# YAZE - Yet Another Zelda3 Editor [![CI](https://github.com/scawful/yaze/workflows/CI%2FCD%20Pipeline/badge.svg)](https://github.com/scawful/yaze/actions) [![Code Quality](https://github.com/scawful/yaze/workflows/Code%20Quality/badge.svg)](https://github.com/scawful/yaze/actions) [![Security](https://github.com/scawful/yaze/workflows/Security%20Scanning/badge.svg)](https://github.com/scawful/yaze/actions) [![Release](https://github.com/scawful/yaze/workflows/Release/badge.svg)](https://github.com/scawful/yaze/actions) [![License](https://img.shields.io/badge/license-GPLv3-blue.svg)](LICENSE) A cross-platform Zelda 3 ROM editor with a modern C++ GUI, Asar 65816 assembler integration, and an automation-friendly CLI (`z3ed`). YAZE bundles its toolchain, offers AI-assisted editing flows, and targets reproducible builds on Windows, macOS, and Linux. ## Highlights - **All-in-one editing**: Overworld, dungeon, sprite, palette, and messaging tools with live previews. - **Assembler-first workflow**: Built-in Asar integration, symbol extraction, and patch validation. - **Automation & AI**: `z3ed` exposes CLI/TUI automation, proposal workflows, and optional AI agents. - **Testing & CI hooks**: CMake presets, ROM-less test fixtures, and gRPC-based GUI automation support. - **Cross-platform toolchains**: Single source tree targeting MSVC, Clang, and GCC with identical presets. - **Modular AI stack**: Toggle agent UI (`YAZE_BUILD_AGENT_UI`), remote automation/gRPC (`YAZE_ENABLE_REMOTE_AUTOMATION`), and AI runtimes (`YAZE_ENABLE_AI_RUNTIME`) per preset. ## Project Status `0.3.x` builds are in active development. Release automation is being reworked, so packaged builds may lag behind main. Follow `develop` for the most accurate view of current functionality. ## Quick Start ### Clone & Bootstrap ```bash git clone --recursive https://github.com/scawful/yaze.git cd yaze ``` Run the environment verifier once per machine: ```bash # macOS / Linux ./scripts/verify-build-environment.sh --fix # Windows (PowerShell) .\scripts\verify-build-environment.ps1 -FixIssues ``` ### Configure & Build - Use the CMake preset that matches your platform (`mac-dbg`, `lin-dbg`, `win-dbg`, etc.). - Build with `cmake --build --preset [--target …]`. - See [`docs/public/build/quick-reference.md`](docs/public/build/quick-reference.md) for the canonical list of presets, AI build policy, and testing commands. ### Agent Feature Flags | Option | Default | Effect | | --- | --- | --- | | `YAZE_BUILD_AGENT_UI` | `ON` when GUI builds are enabled | Compiles the chat/dialog widgets so the editor can host agent sessions. Turn this `OFF` when you want a lean GUI-only build. | | `YAZE_ENABLE_REMOTE_AUTOMATION` | `ON` for `*-ai` presets | Builds the gRPC servers/clients and protobufs that power GUI automation. | | `YAZE_ENABLE_AI_RUNTIME` | `ON` for `*-ai` presets | Enables Gemini/Ollama transports, proposal planning, and advanced routing logic. | | `YAZE_ENABLE_AGENT_CLI` | `ON` when CLI builds are enabled | Compiles the conversational agent stack consumed by `z3ed`. Disable to skip the CLI entirely. | Windows `win-*` presets keep every switch `OFF` by default (`win-dbg`, `win-rel`, `ci-windows`) so MSVC builds stay fast. Use `win-ai`, `win-vs-ai`, or the new `ci-windows-ai` preset whenever you need remote automation or AI runtime features. All bundled third-party code (SDL, ImGui, ImGui Test Engine, Asar, nlohmann/json, cpp-httplib, nativefiledialog-extended) now lives under `ext/` for easier vendoring and cleaner include paths. ## Applications & Workflows - **`./build/bin/yaze`** – full GUI editor with multi-session dockspace, theming, and ROM patching. - **`./build/bin/z3ed --tui`** – CLI/TUI companion for scripting, AI-assisted edits, and Asar workflows. - **`./build_ai/bin/yaze_test --unit|--integration|--e2e`** – structured test runner for quick regression checks. - **`z3ed` + macOS automation** – pair the CLI with sketchybar/yabai/skhd or Emacs/Spacemacs to drive ROM workflows without opening the GUI. Typical commands: ```bash # Launch GUI with a ROM ./build/bin/yaze zelda3.sfc # Apply a patch via CLI ./build/bin/z3ed asar patch.asm --rom zelda3.sfc # Run focused tests cmake --build --preset mac-ai --target yaze_test ./build_ai/bin/yaze_test --unit ``` ## Testing - `./build_ai/bin/yaze_test --unit` for fast checks; add `--integration` or `--e2e --show-gui` for broader coverage. - `ctest --preset dev` mirrors CI’s stable set; `ctest --preset all` runs the full matrix. - Set `YAZE_TEST_ROM_PATH` or pass `--rom-path` when a test needs a real ROM image. ## Documentation - Human-readable docs live under `docs/public/` with an entry point at [`docs/public/index.md`](docs/public/index.md). - Run `doxygen Doxyfile` to generate API + guide pages (`build/docs/html` and `build/docs/latex`). - Agent playbooks, architecture notes, and testing recipes now live in [`docs/internal/`](docs/internal/README.md). ## Contributing & Community - Review [`CONTRIBUTING.md`](CONTRIBUTING.md) and the build/test guides in `docs/public/`. - Conventional commit messages (`feat:`, `fix:`, etc.) keep history clean; use topic branches for larger work. - Chat with the team on [Oracle of Secrets Discord](https://discord.gg/MBFkMTPEmk). ## License YAZE is licensed under the GNU GPL v3. See [`LICENSE`](LICENSE) for details and third-party notices. ## Screenshots ![YAZE GUI Editor](https://github.com/scawful/yaze/assets/47263509/8b62b142-1de4-4ca4-8c49-d50c08ba4c8e) ![Dungeon Editor](https://github.com/scawful/yaze/assets/47263509/d8f0039d-d2e4-47d7-b420-554b20ac626f) ![Overworld Editor](https://github.com/scawful/yaze/assets/47263509/34b36666-cbea-420b-af90-626099470ae4)