.md) - A guide to the CMake preset system. - [B4: Git Workflow](B4-git-workflow.md) - Branching strategy, commit conventions, and release process. - [B5: Architecture and Networking](B5-architecture-and-networking.md) - System architecture, gRPC, and networking. ## C: `z3ed` CLI - [C1: `z3ed` Agent Guide](C1-z3ed-agent-guide.md) - The AI-powered command-line interface. ## E: Development & API - [E1: Assembly Style Guide](E1-asm-style-guide.md) - 65816 assembly coding standards. - [E2: Development Guide](E2-development-guide.md) - Core architectural patterns, UI systems, and best practices. - [E3: API Reference](E3-api-reference.md) - C/C++ API documentation for extensions. - [E4: Emulator Development Guide](E4-Emulator-Development-Guide.md) - SNES emulator subsystem implementation guide. - [E5: Debugging Guide](E5-debugging-guide.md) - Debugging techniques and workflows. - [E6: Emulator Improvements](E6-emulator-improvements.md) - Core accuracy and performance improvements roadmap. - [E7: Debugging Startup Flags](E7-debugging-startup-flags.md) - CLI flags for quick editor access and testing. - [E8: Emulator Debugging Vision](E8-emulator-debugging-vision.md) - Long-term vision for Mesen2-level debugging features. ## F: Technical Documentation - [F1: Dungeon Editor Guide](F1-dungeon-editor-guide.md) - Master guide to the dungeon editing system. - [F2: Tile16 Editor Palette System](F2-tile16-editor-palette-system.md) - Design of the palette system. - [F3: Overworld Loading](F3-overworld-loading.md) - How vanilla and ZSCustomOverworld maps are loaded. - [F4: Overworld Agent Guide](F4-overworld-agent-guide.md) - AI agent integration for overworld editing. ## G: Graphics & GUI Systems - [G1: Canvas System and Automation](G1-canvas-guide.md) - The core GUI drawing and interaction system. - [G2: Renderer Migration Plan](G2-renderer-migration-plan.md) - Historical plan for renderer refactoring. - [G3: Palette System Overview](G3-palete-system-overview.md) - SNES palette system and editor integration. - [G3: Renderer Migration Complete](G3-renderer-migration-complete.md) - Post-migration analysis and results. - [G4: Canvas Coordinate Fix](G4-canvas-coordinate-fix.md) - Technical deep-dive on canvas coordinate synchronization bug fix. ## H: Project Info - [H1: Changelog](H1-changelog.md) ## I: Roadmap & Vision - [I1: Roadmap](I1-roadmap.md) - Current development roadmap and planned releases. - [I2: Future Improvements](I2-future-improvements.md) - Long-term vision and aspirational features. ## R: ROM Reference - [R1: A Link to the Past ROM Reference](R1-alttp-rom-reference.md) - Technical reference for ALTTP ROM structures, graphics, palettes, and compression. --- ## Documentation Standards ### Naming Convention - **A-series**: Getting Started & Testing - **B-series**: Build, Platform & Git Workflow - **C-series**: CLI Tools (`z3ed`) - **E-series**: Development, API & Emulator - **F-series**: Feature-Specific Technical Docs - **G-series**: Graphics & GUI Systems - **H-series**: Project Info (Changelog, etc.) - **I-series**: Roadmap & Vision - **R-series**: ROM Technical Reference ### File Naming - Use descriptive, kebab-case names - Prefix with series letter and number (e.g., `E4-emulator-development-guide.md`) - Keep filenames concise but clear --- *Last updated: October 10, 2025 - Version 0.3.2 (Preparing for Release)*